Lady Wizarrdress wrote:
At level 23, any damage increases are so small that you'll hardly notice them. The orb only has +4 spirit, 9 healing and 6 shadow damage. Imho, its not worth the investment if it's pricey on your server. I'd definitely be more concerned with +int/+sta than +dmg at this level.
You'll probably end up with a quest reward at some point that has better stats on it, ie, intellect/stam or maybe even int/healing. If I remember correctly, the items with the best stats for our class at that level are two handers, which will make it so you can't carry the orb anyway.
As far as duoing with a lock, I think its a great choice. Once you get a little deeper into your shadow talents, you'll find that you compliment each other nicely as far as mana returns and +shadow damage. You can use the lock's VW to tank for you so you're not getting hit and fire away!
Have fun!
/nod
2 handers usually provide better overall stats than a 1 hander + off-hander.
And at the low levels stay away from pricey gear on the ah. You're much better off saving the money and getting gear from instances or the cheap upgrades here and there. Once you hit 40 you'll want to buy your mount a.s.a.p. because it makes such a huge difference.
The best way to make money is to not spend it.
At lower levels you'll outgrow your gear fast anyways. Ask yourself if the 25g, 50g, 100g, etc is worth the 1-5 extra int, sta or whatever stats it has. Especially if you're not going to use it in 5-10 levels.