ok. so the old hemo debuff gave an extra 10 damage per swing on the monster. great, how many swings can you get per second. for me, i use a 2.6mh and a 1.5oh. we also need to count our instant strikes, but for our spec we will only be using hemo, snd and rupture. and we have relentless strikes so that snd and rupture have a net energy loss of 0 energy using a rotation mixing snd and rupture so that snd is always up. what would our weapon speeds be with snd always up--our 2.6 speed weapon goes to 2 (2.6/(1+.3)) and our 1.5 speed weapon goes to 1.15 (1/(1+.3)). great, for hemo we can get one off every 3.5sec during the middle of a fight. i'm not counting other haste procs, adrenaline rush ******** up the amount of hemos you can throw in, etc...this is just a basic estimation. it will be easy for you to amend this based on your spec.
1hit/2sec + 1hit/1.15sc + 1hit/3.5sec + (1hit/1.15)*(.2)= 1.829hits/second
old hemo:
each of those hits deals 10 damage, so dps due to hemo is 18.29
total debuff damage = 10*30charges = 300 damage
new hemo:
each hit deals 36 damage, so dps due to hemo is 65.85
total debuff damage = 36*10charges = 360 damage
new hemo therefore does an extra 47.56dps JUST FOR YOU. there are less charges on the new hemo, but you should be able to come close to keeping hemo up so that your raid benefits as well (it's no problem keeping it up for yourself)--let's quantify how much damage hemo will add in a raid setting. depending on your raid composition, it should be easy to wipe all the charges in close to 1second, that's an extra 300dps added to the raid thanks to your debuff (360-60: you need to subtract the bonus you gain so that you don't double count the debuff dps).
simply download the rogue spreadsheet and put your stuff in for how it is now. set it up for your spec now. note the dps. now change it to my spec below, click so that the hemo debuff isn't added. add your 60dps to it. see if it is more than your old spec's dps, and note that this one has more pvp flexibility and utility especially now that the blind reagent is gone.
spec is this
http://www.worldofwarcraft.com/info/classes/rogue/talents.html?0053201000000000000003023050020050150000000005022330002301210000000
furthermore, note that damage against enemies will be increased when their hp<35%. when the official word is released, right now on ptr it's just for specials, in patch notes however it is all damage. i will calculate percent dps increase. from hemo alone, though, it appears that dps is higher than what your dps spec is--mine is combat swords, and not ill placed talents either. my dps jumps like 3-4 dps and i get more utility--not counting the dps the raid gets. plus when you count the bonus from dirty deeds, my damage will skyrocket above combat. gg, and hello sub.
Edited, Oct 26th 2007 2:26pm by lessonsinlogic