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Can't buy a mount with heals.Follow

#1 Oct 31 2007 at 1:42 PM Rating: Good
47 posts
I was moonkin to 70 then went feral for a while, and am now a dreamstate healer. Ever since I started healing I noticed I could no longer farm efficiently due to severe drop in dps. So as a way to earn the gold to fund my epic flying i picked up mining, but unless i play in the morning, which i can't really do, the good mining spots are heavily farmed, and on my server the horde find it extremely fun to gank people doing the dailies for hours on end. I am trying to level a hunter as a farming char, but in the mean time I was wondering if any other healing druids had any advice to help me make some extra gold.

Thanks in advance for any help given :)
#2 Oct 31 2007 at 1:44 PM Rating: Decent
Daily quests and mining is really all you can do..Try mining in blade's edge around the edges literally. There's usually not that many people there.
#3 Oct 31 2007 at 1:50 PM Rating: Decent
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207 posts
You could do what I do and fish in a secluded area. Stacks of food sell for rougly the same price as a primal, and depending on your skill you can catch quite a bit. If you get someone trying to gank you, jump in the water and go aquatic form.
#4 Oct 31 2007 at 1:56 PM Rating: Good
Sad fact is that healing spec for any class means your soloing days are effectively over - that's the balance - you can either effectively heal people or effectively hurt people, not both.

So let me guess - your guild was short on healers so it was made clear the only way your doing any real raids is if you're a tree, right?
#5 Oct 31 2007 at 2:14 PM Rating: Excellent
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1,859 posts
Quote:
Sad fact is that healing spec for any class means your soloing days are effectively over - that's the balance - you can either effectively heal people or effectively hurt people, not both.

That is true. And it is such an enormous flaw in the design of this game, it's a wonder Blizz didn't realize yet.

DPS classes/specs have always been abundant, and it's no wonder. You can kill, solo, grind/farm as you please. And let's be honest, those are pretty much the things you do the most in this game.

But then people need healers... but who wants to do that willingly, knowing that your soloing abilities will be dramatically reduced? Well, some people do, but not enough to create a good ratio.

Sorry for the huge rant, just wanted to talk about it a bit.

Now, I can't speak from a Resto Druid point of view, but I can speak from a Holy Pally point of view. I did Mining/Engineering so basically I'd sell some ore and do dailies like people already suggested. Some of them don't involve killing much, if at all so while you may not do all your 10 quests each day, you can still get some decent money over time.

Alternatives to Mining are Herbalism on some servers and Skinning in some cases, though it may not be as effective. Ore and herbs are the two resources that will always be in demand. Ore is used by a lot of professions in different ways and people will always need tons of potions.
#6 Oct 31 2007 at 3:54 PM Rating: Good
Wouldn't really call it a flaw, after all, if you had a class that could easily DPS and effectively heal then everyone would flock to it as that class would become the prefered class, being able to do anything it wants.

As things stand, my brother, a warrior, gives me grief because as a feral I can effectively tank groups and off tank raids yet still have obscene DPS capabilities for soloing.

Yeah, I can heal as well, but as we all know, if you're hardcore feral and you need to heal yourself, you're usually dying anyway.

But imagine a class that could seemlessly swap between DPS and healing the way ferals swap between DPS and tanking - no one would ever play straight priests anymore.
#7 Oct 31 2007 at 4:16 PM Rating: Decent
47 posts
K cool thanks for the tips.

I am working on my fishing cause I want pinchy, but I will look into prices and try to monopolize on that cooking is at like 350 something. I will also try blades edge.

And the truth is I switched to healer while I was guildless, because no real raiding guild wants a moonkin *tears I really don't like tanking, and I didn't want to take a rogues job when they can do it better. Plus I really enjoy healing, I just miss being able to take down 5 clefthoofs at once.
#8 Oct 31 2007 at 4:47 PM Rating: Good
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1,859 posts
Quote:
Wouldn't really call it a flaw, after all, if you had a class that could easily DPS and effectively heal then everyone would flock to it as that class would become the prefered class, being able to do anything it wants.

Oh? Have I ever implied that? :P

I didn't want to expand my idea too much, but what I had in mind was something along the lines of some content being more suited to a healer in some way. Quests/dailies or methods of grinding that would be appropriate for a healer and likewise less efficient for a DPS class.

First thing that comes to mind is a quest in which NPC's would spawn to help you kill a small army of mobs and all you'd have to do is heal them. (Threat wouldn't have to be an issue, though, but it can be done) At the end you could get a reward based on how many allies you kept alive. A DPS class could try to do the quest but he'd had to help kill the enemy mobs before too many of his own allies would die.

So yah, that's the idea.
#9 Oct 31 2007 at 4:58 PM Rating: Decent
47 posts
That sounds like the best daily ever. There needs to be more content for healers, cause while I enjoy healing it just gets boring quickly.
#10 Oct 31 2007 at 5:31 PM Rating: Decent
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814 posts
Quote:
But imagine a class that could seemlessly swap between DPS and healing the way ferals swap between DPS and tanking - no one would ever play straight priests anymore.


I dont need to imagine. Shadow priests, balance druids, and ele shamans just to name a few. Sure they cant main heal but the DPS they put out is quite nice plus they can switch to healing if needed without much worry.


Quote:
And the truth is I switched to healer while I was guildless, because no real raiding guild wants a moonkin


Wrong. By far. My guild has 2 raiding Moonins excluding me, though I dont raid at all. Arena for me.

For the OP I guess I can just echo on what the others have said. Try or pick herbs as much as possible and if you are getting ganked on the dailies just bring a couple of guild mates/friends to accompany you.
#11 Oct 31 2007 at 9:51 PM Rating: Good
Just a peice of advice on Mr Pinchy - I'm a tradeskill adict from my EQ days so the idea of snagging Mr P as a pet to prove my tradeskill uberness was quite appealing - the ******* is a rare catch (like 1 in 500) and getting the pet is apparently the rarest of the rare prizes from catching Mr Pinchy.

I've caught him once so far and I've got an 18 slot bag full of lobsters and golden fish in my bank (and I've eaten god knows how many of the suckers and given out more golden fish sticks then I can count) and I didn't get the pet.

The reality is that you'll probably never get lucky enough to get the pet - he's the rarest of the rare finds in the game - simple FYI so you don't meet with the same disappoint I did after day four when I clicked him for the third time.
#12 Nov 01 2007 at 12:40 AM Rating: Excellent
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326 posts
I believe blizzard have realised this is a problem and thus the change to +healing coming in patch 2.3. It should make hybrid builds like dreamstate druids highly viable as dps/off-healers.

Personally I can't wait for the patch so I can switch my druid from full resto to Dreamstate/NS.
#13 Nov 01 2007 at 4:53 AM Rating: Decent
Let's get a little perspective here- you can definitely still solo in a healer spec, just not as fast. Just because you can't grind as quickly as a feral druid or a rogue doesn't mean you can't do it period...

In some ways, it can be beneficial. Take a prot warrior for example, he may not be able to kill in 6 seconds but he can grind endlessly without stopping to eat or bandage. While this does effectively remove him from killing certain types of creatures (elementals are a bad idea since they deal no physical damage), it's still very doable.

Toss on some DPS gear and go to town, I really don't think it's that much an issue. The other ideas are great too though, fishing in the floating pools in terrokar can make good money since it's not only an arduous process to get fishing to that level, but fish sticks are a healer's wet dream.
#14 Nov 01 2007 at 4:57 AM Rating: Decent
Selverein wrote:
Quote:
Wouldn't really call it a flaw, after all, if you had a class that could easily DPS and effectively heal then everyone would flock to it as that class would become the prefered class, being able to do anything it wants.

Oh? Have I ever implied that? :P

I didn't want to expand my idea too much, but what I had in mind was something along the lines of some content being more suited to a healer in some way. Quests/dailies or methods of grinding that would be appropriate for a healer and likewise less efficient for a DPS class.

First thing that comes to mind is a quest in which NPC's would spawn to help you kill a small army of mobs and all you'd have to do is heal them. (Threat wouldn't have to be an issue, though, but it can be done) At the end you could get a reward based on how many allies you kept alive. A DPS class could try to do the quest but he'd had to help kill the enemy mobs before too many of his own allies would die.

So yah, that's the idea.


Sounds a bit like the Benediction quest, not a bad idea.
#15 Nov 01 2007 at 6:52 AM Rating: Decent
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747 posts
Another good money maker for almost anyone high enough to blow through lower end instances is Enchanting. Blow through the instance killing everything, disenchant all the greens and blues you get and sell the mats, cloth and other stuff you get and you could be making a tremendous amount of money, even just running Deadmines, Wailing Caverns, RFK, BFD, SFK, Gnomer, Scarlet Monastery....the list goes on.

You could also sell you services as a mercenary for instance run throughs or elite quests that people wouldn't normally do. You don't have to farm to make money, I only do it for mats for crafting, otherwise its cruising through lower lvl instances and disenchanting, and i'm not even an enchanter, I tip people to DE my stuff and still make a very nice profit.
#16 Nov 01 2007 at 10:30 AM Rating: Decent
I am a level 70 tree druid and I make quite a bit of money off of the dailies and stuff when I decide to do them and every once in a while I'll fly around and pick herbs (im herb/alc) you can make some money off of making the superior mana and healing pots. I was a feral druid until I completed nearly every quest in the outlands and that made me a tremendous amount of gold enough to by my epic flying form. After I finished the quests I then respeced healing cause I enjoy healing more than tanking which was what I had to do as a feral druid most of the time on my server.

In my opinions healer's shouldnt be able to solo as effectively as other class's and should possibly be for people that has a dps class to farm and do other solo stuff. There are also hybrid builds for people who want to do both and I dont think blizz should come out with a patch that allows pure healers to solo easier cause then why not everyone make a healer that can dps when they feel like it...


#17 Nov 01 2007 at 1:34 PM Rating: Decent
Quote:
I believe blizzard have realised this is a problem and thus the change to +healing coming in patch 2.3. It should make hybrid builds like dreamstate druids highly viable as dps/off-healers.



I am very confused by Blizzards change here. The issue has never been the lack of spelldamage - It is the lack of talents to help the holy/resto classes kill things.

Druids of all people should be used to carrying at least 2 sets of gear and I reckon it would be pretty easy to put a damage set together with more +damage than the little bit your healing will give you.

All this seems to have done is make some of the healing gear a bit more attractive to the DPS classes. Now you may be rolling against mages/locks for that healing cloth.

I do think they need to do something to help the resto/holy people, but I don't see that this change is going to do much at all to help. Even my holy priest friends have damage gear that they carry around for grinding - this will do nothing at all for them.
#18 Nov 01 2007 at 2:51 PM Rating: Decent
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814 posts
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I am very confused by Blizzards change here. The issue has never been the lack of spelldamage - It is the lack of talents to help the holy/resto classes kill things.


Agrred, but as said before there isnt much Blizz can add damage wise to heal specc-ed classes without them becoming a bit OP. A resto druid that could do as much damage as say..... a retadin would be gamebreaking.

Quote:
Now you may be rolling against mages/locks for that healing cloth.


No way. The damage is not enough for that.

Personally I dont see this as anything for PvE. In raids you should be healing always unless your a balance druid or shadow priest whose main role is to DPS, but drops out to heal every once in awhile. This seems its more for PvP espicially for resto druids.
#19 Nov 02 2007 at 2:30 AM Rating: Good
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1,622 posts
I ditched mining and took up herbalism. You can't beat being able to pick up herbs while staying in your travel form (flight form), which you cannot get "dismounted" out, and if someone tries to kill you, you can simply fly away. Safe, fast and profitable.
____________________________

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#20 Nov 03 2007 at 7:28 AM Rating: Decent
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3,114 posts
rusttle wrote:
Sad fact is that healing spec for any class means your soloing days are effectively over - that's the balance - you can either effectively heal people or effectively hurt people, not both.


I have to disagree there. I'm mainly balance, but I can heal really well, only disadvantage in my build is lack of NS, but regardless, I can dps great, and heal great.

http://www.wowarmory.com/character-sheet.xml?r=Agamaggan&n=Milkros

Admittedly I'm wearing my DPS gear, but I've got well over 1k +healing
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