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Damage Coefficients and AoE grindingFollow

#1 Oct 29 2007 at 3:30 PM Rating: Decent
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2,717 posts
Aight, so I've looked up the +spell damage and healing formula on wowwiki, which says that ret aura, holy shield, and bosanc gain 5% of your +spell damage. Does this mean that for AoE grinding, I'm pretty much getting an extra 1 damage per 20 SD? Or, if I only have like 240 +SD, that's only like +12 damage? Am I missing something on exactly how it helps AoE grind?

Or is wowwiki wrong on the coefficients?
#2 Oct 29 2007 at 3:32 PM Rating: Decent
I have all the coefficients on the sticky, so you can check them out there. Page 4 I believe
#3 Oct 29 2007 at 3:35 PM Rating: Decent
it may seem like a small amount, but that small amount is comming from multiple sources so it adds up.

plus you need to look at the coefficient for consicrate. thats your money maker right there.

half your aoe threat should be from consicrate and the other half from the combined efforts of your aura, blessing, and holy shield.

and the focus target will be smashed in by your seal of Rightous, magnified by your seemingly perma reckoning. of course for that to work you need to say no to CC, break it when you see it. (as long as you know you can live)

the numbers seem small, but they add up. plus all those numbers are also getting multiplied again with rightous fury, when looking at a threat perspective.
#4 Oct 29 2007 at 3:50 PM Rating: Decent
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2,717 posts
I'm looking sort of from a solo perspective, not a tank perspective. Although it applies to both.

I forgot about the sticky (stupid me, as I complain all the time about ppl not reading it in the hunter forum), although you did leave out ret aura and bosanc.
#5 Oct 29 2007 at 4:19 PM Rating: Decent
spell damage makes consicrate very potent for aoe prot grinding, thats where all your damage will come from.

spell damage makes seal of rightous potent for single target.

everything else is negligable at best.

#6 Oct 29 2007 at 5:58 PM Rating: Decent
Ret aura and BoSanc has a 0% coeffecient from what I've read.

I'll include that in the FAQ
#7 Oct 30 2007 at 9:24 AM Rating: Decent
21 posts
Dividing by 0 always leads to 0. Sanctuary can be argued because it costs mana to cast, however its one shot. The coefficients are calculated per mana/damage "transaction" so to speak. Ret Aura obviously costs nothing.


2 cents.
#8 Oct 30 2007 at 10:49 AM Rating: Decent
Well actually dividing by 0 leads to infinity.

I don't have any idea what you just said between that first sentence and that last sentence.
#9 Oct 30 2007 at 11:03 AM Rating: Decent
Quote:
Dividing by 0 always leads to 0. Sanctuary can be argued because it costs mana to cast, however its one shot. The coefficients are calculated per mana/damage "transaction" so to speak. Ret Aura obviously costs nothing.


The Coefficents have nothing to do with mana. If I have 100 spell damage and I cast a spell that does 100 damage, I will do 190 damage assuming a 90% coefficient.

Quote:
Well actually dividing by 0 leads to infinity.


Actually anything divide by 0 has no real solution. This describes dividing by zero:

Wikipedia wrote:
if you have 10 apples to distribute to one person, each person would receive 10 apples.

We can use this to illustrate the problem of dividing by zero. Say you have 10 apples to distribute to zero people. How many apples does each "person" receive? An attempt to calculate 10/0 becomes meaningless because the question itself is meaningless -- each "person" doesn't receive zero, or 10, or an infinite number of apples for that matter, because there are simply no people to receive anything in the first place. This is why as far as elementary arithmetic is concerned, division by zero is said to be meaningless, or undefined.


Read here, very interesting page.

**There is some higher level math that does use Infinity, but those are far beyond me. Given the incoherent nature of his post, I'm sure AustinTylerDean is not at that level either.


Edited, Oct 30th 2007 3:10pm by ramera
#10 Oct 30 2007 at 11:29 AM Rating: Decent
Quote:
The Coefficents have nothing to do with mana. If I have 100 spell damage and I cast a spell that does 100 damage, I will do 190 damage assuming a 90% coefficient.


i think he was assuming Blizzards method of deturmining said coefficiant. has something to do with mana use vs dps = % coefficiant.

not that spell damage and % coefficiant alters mana use some how.
#11 Oct 30 2007 at 11:46 AM Rating: Decent
Dividing by zero leads to imaginary numbers =p
#12 Oct 30 2007 at 1:23 PM Rating: Decent
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2,717 posts
The coefficients, for the most part, are based on cast time.
#13 Oct 30 2007 at 2:22 PM Rating: Decent
Taking the square root of negative numbers leads to imaginary numbers.

Dividing by zero, yes is meaningless. However taking the limit of 10/x as x approaches 0 yields an infinity result.
#14 Oct 30 2007 at 2:49 PM Rating: Decent
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2,717 posts
Man I need to go back to math classes I've forgotten all this.

And I tutored pre-cal at a community college when I was 16 lol.
#15 Oct 30 2007 at 3:18 PM Rating: Decent
Quote:
Dividing by zero, yes is meaningless. However taking the limit of 10/x as x approaches 0 yields an infinity resul


I=Infinity

10/x = I
10/x*x = I*x
10 = I*x

If X=0 than: I * 0 = 10, but anything times 0=0.
#16 Oct 30 2007 at 3:30 PM Rating: Good
well you can't really do that, as that only applies if x does not equal 0 but in this case it does equal zero

---Boring Pre-cal lecture to follow---

A limit means that you take numbers up to that value, the theory being that as you get closer and closer to that number, you can estimate what that number will be.
 
lim    10  
x->0   x 

means you start taking values that get close to 0, but not actually the value 0 as it is undefined.

so, to show by example

10/2 = 5
10/1 = 10
10/0.5 = 20
10/0.1 = 100
10/0.01 = 1000
10/0.0001 = 100000

so as that denominator gets closer and closer to zero (but not actually reaching zero) the resulting number gets larger and larger.

Therefore, as the denominator hits zero, the result will then be infinity.
#17 Oct 30 2007 at 3:52 PM Rating: Decent
only a moron would try to hand out 10 apples to 0 people. i mean thats just asking for some one to ninja loot them. make a pie or something at least.
#18 Oct 30 2007 at 7:53 PM Rating: Good
punkspider wrote:
only a moron would try to hand out 10 apples to 0 people. i mean thats just asking for some one to ninja loot them. make a pie or something at least.


I second that, you are all a bunch of geeky nerds, but you guys know we love you that way, and who else would do all the math that my videogame-rotten brain can not even think about?

But still, shouldn't the topic still be spell damage coefficient... and not infinity numbers?

Edit: Must learn to type slower so typo's dont happen...

Edited, Oct 30th 2007 11:56pm by muffinyumyum
#19 Oct 31 2007 at 9:39 AM Rating: Decent
I already answered the spelldamage coeffecient thing, everything else is just icing on the cake ;)


OH and more math stuff, I found how I can make your formula thingy work.

Quote:

I=Infinity

10/x = I
10/x*x = I*x
10 = I*x

If X=0 than: I * 0 = 10, but anything times 0=0.

 
10/x = I 
10/x*x = I*x 
10 = (10*I)*x   // anything times infinity is still infinity, so 10*I = I 
10 = 10 * (I*x) // distributive property 
10 = 10 * (I*0) // set x = 0 
10 = 10         // (Infinity * 0 = 1, true story!) 
 
Why does Infinity * 0 = 1? 
 
           1/0 = Infinity (As I established earlier)  
therefore, 1 = Infinity * 0 
#20 Oct 31 2007 at 10:22 AM Rating: Decent
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172 posts
god i miss the old school days ^_^ (math i'm doing at collegge sux)

only 1 input...

even if
1/0 = infinity the revers is not true
so Infinity * 0 =/= 1

dont ask me why.. it's what i argued about with one of my teachers .. and lost :( have to look that up..
#21 Oct 31 2007 at 10:31 AM Rating: Decent
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2,717 posts
X / 0 = No Real Answer
X / Y as Y approaches 0 = infinity

Yeah, I miss the days of "factor X^2+4X=-4"
#22 Oct 31 2007 at 10:37 AM Rating: Good
Alright, no more math stuff.

Edit: There was math here, but after researching a bit, I found I was basing it off of false pretenses. Infinity * 0 = undefined.

Edited, Oct 31st 2007 12:02pm by CapJack
#23 Oct 31 2007 at 11:08 AM Rating: Good
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82 posts
THANK YOU VERY MUCH CAPJACK!
Just made a long post to explain something you said which is not 100% accurate, now you edited your message and it's irrelevant!

Rate down for you!
Because I'm hungry mostly!


Well, not really.
I mean I AM hungry.
Very much so.
Which should not be trifled with.
But no ratedown because of that, sorry, come back another day

Yuval.

Edited, Oct 31st 2007 3:11pm by YuvalR
#24 Oct 31 2007 at 11:17 AM Rating: Good
Sorry, if I knew you were doing that I wouldn't have erased it, but I wasn't going to leave it up because I now know it wasn't accurate.
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