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Prince Tanking Strategy (theory)Follow

#27 Oct 28 2007 at 8:57 PM Rating: Decent
holy shield + libram gives you an additional 40 something percent
#28 Oct 28 2007 at 9:47 PM Rating: Decent
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554 posts
Dilbrt wrote:
holy shield + libram gives you an additional 40 something percent


It gives you 5.2% extra block (40 raiting). That guy either didnt relize
or is thinking of shield block.

Again, trust me don't fret about parry, just as long as your on your game and so are your healers. Even fire mages pimped out in epics can invis up and go balls to the walls dps and still pass you. I've seen it happen!
ok... well with a war tank... but still! lol


The key is to absoubtly be sure Holy shield stays up.
#29 Oct 28 2007 at 9:59 PM Rating: Decent
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2,183 posts
Dilbrt wrote:
holy shield + libram gives you an additional 40 something percent


I know, as I stated in my post, that still don't give 75% no matter how you look at it.
#30 Oct 29 2007 at 8:37 AM Rating: Decent
nice strategies, i will put them to good use soon! Guild downed prince last night.. but my night was full of fun too. I downed murmur after a good guild run, no trouble really - like 4 wipes because i don't know the instance that well, but looted the key fragment. I also ran shatt halls and durn yesterday too. Longass day.

Sooo tonight im doing sv and getting the next fragment. I need to get the libram before i go into kara though. Uncrittable right now but working on turning gear around and minusing some defense (516 now) to get more block and such. Takes time.. sooo much tinkery to get our gear where it needs to be!
#31 Oct 29 2007 at 9:03 AM Rating: Good
Quote:
Have any of you guys tried the "safezone" that I read about in WoWWiki, where basically there are a couple spots where you dont even have to worry about infernals damaging you?


Yeah, that's not at all an exploit. No sirree! My Common Sense-o-Meter is reading zero, Captain!

Player 1: That's no strat... it's an exploit!
Player 2: It's too good to be an exploit!
Player 3: I have a very bad feeling about this.
Player 2: Yeah... I think you're right. Full reverse! Reset the encounter!
Player 3: Why aren't we resetting?
Player 2: We're caught in a ban beam! It's pulling us in!
Player 3: There's gotta be something we can do!
Player 2: There's nothing I can do, kid! There's nothing I can do about a GM with that much bannability!

In unrelated news, I'm incredibly bored... and this is a terrible idea. If you're overgearing Kara by that much you shouldn't be taking that much damage to make this even a factor, and even if you are it's a whopping 5.6% chance to take slightly more incoming damage at the cost of greatly extending the phase and running the risk of losing the mob. Just keep attacking, and stop using a 'safe' spot to cheese the encounter out of any actual difficulty.
#32 Oct 29 2007 at 10:10 AM Rating: Good
Well that was full of contradictions

Don't make it harder, make it easier. (Referring to the strategy)

Dont make it easier, make it harder. (Referring to the safe-spot)


Anyway, I just felt like it might be an idea to look at if people were having problems w/parries during that phase, with the next patch it will be even less of a problem, so I guess it just isn't worth it.

Referring to the safe-spot, according to the article in WoWWiki, Blizzard hasn't given any indication that it is an exploit, so if it's there and if it works I'm probably going to use it in the future *shrug*
#33 Oct 29 2007 at 10:20 AM Rating: Decent
Ive never needed to use a safe spot. Sometimes you get unlucky with the infernal spawns but meh, there are a bunch of fights with luck as part of it.
#34 Oct 29 2007 at 10:53 AM Rating: Default
Yeah it's a terrible idea. And if your waiting for your guild to get better gear before actually trying it out there's no point to the strategy anyway.
#35 Oct 29 2007 at 11:23 AM Rating: Good
Quote:

Referring to the safe-spot, according to the article in WoWWiki, Blizzard hasn't given any indication that it is an exploit, so if it's there and if it works I'm probably going to use it in the future *shrug*


Incidentally, this is exactly the same argument given by people who supported the old Razorgore exploit. If you aren't familiar with the mob, a brief review;

Razorgore was the first boss in Blackwing Lair. The way his encounter worked is that you would have one player click on an orb to Mind Control him. He had several abilities, the most important of which was one that you could use to break an "egg" scattered around his boss area. Until all eggs were destroyed Orc NPCs would continually spawn and attack Razorgore - the players had to protect Razorgore until all of the eggs were gone. If Razorgore died before the eggs were gone (either by players just attempting to kill him or similar) then he would nuke the entire zone and despawn, rather than leaving loot behind or opening the way forward to the next boss... which meant that you had to deal with the adds, either by kiting them or killing them all, until all the eggs were down. Once the eggs were gone the NPCs would all run away and Razorgore would reset to full health (and stop being able to be MC'd), at which point you could kill him.

The entire challenge of the fight involved dealing with Phase 1; unless your entire raid was dead (and even then) if you could push him into Phase 2 you'd pretty much already won, as his damage is trivial and easily dealt with.

Now, certain players discovered that if you cast Divine Intervention on Razorgore while he was Mind Controlled he would instantly 'reset'... but _all_ of the eggs would despawn. Your entire raid would also die, but they could either be waiting outside the zone or you could just rez them up and pull Razorgore without having to deal with phase 1. This removed the entire challenge of the fight and turned what should have been something of a teamwork building exercise into a complete joke (incidentally, this tended to backfire as guild's had no previous experience with any real challenges as they moved into Vaelstrasz. Whoops.)

At the time, the same arguments were made for it being a 'legit' strategy... that there hadn't been any specific Blizzard comment stating that skipping the entire phase 1 was an exploit, so clearly it wasn't! And the argument was just as retarded as arguing that using safe spots on Prince isn't an exploit.

And that is what I meant with the common sense comment. You may not ever get in trouble for it, but that doesn't stop it from a) being incredibly cheesy, b) being an exploit, and c) making you an idiot... especially if you try to rationalize it that way.

Edited, Oct 29th 2007 3:26pm by RPZip
#36 Oct 29 2007 at 11:43 AM Rating: Decent
Well putting it that way makes sense, as a learning experience for the guild and since Blizzard speant the time and effort to make the encounter, I should run it without having to rely on something that nullifies a big part of it. I'm a guy who has never owned a game genie or game shark or something along those lines and who never used cheatcodes until the game was beaten. So I can understand all that.

Oh and I forgot to comment on your little dialog thing from before, it made me chuckle once I realized it paralleled Star Wars.
#37 Oct 29 2007 at 2:59 PM Rating: Excellent
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389 posts
I thought he was referencing Star Trek.
#38 Oct 29 2007 at 3:11 PM Rating: Decent
No it's in Star Wars from when they see the Death Star for the first time,

"That's no moon it's a space station" =
"That's no strat... it's an exploit!"

"It's too big to be a space station" =
"It's too good to be an exploit"

"I have a very bad feeling about this" =
"I have a very bad feeling about this"

etc...


in other news, I'm a big nerd and frequently snort when I laugh (not really, but I am reeally bored at work)
#39 Oct 29 2007 at 6:26 PM Rating: Decent
Drama Nerdvana
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20,674 posts
You should be thankful that Rpzip explained it all for you.

Though it would have been more heartening if you had figured it out on your own. If you are giving out crackpot ideas like that on an encounter as simple as Prince what are you going to do when you get to Magtheridon and beyond?
____________________________
Bode - 100 Holy Paladin - Lightbringer
#40 Oct 29 2007 at 8:45 PM Rating: Decent
Im going to tank him with 0 armor

Edit: What he was talking about was the exploit, not the strategy. I can see how it would be detrimental in that I wouldn't be generating enough threat. I also don't see why it would be a big deal for Alliance Paladins, the vast majority of their threat is from reflection damage, DoTs and spells. None of which requires swinging a weapon. Once you get all 5 stacks, a swing here and there to refresh it I think would be good enough, while still being able to generate 600 or 700 tps.

ANYway, maybe I just overestimated the threat of parries, I saw someone talking about it and it got me thinking.

Edited, Oct 29th 2007 9:52pm by CapJack
#41 Oct 29 2007 at 9:27 PM Rating: Decent
Drama Nerdvana
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20,674 posts
Capjack wrote:
Edit: What he was talking about was the exploit, not the strategy.



RPzip wrote:
If you're overgearing Kara by that much you shouldn't be taking that much damage to make this even a factor, and even if you are it's a whopping 5.6% chance to take slightly more incoming damage at the cost of greatly extending the phase and running the risk of losing the mob. Just keep attacking, and stop using a 'safe' spot to cheese the encounter out of any actual difficulty.


Mmmmmmhmmmm

You can do it, however the benefit gained is ridiculously small compared to the hassle it creates. Anyone with a modicum of common sense could see that from a mile off.

Any which way you look at it, it was a really fricking bad idea. Suck it up and admit it.



____________________________
Bode - 100 Holy Paladin - Lightbringer
#42 Oct 29 2007 at 9:28 PM Rating: Good
I did

Quote:
Anyway, I just felt like it might be an idea to look at if people were having problems w/parries during that phase, with the next patch it will be even less of a problem, so I guess it just isn't worth it.
#43 Nov 04 2007 at 6:01 AM Rating: Decent
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554 posts
Just a quick necro bump for yah Capn'

I Mted Prince again last night and tried your strat ouut.
/em eats words

It worked, while I didn't notice a difference, healers said
there seemed to be less spikyness goin on.

Heh We got 2 mages and a hunter that seriously out gear Kara and Gruuls
thier threat out put is amazing. It was scary watching the mages creep up so
fast on threat, but in the end I managed to stay on top.

Since I wasnt attacking htho I didnt switch ou to my suneater for phase 2 like I normaly do.
#44 Nov 04 2007 at 4:28 PM Rating: Decent
I dunno if you are alliance or not, but if you are alliance, were you able to keep up SoV, or did you just let the ticks run out and worked off of SoR judgements?
#45 Nov 05 2007 at 6:39 AM Rating: Decent
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554 posts
Sor Judgements, Sov is too much much of a crap shoot.
#46 Nov 05 2007 at 2:20 PM Rating: Decent
Did the phase take longer than usual or was it about the same?
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