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BM/Surv build?Follow

#1 Oct 26 2007 at 12:30 PM Rating: Excellent
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249 posts
Background
My wife is currently a 66 NE Hunter spec'd towards 41/20/0 when she hits 70. We run in a static group for instances: Arms/Prot Warrior, Fire Mage, Shadow Priest, Balance Druid (me).

Our group started way back with Deadmines. It's pretty much a group of friends who decided to level alts with us when my wife and I joined WoW back in April. Up until Slave Pens, we were pretty much using my wife's pet (cat) to help with CC tanking adds, but with Underbog, my friends decided cat might take too much damage, so we had her start using Freezing Trap instead.

Once she got the hang of it, it's been working pretty well. Usually her traps last long enough for our DPS to down first target, then we move to the frozen one.

We're going to try and keep our group together as long as possible, my friends have other alts to swap out for if/when we start doing Heroics and need specific classes, but it's pretty much going to be my Druid and my wife's Hunter every time.

Question
What do you think of a BM (at least 41) Hunter taking at least 12 in Survival for Clever Traps, maybe up to 17 for Trap Mastery?

I was curious if the improved traps would help, or were even worth sacrificing the extra damage you get with a 41/20/0 build.
#2 Oct 26 2007 at 12:46 PM Rating: Excellent
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830 posts
Cat can tank many things. I've tanked adds and mobs with Morris in Underbog. I don't even have the BM advantages your wife does. I can't tank bosses with him except in extreme circumstances, but adds, he lasts a long time against them, freeing up your CC for other things. In UB you have to be careful only with a couple of bosses, Hungarfen <sp?> comes to mind. If you spare a thought for the exploding schrooms and hit them with an arcane shot, your pet will off-tank just fine.

If I've been reading these posts right, from about everyone, just about any decently built spec can do the normal instances and be successful. Where your spec really comes into play is the full end-game raids and heroic instances.

I intend to have a few pets for this purpose, and maybe find a spec that will be passible for end-game non-pvp work. Still working on that one though.
#3 Oct 26 2007 at 12:53 PM Rating: Excellent
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249 posts
Thanks for the reply sloshot, maybe my friends were also taking into account the fact I am main healer as Balance spec. But my wife and I also duo, so her BM spec includes Endurance Training 5/5 and Thick Hide 3/3, that might help when her cat has to tank.

On the other hand, having cat's DPS on main target helps fights go a lot quicker.

For now the traps seem to be lasting long enough, so maybe we'll hold off on a respec until we start to notice a lot more resists.

It was just an idea that I started kicking around today and wanted to see what you guys thought.
#4 Oct 26 2007 at 1:07 PM Rating: Good
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1,264 posts
Caveat: I'm MM spec, so I'm not sure if things differ for BM spec.

Comment: My experience in the level 70 instances (Shattered Halls, Shadow Labs, Steam Vaults, Tempest Keep - Mech, Bot, Arc) is that the pet can't sustain off-tanking for very long. What was doable in the level 60s instances became very marginal in the level 70 instances. I experienced it with both a bear and a cat. If the either/or is between ice trap and pet tank, then trap should win every time. There are some pulls in the level 70 instances where a hunter may need to both ice trap and use the pet for off-tank, but in general ice trap should be first option for CC.
#5 Oct 26 2007 at 1:15 PM Rating: Decent
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2,388 posts
Quote:
is that the pet can't sustain off-tanking for very long. What was doable in the level 60s instances became very marginal in the level 70 instances.


Correct, pets don't scale as well as we do.

As for the BM/Surv I can't help you but I know of a few people who do it. The Favored spec atm is BM/MM or Surv/MM.

Sorry Azwing, I finally switched >.<
#6 Oct 26 2007 at 1:29 PM Rating: Excellent
I wouldn't recommend BM/Surv for anything beyond soloing. But for soloing it is bloody godly. I ran with it myself for quite a while, and it was excellent. I was unbeatable. There was no mob that could defeat me, and I flew through packs as if they were nothing. High trap viability makes for longer CC. Longer CC allows you to chaintrap far more efficiently. Keeping one mob completely out of the fight, along with BM being able to take alot of mobs at once as it is, makes for Godly grinding and high quest rate.

But in an instance? Naw, it would simply lower our DPS too much to be viable.
#7 Oct 26 2007 at 1:34 PM Rating: Good
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1,264 posts
/Sidetrack

Caldone wrote:
Sorry Azwing, I finally switched >.<


I have thought about it, but a comment I read somewhere to the effect that BM equals micromanaging the pet really turns me off of wanting to go BM.

What I'd really like to have is a way to hypothetically change specs with the gear I have on and see how it would effect the tool tip numbers. But, as it is, I am not really willing to undergo multiple respecs and the learning curve that would come with each, to change my spec. Is still might, but for now I'm not 100% convinced. I have looked at plenty of high-end raiders' specs and so far I do not see that any one spec is the "best" based on those raiders. I see a mix of BM, MM, and SV, and even some Hybrid specs that might otherwise be considered odd. But, clearly there is a range of specs that work for high-end raiding. I may yet change...but for now, I'll stick with what works for me.

Caldone, keep us posted on the difference(s) your respec makes.

/end Sidetrack
#8 Oct 26 2007 at 1:49 PM Rating: Good
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2,388 posts
Quote:
Caldone, keep us posted on the difference(s) your respec makes.


I went SV not BM, didn't like BM too much :)

I am needing to gear my hunter the rest of the way for SV, but when that is all said and done, sure Ill post about it.

I am liking the 30% Crit right off the get go though :P
#9 Oct 26 2007 at 1:51 PM Rating: Good
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198 posts
The best way to trap in instances is to drop the trap before the leaders starts marking, since the trap has a 1 min duration and then a 20 sec one its popped, you can safely drop another trap while the mob is still in the first.

So to make it clearer;
1) Drop your first trap before the pull, wait so the the CD ticks over
2) Pull said mob into your trap. Strafe left or right and drop another trap
3) Stand so that the trap is between you and the CCed mob.
4) mob should break out of old trap and go into new.

Ideally you would keep those 20 points in the MM tree as it provides an reasonable portion of you dps. Given enough space I could keep a mob trapped almost constantly esp if I'm in an instance. Its all about trap placement.
#10 Oct 26 2007 at 3:16 PM Rating: Excellent
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155 posts
Since you said she's new to freezing, maybe have her read this: http://www.tkasomething.com/freezetrap.php
#11 Oct 26 2007 at 3:37 PM Rating: Decent
ok off the wall here. my main is 47 warr had 32 hunter and working on a 22 atm but you run with a mage wouldnt sheeping be alot easier than traping? easier to reaply if wears off. and i think last longer cept maybe if you spec into it i dont rember i just got my frost trap today and dont last that long.
#12 Oct 26 2007 at 4:04 PM Rating: Decent
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2,388 posts
Quote:
ok off the wall here. my main is 47 warr had 32 hunter and working on a 22 atm but you run with a mage wouldnt sheeping be alot easier than traping? easier to reaply if wears off. and i think last longer cept maybe if you spec into it i dont rember i just got my frost trap today and dont last that long.


Well. first step would be to please puctuate your comment, it really is hard on my old eyes.
#13 Oct 26 2007 at 4:13 PM Rating: Decent
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1,571 posts
I just dinged 68 with my hunter alt and I have been running instances on her a lot - almost all the time being main CC.

I have cookie cutter BM/MM build but I never use my pet in instances for anything but added dps or eventually "oh $hit" button when we have messy pull or healer gets aggro. In that case I hit manual growl, otherwise I keep it off as default.

I dont have much problems with traps and given minimal time for CD I can trap 3 times in row without problems. If I am not sure about the pull I simply ask my tank to give me some more time so I can have second trap ready the moment mob hits first one.
I do my best to set my traps as far I can so tank can cleave too.

If pull goes wrong and the next trap is still on CD I use pet to keep mob occupied those couple of seconds and then just call it back when the trap is ready again.

I must admit I am quite bad in kitting and my wingclip is often resisted (yeah I know I have to raise my melee skill >.<).
But so far I manage to keep my square out of fight as long as needed.
I do use trapping all the time when I solo too and I have necb and CD timer that inform me very clearly when trap is about to break and when my CD is up.

I still have problems with seducing on my warlock, not because I cant do it but I feel uneasy and I dont enjoy it. It is, in my opinion, because I never actually used succubus much and I simply lack everyday practice.

I believe practicing trapping every day in any situation would help your wife more to get accustomed to it than any talents she might change.

#14 Oct 26 2007 at 7:11 PM Rating: Good
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155 posts
punkspider wrote:
ok off the wall here. my main is 47 warr had 32 hunter and working on a 22 atm but you run with a mage wouldnt sheeping be alot easier than traping? easier to reaply if wears off. and i think last longer cept maybe if you spec into it i dont rember i just got my frost trap today and dont last that long.


In Outland, you can usually expect a minimum of 3 mobs per pull, some have 4-5. Tank takes one, sheep another, still leaves at least one more to CC. Rank 1 starts at 10 seconds, Rank 3 of Freezing Trap lasts 20 seconds without extra talents or gear. Using the 2-trap method, that should be more than enough time to down the first target.
#15 Oct 26 2007 at 7:58 PM Rating: Decent
ok thanks for the info dont have a toon in outlands, and on my warrior still doing ZF i normaly dont even use cc if i have it in group more mobs=more rage=more dead mobs.

Quote:
Well. first step would be to please puctuate your comment, it really is hard on my old eyes.


on computers at work normaly, and the keyboards normaly stick or dont work good since in lunch room. not to mention i'm normaly on my short breaks so trying to type little faster. sorry to hurt your eyes. maybe change font size for my postings : P
#16 Oct 27 2007 at 12:45 AM Rating: Good
KusaJF wrote:
Background
My wife is currently a 66 NE Hunter spec'd towards 41/20/0 when she hits 70. We run in a static group for instances: Arms/Prot Warrior, Fire Mage, Shadow Priest, Balance Druid (me).

Our group started way back with Deadmines. It's pretty much a group of friends who decided to level alts with us when my wife and I joined WoW back in April. Up until Slave Pens, we were pretty much using my wife's pet (cat) to help with CC tanking adds, but with Underbog, my friends decided cat might take too much damage, so we had her start using Freezing Trap instead.


I think your friends were on the right track about using traps instead of pet to cover your wife's end of the CC responsibilities. Up to a certain point in Outland dungeons, pets are so-so. The closer you get to 70, it becomes very apparent that while a pet's armor can still reach impressive numbers (my boar had just over 13k armor at level 70 when I was BM spec), their HP unfortunately doesn't scale at all. I think my boar topped out at 6k HP or so. As well, pets don't get any buffs (that I recall) to their defense rating, making them more prone to crits than a tank class.

Also, it becomes tedious (if even possible) to spec magic resistances appropriately for the dungeons you're running, so what often ends up happening is that your pet has the armor to mitigate a fair amount of damage, but crits and offensive magic have a tendancy to put them down in incredibly short order. If you're on the ball with the heals, you can prolong the life of a pet but the trouble with that is that your heals generate threat. Trying to keep a pet alive long enough to keep a situation under control can sometimes put the healer in serious jeapordy of having a mob turn on them and carve them a new face.

The benefit to ice traps is that they can't be killed and it leaves your wife's pet available to put on the tank mob (with Growl auto-cast turned off :P) for a little added dps.

When it comes time to run Heroics with your group, the practice your wife gets with chain trapping mobs now will be of enormous benefit. Heroic trash mobs will rip through a Hunter pet in extremely short order. Tanks in Heroic dungeons/raids usually aim for at least +140 to their defense rating so they can't be critically hit. They have armor ratings on par (or a fair bit over) what a high-armor BM Hunter's pet would have and typically almost twice the HP, and even then they take a pounding.

Quote:
What do you think of a BM (at least 41) Hunter taking at least 12 in Survival for Clever Traps, maybe up to 17 for Trap Mastery?

I was curious if the improved traps would help, or were even worth sacrificing the extra damage you get with a 41/20/0 build.


You can get by quite handily with a BM/MM build and not necessarily need extended trap duration/reduced cooldowns in a lot of situations. As already mentioned by someone else here, a big key to being able to successfully chain trap mobs for non-SV Hunters is to have the first trap down with trap timers off cooldown before the pull. As soon as the mob goes into the trap, another trap can be put down close (but not too close :P) to the mob. The first trap breaks, mob goes into the second trap. If for whatever reason the party isn't ready for your wife's mob when the second trap breaks, 10 seconds or so of kiting (ie. Wing Clip and/or Concussive Shot) will enable your wife to get the mob into a third trap. Also, in non-heroic instances, a BM Hunter's pet can often quite easily buy the extra time needed between trap cooldowns if the situation requires it.

I would highly recommend that you and your wife look into getting her at least 2 pieces of the Beast Lord set once you guys are at (or very near) level 70. The last boss in Steamvaults (level 70 Coilfang Reservoir instance) has two pieces of the set in his loot table (he dropped both for me on one kill). Not only are the Beast Lord pieces very nice in base stats/socket options, the 2 piece bonus is a 4 second reduction in trap cooldowns. It might not sound like much, but it's a huge bonus. The other pieces drop from the last bosses in Shattered Halls, Mechanar, and Botanica. In my experience, of the four dungeons where Beast Lord set pieces can drop, Steamvaults is the easiest...it's just an added bonus that you can get two pieces from the same boss.

Edited, Oct 27th 2007 1:47am by AureliusSir
#17 Oct 29 2007 at 5:15 AM Rating: Excellent
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249 posts
Thanks for all your responses everyone, lots of good info.

We'll stick with the 41/20/0 build, but will probably re-spec anyway to move some points around in BM once she hits 70. Most standard builds I've seen don't put many points into Endurance Training or Thick Hide if any at all, and she could definitely use Improved Mend Pet and Improved Revive Pet. Focused Fire would be nice too.
#18 Oct 29 2007 at 5:47 AM Rating: Good
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83 posts
I am a BM/MM spec and I have been CC in every instance I have been in,more so now then before,now I am pretty good at chain trapping, I have had people in my guild and PUGS say the same in instances I have done with them. If you have a good marker, trapping shouldn't be a problem usually the leader marks traps as a blue square so you know a head of time which mob you will trap to keep out of the way.

What I found to work pretty good is lay a trap down before they pull that way the cooldown starts ticking, hit the mob your trapping(i use distracting shot cause that has worked for me) then your cooldown should be almost done when he hits the trap,then cause you know you have the mobs attention lay a trap right in between the mob and you again so when the trap breaks he hits the one you have already put down.Usually by the second trap your group should be ready to kill your trapped mob if not just repeat.

I mean if she likes here build like I do this is a way to keep it w/o unlearning your skills and paying the money.I haven't since I started so if I ever do it will only be 5 gold. Cats are more for Dps not very good tankers at all,Now i'm not saying they can't tank at times but to rely on your pet as a tank, not going to happen. I use my pet to off tank the mobs that somehow seem to get by a trap when needed most of the time he is just DPS.

Edit: LOL Aurelius sir I didn't read your post till after I posted and you pretty much said the same thing i did.

Edit 2: misspelled your name Aurelius, Sorry.

Edited, Oct 29th 2007 10:00am by amayu
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