antonz wrote:
i was wondering what 2 professions are most common for locks
"common", or "good"? I've found that most players have misconceptions about professions that lead them to believe that crafting can make them gold. It can't. Ever.
What it comes down to is really a question: "do you want to make things for yourself, or do you want to make gold?"
Making things for yourself: - Alchemy
- Jewelcrafting
- Engineering
- Tailoring
- Enchanting
Making Gold: - Disenchanting
- Mining
- Herbalism
- Skinning
- Fishing
Enchanting is a special case, since it can be treated either as a crafting profession (enchanting) or a gathering profession (disenchanting). Fishing is another - it can be used with any other profession.
If you plan on making things for yourself, plan on your second profession being the complementary one that gets you your mats:
- Alchemy/herbalism
- Jewelcrafting/mining
- Engineering/mining
- Tailoring/Enchanting
Tailoring/Enchanting is a special case, since neither one has a complementary gathering skill associated with it. The main reason that these professions are not money-makers (tailoring/enchanting could be an exception) is that you use sellable stuff (the mats) to make stuff that will only sell below cost (the results). Even when you get to high levels, your sales will be limited. There are so many people who craft and not many who need the results of crafting. Sure, you can make a few 1K gold sales, but not on a constant basis, and days or weeks may pass between those sales. I should note that if you choose to go this road, Tailoring/enchanting has the best chance of being self-supporting. the others should make sure that they have fishing as a side skill to support their expensive habits.
If you plan on making gold, choose two gathering professions (yes, disenchanting
is a gathering profession), and add fishing.