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Begining raiding statsFollow

#1 Oct 29 2007 at 5:31 AM Rating: Good
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I'm Pulling together a list of every classes base stats (ap, crit,+hels, +spell damage, etc.) that they should be at before STARTING kara for my guild. I looked through your stickies and could not find what it was I was looking for...can anyone please tell me what Ya'll would consider a jumping off point for endgame raiding stat wise? And if it differs for your spec? Any tips would be a great help! Thanks a bunch!
#2 Oct 29 2007 at 5:43 AM Rating: Excellent
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~130 +hit
~1200 AP
~25% crit

Thats just my 2 cents.

As far as spec,
Those numbers apply for combat. My experince with mutilate is too limited for me to post numbers for that.

If they are sub spec
~430 +hit
~5200 AP
~65% crit

Can we post your guide in this tread whe you get it compiled? Sounds like a rather useful thing.
#3 Oct 29 2007 at 5:52 AM Rating: Good
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Sure I'd be happy to offer it to any class forum that would like it =)
#4 Oct 29 2007 at 6:29 AM Rating: Excellent
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1,875 posts
1250 ap
150 hit
19.5% crit (no crit adding weapon spec included)

was my requirements when i was rogue cl in my guild

reccomended

1300 ap
175 hit
20% crit
8k hp

very doable without raid gear at all
#5 Oct 29 2007 at 7:32 AM Rating: Excellent
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I have about 1500AP, 23% crit, and 187 hit, but I my HP is something to the tune of 7.5k. Realistically, a rogue's HP doesn't matter as much as his damage output.

Still, it is nice to have.

Edited, Oct 29th 2007 10:34am by Demea
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#6 Oct 29 2007 at 8:32 AM Rating: Good
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i always reccommend x hp, because not everyone is a superstar

and id rather cost them a lil dps and have them live thru 1 more aoe they may not avoid then die a quick death

dead = zero dps, and most likely if a rogue needs help gearing... he isnt gonna be avoiding every single cleave, all the aoes, any add aggro, all of that fun stuffs

:D know what i means?
#7 Oct 29 2007 at 9:04 AM Rating: Excellent
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mongoosexcore wrote:
i always reccommend x hp, because not everyone is a superstar

Aww, you flatterer. Smiley: blush
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Jophiel wrote:
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#8 Oct 29 2007 at 9:23 AM Rating: Good
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ArundelvalEstar wrote:
~130 +hit
~1200 AP
~25% crit


Those numbers seem a bit off to me. Your hit number is too low, and your crit number is too high. Hit is way more important to a combat rogue than crit. I've been raiding Kara for months and I'm not close to 25% crit. Your numbers seem more like what you'd want for a starting mutilate build.

For a combat build, I'm more inclined to agree with mongoose. Those numbers are very easily attainable. You can even get close by completing most of the level 70 quests in Netherstorm and SMV.
#9 Oct 29 2007 at 10:28 AM Rating: Excellent
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MistressRanea wrote:
I'm Pulling together a list of every classes base stats (ap, crit,+hels, +spell damage, etc.) that they should be at before STARTING kara for my guild.


How about weapon DPS? I have seen some threads about this topic before, and usually it's only about AP, hit, crit en stam, but not about DPS.

Doesn't it make a difference if you have a 71.7 DPS weapon or a 97.7 one?

To determine the requirements for a rogue, it might be more useful to ask a minumum DPS, to be calculated with a spreadsheet. In fact it doesn't matter if you attain that DPS by hit, crit, AP or weapon-DPS.
#10 Oct 29 2007 at 10:38 AM Rating: Good
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to begin raiding a 71.x dps weapon is fine

14.4 (i think, correct if im wrong) ap = 1 weapon dps

so having a better weapon is just like grabbing more ap gear.... important ya, but not direly important

im gonna be posting a info thread soon of good low end weapons for rogues to grab who just ding 70

look there for infos if your curious
#11 Oct 29 2007 at 11:53 AM Rating: Decent
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Thanks everyone for the replies! Rate ups all around!
#12 Oct 29 2007 at 12:03 PM Rating: Decent
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591 posts
Actually the 25% crit requirement is fine for fist or combat dagger rogues who get the extra 5% from talents, but 130 hit is a bit low. I've always required my rogues to have quite a bit of heroic 5man experience before they start kara as then they should be in the 1400ap range, with at least 1 epic wpn(and an arena oh)and 175+ hit.
#13 Oct 30 2007 at 10:34 AM Rating: Decent
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mahlerite wrote:
Actually the 25% crit requirement is fine for fist or combat dagger rogues who get the extra 5% from talents, but 130 hit is a bit low.


Agreed. I wasn't considering the crit specializations.

mahlerite wrote:
I've always required my rogues to have quite a bit of heroic 5man experience before they start kara as then they should be in the 1400ap range, with at least 1 epic wpn(and an arena oh)and 175+ hit.


Seriously? Thank God I wasn't in your guild. I suppose if you expect to go all the way through, those requirements are fine, but for just starting, those are crazy high expectations. You can easily do up to (possibly including) the curator without having epic gear. Your group may stall there until you can gear up more, but I think the OP is just looking for a baseline to start.

#14 Oct 30 2007 at 11:46 PM Rating: Decent
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Quote:
I've always required my rogues to have quite a bit of heroic 5man experience before they start kara as then they should be in the 1400ap range, with at least 1 epic wpn(and an arena oh)and 175+ hit.


Not that crazy requirements. But it depends if that rogue has experience or not. If it's his first char...yes..i would request those stats....just to make him play his rogue in heroics and see how things are in a raid-like enviroment where an elite can 1 or 2 shot u. Anyway the coilfang heroics have EXCELLENT loot tables for rogues and are not very hard if u have a decent group. And the exalted head enchant from cenarion expedition is a must for anyone going into kara imo.

Edit: for the OP...i'm not very sure if that list will help u too much. Imo is teamwork which will prevail in kara. On the equipment part i would say that everyone should try to get at least 2 or 3 from the D3 set then run alot of heroics(don't forget about nethers and the crafted items which will help alot when starting kara).
But teamwork will do the trick even with a lower quality equip.If the team will listen to the raid leader(and that guy knows what to do)they will be just fine.

Edited, Oct 31st 2007 3:53am by exara
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