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Totemic Call and Stormstrike, bugged?Follow

#1 Oct 30 2007 at 8:10 AM Rating: Decent
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221 posts
Sometimes when I use it it says ive gained 0 mana back from totemic call, even though I have a totem, the totem is still destroyed... ive tried to see if it was because I was out of the totems "reach" but sometimes ive been WAY out of reach of the totem and still gained the mana back, can someone clarify this for me?

and for Stormstrike: Sometimes it says "Your Stormstrike is dodged/parried by..." but stormstrike is TWO attacks, how can you dodge/parry one of them and make the second one just disappear? :S

Edited, Oct 30th 2007 6:13pm by NecareXX
#2 Oct 30 2007 at 8:25 AM Rating: Decent
im not sure about the totems mine always works but try this do a sentry totem somewhere and then port back to the inn and then do it see if u get mana,

but as for the stormstrike you attack at once so technically it is only one attack even tho u attack with 2 weapons its still one attack
#3 Oct 30 2007 at 8:37 AM Rating: Decent
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221 posts
zaishen wrote:
im not sure about the totems mine always works but try this do a sentry totem somewhere and then port back to the inn and then do it see if u get mana,

but as for the stormstrike you attack at once so technically it is only one attack even tho u attack with 2 weapons its still one attack


Yeah, but if it is, why can you then hit with one and miss with the other? kindda weird :S

#4 Oct 30 2007 at 8:42 AM Rating: Decent
yeah i dont understand that either thats just what i got out of stormstrike meaning but your right u can hit with one and miss with one so its probably somethin that will b updated soon in a patch
#5 Oct 30 2007 at 8:52 AM Rating: Decent
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221 posts
zaishen wrote:
yeah i dont understand that either thats just what i got out of stormstrike meaning but your right u can hit with one and miss with one so its probably somethin that will b updated soon in a patch


or else, it is as you say, "technically one attack" like rogues Mutilate, its one attack, but you make 2 attacks, its just weird that you dodge one, and the other one evaporates :S
#6 Oct 30 2007 at 8:54 AM Rating: Decent
yeah well maybe it is bugged then its one attack but the block and dodge rating applies as if its one
#7 Oct 30 2007 at 9:17 AM Rating: Decent
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2,029 posts
I might be wrong on this, but I was thinking SS was determined by the mainhand hit. If it hits, the offhand will go off, though it can be dodged/parried/whatever. If the main hand hit is dodged/parried, the offhand will not hit.
Miss rating should be separate, as it's believed rogue attacks use a two-roll system (one hit/miss, if hit then hit/crit/dodge/parry/whatever), and SS uses the same mechanic as Muta and so uses the two-roll system, but each attack has a separate roll.

Or I may remember incorrectly >.>
#8 Oct 30 2007 at 9:27 AM Rating: Decent
well the skill reads you attack with both weapons at once tho so why wud it depend on the mainhand
#9 Oct 30 2007 at 10:36 AM Rating: Decent
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221 posts
lsfreak wrote:

Miss rating should be separate, as it's believed rogue attacks use a two-roll system (one hit/miss, if hit then hit/crit/dodge/parry/whatever),

Or I may remember incorrectly >.>


Read this, you´ll see that you dont need to score a hit to score a crit :)

http://www.wowwiki.com/Attack_table

kind of a lot to read, but it will clear things up about what you wrote, although, it still wont clear up what I wrote as my problem :(

Miss
Dodge
Parry
Glancing Blow (only players and pets versus mobs)
Block
Critical
Crushing Blow (only mobs versus players and pets)
ordinary hit

This is taking from the paged I linked, and its the attack table, first you "roll" (a single "die roll") if its a miss, if it isnt, you roll to see if its a dodge, and so on and so on, so as you can see, you dont have to hit to crit, you just have to not-miss, not-dodge not-parry and so on, :)
#10 Oct 30 2007 at 10:39 AM Rating: Decent
Ask a GM lol and im also on khadgar server




68 hunter nitfall
43 shaman akinae
34 priest feerix
#11 Oct 30 2007 at 10:53 AM Rating: Decent
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221 posts
zaishen wrote:
Ask a GM lol and im also on khadgar server




68 hunter nitfall
43 shaman akinae
34 priest feerix


Horde or Alliance? ;)

Horde here :D
#12 Oct 30 2007 at 10:54 AM Rating: Decent
alliance but i do have a horde lock lol lineda lvl 24 haha u can hit me up with some sfk runs hahaha
#13 Oct 30 2007 at 11:02 AM Rating: Decent
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221 posts
zaishen wrote:
alliance but i do have a horde lock lol lineda lvl 24 haha u can hit me up with some sfk runs hahaha


nah no way ;)

ill just go kill your alliance characters ;) hehe


back to topic: I really hope someone out there have an answer on this, or have tried it, so im not the only one 0_O
#14 Oct 30 2007 at 11:05 AM Rating: Decent
haha ok u can try

but usually if one hit is parried then the other usually misses from wat ive ben just now trying
#15 Oct 30 2007 at 11:14 AM Rating: Decent
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221 posts
zaishen wrote:
haha ok u can try

but usually if one hit is parried then the other usually misses from wat ive ben just now trying


read the page I linked earlier, it will clarify what you just wrote ;)
#16 Oct 30 2007 at 11:20 AM Rating: Decent
I dont think there is a viable solution to this problem lol
#17 Oct 30 2007 at 11:22 AM Rating: Decent
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221 posts
zaishen wrote:
I dont think there is a viable solution to this problem lol


There has to be! and im quite sure some of the smart ppl out there (I know there are some, ive seen them! xD) who can answer this, or at least, give a better try than what ive figured myself :)
#18 Oct 30 2007 at 1:50 PM Rating: Decent
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2,029 posts
NecareXX, I know that *most* physical attacks follow the one-roll system presented there. HOWEVER, rogue attacks at least seem to follow a 2-roll system, and SS shares the same mechanic as Mutilate, which uses 2-roll. There's hit/miss, and then hit/crit/dodge/parry/whatever.
Read http://www.wowwiki.com/Attack_table#Two-roll_theory_for_melee_special_attacks
#19 Oct 30 2007 at 8:03 PM Rating: Good
Rogue attacks certainly do not follow a two-roll pattern. The Wiki is outdated and wrong in oh-so many areas, that being one of the more prominent ones. It's at least stopped stating that Warriors need 25% shield block in order to negate Crushing Blows with the Shield Block skill active.
#20 Oct 30 2007 at 8:05 PM Rating: Decent
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782 posts
I'll give the abv. answer as best I can.

Regarding SS; "Technically" its 2 hits...BUT, (as Lsfreak linked too) its not 2 hits at once....so to speak. Think of it as a 1+1 attack, not a 2 at once.

Basically the game checks if your first SS hits (main hand). IF it connects, then the 2nd hit has a "chance" to hit (it also has a chance to miss, get dodged, whatevers...)

But, if your first hit MISSES...thats it! There's no 2nd hit.

Regarding totems. I've never seen a true bug regarding totem recall myself. If I was you, I might check the distances at what point you tried recalling your totems. If your to far away from the totems your trying to recall, I do notice you won't get the MP Value back...but the totems will be destoryed.
#21 Oct 30 2007 at 9:19 PM Rating: Decent
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2,029 posts
Quote:
Rogue attacks certainly do not follow a two-roll pattern.

Alrighty then, sorry about that. Finally getting to the point where it's hard to remember everything... though I remembered seeing something similar over on EJ, must have been mistaken.
#22 Oct 31 2007 at 2:28 AM Rating: Decent
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221 posts
Thank you for clearing that out :)

Ill trust wowwiki less now -.-

Ill try and see if if was because I was out of reach and such, ill do a little testing :)
#23 Oct 31 2007 at 8:15 AM Rating: Decent
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2,029 posts
Yea, wowwiki tends to be questionable at best for most game mechanics. If you really want an answer, to over to ElitistJerks and spend an hour or searching and looking through promising thread (just don't post questions without at least a good while searching). Wowwiki's good for lore and really basic strats for bosses/trash, but beyond that, it's severely out of date or just plain wrong.
#24 Nov 02 2007 at 10:26 PM Rating: Good
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1,330 posts
Quote:
I'll give the abv. answer as best I can.

Regarding SS; "Technically" its 2 hits...BUT, (as Lsfreak linked too) its not 2 hits at once....so to speak. Think of it as a 1+1 attack, not a 2 at once.

Basically the game checks if your first SS hits (main hand). IF it connects, then the 2nd hit has a "chance" to hit (it also has a chance to miss, get dodged, whatevers...)

But, if your first hit MISSES...thats it! There's no 2nd hit.


Yep, that's how it works, the reason for the confusion is because Shaman's did not used to be able to Dual Wield so SS was created with a single weapon (usually a 2 hander) in mind. With the advent of dual wield Blizz changed the tooltip but couldn't be asked changing the mechanic...
#25 Nov 05 2007 at 9:44 AM Rating: Decent
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221 posts
Dread Lord SunSoarer wrote:
Quote:
I'll give the abv. answer as best I can.

Regarding SS; "Technically" its 2 hits...BUT, (as Lsfreak linked too) its not 2 hits at once....so to speak. Think of it as a 1+1 attack, not a 2 at once.

Basically the game checks if your first SS hits (main hand). IF it connects, then the 2nd hit has a "chance" to hit (it also has a chance to miss, get dodged, whatevers...)

But, if your first hit MISSES...thats it! There's no 2nd hit.


Yep, that's how it works, the reason for the confusion is because Shaman's did not used to be able to Dual Wield so SS was created with a single weapon (usually a 2 hander) in mind. With the advent of dual wield Blizz changed the tooltip but couldn't be asked changing the mechanic...


Lazy bastards! -.-
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