Paladin T6
Armor = 7415
Stamina = 299
Intellect = 132
Defense Rating = 151
Dodge Rating = 119
Parry Rating = 30
Block Rating = 60
+Block Amount = 47
Durability = 540
Spell Damage (All) = 189
Warrior T6
Armor = 7415
Strength = 41
Agility = 89
Stamina = 298
Defense Rating = 170
Dodge Rating = 27
Parry Rating = 100
Block Rating = 139
+Block Amount = 77
Durability = 540
All unsocketed and enchanted. Both sets have the same armor. The warrior's has his "class specific" threat and to an extent defensive stats -- 41 Strength and 89 Agility. The paladin's has his "class specific" threat and to a small extent, defensive stats -- 132 Intellect and 189 Spell damage. The paladin's T6 set has 1 more stamina. The warrior's has 19 defense rating over the pally's. The pally has 92 dodge rating over the warrior. Warrior has 79 block rating and 70 parry rating over the paladin. And last the warrior has 30 block value over the pally.
*A paladin, with 5 talent points in anticipation, the holy shield +block rating libram, 5 points in the deflection talent, and holy shield up, needs 288 more defense rating to be uncritable. After being uncritable (490 defense), and having the listed almost mandatory gear and talents, Dwarven Paladins need 51.32% more avoidance, Draenei Paladins need 51.28% more avoidance, Blood Elven Paladins need 51.08% more avoidance, and Human Paladins need 51.16. This is not adding in redoubt, which adds 30% block 1 out of every 10 hits
The formula for paladin crushing blow immunity is...(Amount of defense rating over 490 defense skill divided by 15)% +(Block rating divided by 7.9)% +(Dodge rating divided by 18.9)% +(Parry rating divided by 22.4)% +(agility divided by 25)%.
For this set, the crushing blow immunity is...(0)+(60/7.9)+(119/18.9)+(30/22.4)+(0).
OR 7.59+6.30+1.34.
Equaling 15.23% crushing blow immunity....
That leaves 137 defense rating and 36.09% crushing blow immunity left to get from other gear (assuming that they keep the full T6 set on with all the mentioned gear) for a dwarf pally just to remain uncrushable. (Not saying that isn't hard, with the high turnout from block rating).
The paladin can feel free to stack the slots of armor, other than these 5 (7 if you add libram and spell damage sword), with defensive gear, because more int doesn't really matter, and with the standard tanking sword (having around 200 spell damage, and a 40 spell damage enchant on it) they are at around 429 spell damage with just this T6 set and a spell damage sword that is enchanted. That spell damage can easily be boosted by potions and the 20 spell damage to gloves enchant. (Also I think I remember that somewhere in the 400 hundreds, the threat to gloves enchant outweighs the 20 spell damage one. I could be wrong though :P)
((That part about spell damage proves
Quote:
+spell seems pretty capped at +300
said by tommy pretty wrong, as he stated to take t6 armors for example. Not bashing ya tommy, just proving ya wrong :P , I love reading your posts :)))
*A warrior having the anticipation talent maxxed out needs 288 extra defense rating to become uncrittable.
After becoming uncrittable, and assuming the warrior has shield block up, the formula for complete avoidance ( to make blocks fall off the table ) is...(Amount of defense rating over 490 defense skill divided by 20)% +(Dodge rating divided by 18.9)% +(Parry rating divided by 22.4)% +(agility divided by 30).
For this set, the complete avoidance is...(0)+(1.43)+(4.46)+(2.97)
Equaling 8.86 complete avoidance.
**Notice that the paladin's added crushing blow avoidance from this set is not complete...AKA they still take damage from the 7.59% blocked attacks, along with
the regular hits they recieve from not yet having crushing blow pushed off the charts.
The warrior's added avoidance..is complete.. AKA they take no damage from those 8.86% of hits this set makes them avoid.
**Note that paladins, with talents, get a passive 16% increase in stamina making this set give them 347 stamina....Warriors get 5% from talents, making this give them 313 stamina.