KusaJF wrote:
Background
My wife is currently a 66 NE Hunter spec'd towards 41/20/0 when she hits 70. We run in a static group for instances: Arms/Prot Warrior, Fire Mage, Shadow Priest, Balance Druid (me).
Our group started way back with Deadmines. It's pretty much a group of friends who decided to level alts with us when my wife and I joined WoW back in April. Up until Slave Pens, we were pretty much using my wife's pet (cat) to help with CC tanking adds, but with Underbog, my friends decided cat might take too much damage, so we had her start using Freezing Trap instead.
I think your friends were on the right track about using traps instead of pet to cover your wife's end of the CC responsibilities. Up to a certain point in Outland dungeons, pets are so-so. The closer you get to 70, it becomes very apparent that while a pet's armor can still reach impressive numbers (my boar had just over 13k armor at level 70 when I was BM spec), their HP unfortunately doesn't scale at all. I think my boar topped out at 6k HP or so. As well, pets don't get any buffs (that I recall) to their defense rating, making them more prone to crits than a tank class.
Also, it becomes tedious (if even possible) to spec magic resistances appropriately for the dungeons you're running, so what often ends up happening is that your pet has the armor to mitigate a fair amount of damage, but crits and offensive magic have a tendancy to put them down in incredibly short order. If you're on the ball with the heals, you can prolong the life of a pet but the trouble with that is that your heals generate threat. Trying to keep a pet alive long enough to keep a situation under control can sometimes put the healer in serious jeapordy of having a mob turn on them and carve them a new face.
The benefit to ice traps is that they can't be killed and it leaves your wife's pet available to put on the tank mob (with Growl auto-cast turned off :P) for a little added dps.
When it comes time to run Heroics with your group, the practice your wife gets with chain trapping mobs now will be of enormous benefit. Heroic trash mobs will rip through a Hunter pet in
extremely short order. Tanks in Heroic dungeons/raids usually aim for at least +140 to their defense rating so they can't be critically hit. They have armor ratings on par (or a fair bit over) what a high-armor BM Hunter's pet would have and typically almost twice the HP, and even then they take a pounding.
Quote:
What do you think of a BM (at least 41) Hunter taking at least 12 in Survival for Clever Traps, maybe up to 17 for Trap Mastery?
I was curious if the improved traps would help, or were even worth sacrificing the extra damage you get with a 41/20/0 build.
You can get by quite handily with a BM/MM build and not necessarily need extended trap duration/reduced cooldowns in a lot of situations. As already mentioned by someone else here, a big key to being able to successfully chain trap mobs for non-SV Hunters is to have the first trap down with trap timers off cooldown before the pull. As soon as the mob goes into the trap, another trap can be put down close (but not too close :P) to the mob. The first trap breaks, mob goes into the second trap. If for whatever reason the party isn't ready for your wife's mob when the second trap breaks, 10 seconds or so of kiting (ie. Wing Clip and/or Concussive Shot) will enable your wife to get the mob into a third trap. Also, in non-heroic instances, a BM Hunter's pet can often quite easily buy the extra time needed between trap cooldowns if the situation requires it.
I would highly recommend that you and your wife look into getting her at least 2 pieces of the Beast Lord set once you guys are at (or very near) level 70. The last boss in Steamvaults (level 70 Coilfang Reservoir instance) has two pieces of the set in his loot table (he dropped both for me on one kill). Not only are the Beast Lord pieces very nice in base stats/socket options, the 2 piece bonus is a 4 second reduction in trap cooldowns. It might not sound like much, but it's a huge bonus. The other pieces drop from the last bosses in Shattered Halls, Mechanar, and Botanica. In my experience, of the four dungeons where Beast Lord set pieces can drop, Steamvaults is the easiest...it's just an added bonus that you can get two pieces from the same boss.
Edited, Oct 27th 2007 1:47am by AureliusSir