Forum Settings
       
Reply To Thread

How to do a steady shot/auto-shot rotation?Follow

#1 Oct 30 2007 at 8:03 AM Rating: Default
*
117 posts
Sorry for this silly question but i'm just a little confused.

I have quartz which shows me my basic swing timer bar which is nice to see my autoshot right?

Thing is, not sure when to actually hit my Steady shot to fit it in to my autoshot without messing it up?

Do i try and hit at same time as autoshot starts? middle of the autoshot timer? or near the end?

I suffer nasty lag & fps though so that might make it even worse for me but i try to fit it in and often my autoshot seems to stall.

Any details on this useful basic tactic would be greatly appreciated

#2 Oct 30 2007 at 8:21 AM Rating: Decent
**
576 posts
I normally hit my Steady Shot right after I hear/See my Auto shoot.. then wait for the Auto to shoot, hit steady... repeat.... throw in a Arcane now and then or a Multi if the situation is right.


But, I don't have any lag... so I'm not sure what it would be like, or if it'd mess it up.

Edited, Oct 30th 2007 11:21am by TidusBlue
#3 Oct 30 2007 at 8:21 AM Rating: Good
*****
10,601 posts
You should be hitting steadyshot so that it starts at the same time as your autoshot timer. I'll try to dig up the macro that I use to help with this

#showtooltip Steady Shot
/castsequence reset=3 Steady Shot, Auto Shot
/castrandom [exists, target=pettarget] Kill Command
/script UIErrorsFrame:Clear()

Edited, Oct 30th 2007 11:23am by Xsarus

Edited, Oct 30th 2007 11:25am by Xsarus
____________________________
01001001 00100000 01001100 01001001 01001011 01000101 00100000 01000011 01000001 01001011 01000101
You'll always be stupid, you'll just be stupid with more information in your brain
Forum FAQ
#4 Oct 30 2007 at 8:33 AM Rating: Decent
**
830 posts
I've watched my zHunter timer and the actual 'shot' happenings to try and optimize my rotation. What I finally came up with was this:

• Don't overspam steadyshot.
If you click steadyshot right after it fired but the autoshot hasn't fired, it will clip your autoshot. Wait until the autoshot actually fires before hitting the steadyshot again.

• You can start steadyshot late.
If the autoshot is running but you had to do something (heal pet, silence shot, or other 'instant' shot) You can start your steadyshot up to 1.5 seconds into your autoshot if you are based around a 3 sec timing. Just subtract 1.5 (length of steadyshot cast) from your actual autoshot timing to see how much leeway you have for other shots.

That's all the wisdom I've been able to deduce so far. Others may have better options/ideas.

#5 Oct 30 2007 at 8:58 AM Rating: Decent
**
385 posts

I have never used any macros(yet) but, I do stick to a simple rotation and my dps is solid in raids, instance and typically tops damage in pvp.

Open with arcane, auto, steady, auto, multishot, auto, arcane, auto and so on... maybe throw in a sting here and there for good measure and also pop kill command after an auto shot followed by a arcane whenever available...

The multishot cooldown is a little slower than the arcane shot but usually if you time it right you can hit either shot after steady just about everytime. Follow this rotation and watch your dps/damage rise.

That lag will ***** you though. You definately have to work that out.
#6 Oct 30 2007 at 9:24 AM Rating: Decent
***
2,793 posts
I've always done it Auto Shot, Steady Shot, Arcane Shot, Auto Shot, Multi-shot, Auto Shot, Steady Shot, Arcane Shot, Auto Shot. Got a coupla seconds after the second Steady Shot where Multi-shot isn't up, so I guess Aimed Shot or something else inbetween to fill the gap. Maybe throw a Serpent, but you'll have to Feign Death or Disengage somewhere around the Multi-Shot to keep from getting pounded.

Edit: Should mention if you do the Auto->Steady->Arcane->Auto right, you'll hit the target 3 times in the span of a second with the last three shots in the group. Usually 5 shots over a 3 second spread if you can time the Steady->Arcane->Auto->Multi->Auto right.


Edited, Oct 30th 2007 1:27pm by Warne
#7 Oct 30 2007 at 9:10 PM Rating: Decent
******
27,272 posts
Link in sig has 3 shooting cycles that you can spam (one is already posted here)
dfexpc wrote:
and so on... maybe throw in a sting here and there for good measure
You should make sure that at least 1 hunter in a raid/group keeps up the -5% hit sting at all times.
#8 Oct 31 2007 at 5:48 AM Rating: Decent
**
438 posts
Just practice. I have no macros or UI, and it took me a couple fights to get it down pat.

at this point even with my framerate at 3fps in some instances I can keep the rhythm going.


#9 Oct 31 2007 at 6:32 AM Rating: Decent
**
747 posts
I do it by feel and have had the same bow for quite a while so it's almost like second nature now, just hearing and feeling the timing, throwing in Kill Command and Aimed shot when they're up, only using multi-shot if we're up against more than one enemy, just too much mana otherwise.

The second you see the arrow fly, hit Steady Shot and you'll be good for the simple auto/ steady rotation, but throwing in Arcane shot and Kill Comman can make things interesting, but since KC doesn't trigger the global cooldown (at least I don't think it does) you can throw that in anywhere that the cast timer for Steady Shot isn't up.

Best way to practice is solo, so no spells, abilities, extra enemies or players will hinder your ability to see and hear the shots going off.
#10 Oct 31 2007 at 6:49 AM Rating: Good
***
1,259 posts
I agree with what Katchii said about practice. Everyones timing is going to be different. Different gear, weapons, attack speeds. Find an elite mob that won't kill you, but takes you a while to drop. You cool even try them out on Dr. Boom :D

I use Quartz also. When you hit steady shot it incorporates a red section to accomidate for lag. As long as the shot fires in the red section, your auto will fire.

Then just concentrate on what flows the best, while getting as many shots off as possible. I would stay away from working multi-shot in except in certain situations. There are a lot of CC pulls in instances with sheeps/traps that will break if you multi, potentially wiping the raid.

Edit: Brain damage while typing.

Edited, Oct 31st 2007 10:51am by Ebonspine
#11 Oct 31 2007 at 7:44 AM Rating: Good
***
2,101 posts
Simple question, does anything reset your shot timer? I grew up as a warrior, and got use to throwing slam on a constant basis. The thing with slam is that it reset the swing timer on my weapon. So you had to time it very carefully.

Do any of the shots of a hunter reset the auto-shot timer?
#12 Oct 31 2007 at 8:37 AM Rating: Decent
**
747 posts
Aimed shot does, but thats about it. And if you are using Aimed Shot, a 3.5 second cast shot, in your rotation you need to be.....shot.
#13 Oct 31 2007 at 8:40 AM Rating: Decent
***
2,388 posts
Quote:
Edit: Brain damage while typing.


Isn't brain damage a normal occurance for you Monsieur?



Edited, Nov 2nd 2007 11:18am by Caldone
#14 Nov 01 2007 at 9:11 PM Rating: Decent
******
27,272 posts
Katchii wrote:
I do it by feel and have had the same bow for quite a while so it's almost like second nature now, just hearing and feeling the timing, throwing in Kill Command and Aimed shot when they're up, only using multi-shot if we're up against more than one enemy, just too much mana otherwise.
I'd still advise you to get an autoshot timer.
Its not noticable now, but you're probably still clipping shots.
I thought i did it well too, but after i got an autoshot timer it was obvious i was still a bit off regularly.
#15 Nov 02 2007 at 9:29 AM Rating: Default
sory but if you can't figure out how/when to hit the single most important button on a hunters bar (feign is a close second) then ya might just consider another character.

might I suggest paladin? according tho this guy http://www.athene.movielol.org/ you can do it with your eyes closed.

#16 Nov 02 2007 at 9:50 AM Rating: Decent
**
747 posts
I'd be glad to get a shot timer to make sure i'm doing the best possible damage I can. I'm #2 in my guild right now for top damage and i'd like to improve and if a shot timer will help with that i'll do it.

What's a good one that you use? i've heard of Quartz but thats it, and is there anything I should know about how the mod/ addon works? I'm gonna run Kara tonight so I'll be sure and try it out on Prince and hopefully the damn bow drops....
#17 Nov 02 2007 at 10:34 AM Rating: Good
******
27,272 posts
Zhuntermod works for me.
Also a nice tool to reduce tracking, aspects and leftover petskill to 3 small menu's.
#18 Nov 02 2007 at 5:54 PM Rating: Default
Quote:
Aimed shot does, but thats about it. And if you are using Aimed Shot, a 3.5 second cast shot, in your rotation you need to be.....shot.



I use it all the time in my shot sequence. however i use it like this..


Fire ap trinket then rapid fire then aimed shot (you see with rapid fire up aimed shot is effectivly a 1.5 second cast) then go into your normal steady shot rotation until aimed is back up. then with rapid fire still up fire another aimed shot.. about that time rapid fire should drop off ya and you can resume your normal steady shot rotation.

But yes with rapid fire and at the start of encounters as a means of preloading aggro with misdirect.. aimed shot is very viable. at least in my opinion
#19 Nov 02 2007 at 9:11 PM Rating: Decent
***
2,388 posts
Quote:
But yes with rapid fire and at the start of encounters as a means of preloading aggro with misdirect.. aimed shot is very viable. at least in my opinion


Aimed Shot should only be used for a MD aggro dump. Never use it with your shot rotation unless you like gimping your damage.

Even with it shortened to a 1.5 cast timer it still takes over your Auto Shot, and I don't know about you, but sometimes my Aimed shot hits for less than my Auto....
#20 Nov 02 2007 at 9:40 PM Rating: Default
Quote:
Aimed Shot should only be used for a MD aggro dump. Never use it with your shot rotation unless you like gimping your damage.

Even with it shortened to a 1.5 cast timer it still takes over your Auto Shot, and I don't know about you, but sometimes my Aimed shot hits for less than my Auto....


True but other times it can hit for 4k.

Nothing is better than misdirecting the threat from a 4k aimed shot and a 2200 arcane followed by a 2800 multishot onto the main tank.

And like i said its a good cycle to use at the start of a fight. i have checked the damage of it against the normal shot rotation and that way really does outdamage a normal shot rotation by a good margin nine times out of ten.

Give it a shot caldone i bet you will be pleasantly surprised.
#21 Nov 03 2007 at 1:53 AM Rating: Decent
Humm never used Aimed Shot into my rotation. But always just used it to open up if iam MDing the tank.

I do get your point that you might be able to weave it in the start of your rotation. But the only problem I would see is it might gimp your Dps because of the long cast time, also if you happen to crit an aim shot followed by an auto crit you would have alot of hate towards you very quick.

The tank would lose agro then you might have a mob running around trying to smash all the squishy in the raid/group. Ya you should FD but i think I read in the next patch that when hunters FD now they have to sit for one full second to loss the hate(dont know if thats true) which would gimp you dps.

But hey iam still going to give it a shot and see if my dps improves....
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 94 All times are in CST
Anonymous Guests (94)