Forum Settings
       
Reply To Thread

patch 2.3 hemo changesFollow

#1 Oct 26 2007 at 10:25 AM Rating: Decent
ok. so the old hemo debuff gave an extra 10 damage per swing on the monster. great, how many swings can you get per second. for me, i use a 2.6mh and a 1.5oh. we also need to count our instant strikes, but for our spec we will only be using hemo, snd and rupture. and we have relentless strikes so that snd and rupture have a net energy loss of 0 energy using a rotation mixing snd and rupture so that snd is always up. what would our weapon speeds be with snd always up--our 2.6 speed weapon goes to 2 (2.6/(1+.3)) and our 1.5 speed weapon goes to 1.15 (1/(1+.3)). great, for hemo we can get one off every 3.5sec during the middle of a fight. i'm not counting other haste procs, adrenaline rush ******** up the amount of hemos you can throw in, etc...this is just a basic estimation. it will be easy for you to amend this based on your spec.

1hit/2sec + 1hit/1.15sc + 1hit/3.5sec + (1hit/1.15)*(.2)= 1.829hits/second

old hemo:
each of those hits deals 10 damage, so dps due to hemo is 18.29
total debuff damage = 10*30charges = 300 damage
new hemo:
each hit deals 36 damage, so dps due to hemo is 65.85
total debuff damage = 36*10charges = 360 damage

new hemo therefore does an extra 47.56dps JUST FOR YOU. there are less charges on the new hemo, but you should be able to come close to keeping hemo up so that your raid benefits as well (it's no problem keeping it up for yourself)--let's quantify how much damage hemo will add in a raid setting. depending on your raid composition, it should be easy to wipe all the charges in close to 1second, that's an extra 300dps added to the raid thanks to your debuff (360-60: you need to subtract the bonus you gain so that you don't double count the debuff dps).

simply download the rogue spreadsheet and put your stuff in for how it is now. set it up for your spec now. note the dps. now change it to my spec below, click so that the hemo debuff isn't added. add your 60dps to it. see if it is more than your old spec's dps, and note that this one has more pvp flexibility and utility especially now that the blind reagent is gone.

spec is this
http://www.worldofwarcraft.com/info/classes/rogue/talents.html?0053201000000000000003023050020050150000000005022330002301210000000


furthermore, note that damage against enemies will be increased when their hp<35%. when the official word is released, right now on ptr it's just for specials, in patch notes however it is all damage. i will calculate percent dps increase. from hemo alone, though, it appears that dps is higher than what your dps spec is--mine is combat swords, and not ill placed talents either. my dps jumps like 3-4 dps and i get more utility--not counting the dps the raid gets. plus when you count the bonus from dirty deeds, my damage will skyrocket above combat. gg, and hello sub.

Edited, Oct 26th 2007 2:26pm by lessonsinlogic
#2 Oct 26 2007 at 1:58 PM Rating: Decent
*
108 posts
Lets hope your math pans out. Time to dust off the ol' swords!
#3 Oct 26 2007 at 4:29 PM Rating: Decent
Quick question, does anyone know if the new hemo damage applies to bleed effects like rupture and garrote?

Edited, Oct 26th 2007 6:31pm by HighwayHigh
#4 Oct 26 2007 at 6:38 PM Rating: Decent
*
108 posts
Not sure what you are asking but Hemo + Daggrs = Bad.
#5 Oct 26 2007 at 7:00 PM Rating: Decent
ya don't even think about going daggers lol, hemo is not a normalized attack. and depending on your gear the dps increase or decrease (doubtful imo b/c you probably have more ap than me and adding ap increases the damage hemo does unlike sinister strike) will be different. but the basic formula for my math is correct. and no, it has to be an actual strike, not a bleed tick in order to proc the debuff.
#6 Oct 26 2007 at 7:05 PM Rating: Decent
***
1,875 posts
Quote:
b/c you probably have more ap than me and adding ap increases the damage hemo does unlike sinister strike


lessons, hemo isnt increased off ap

not any more then ss is anyways, for both moves ap affects the weapon damage used for the weapon damage value in the attack

hemo could have a bigger multiplier in the formula since with hemo its the weapon speed... but ss is always 2.4 (so a 2.6 would multiply into a higher result)

(note: i dont know the formula offhand, go to wowwiki for that)

but ss uses 2.4, but has a extra +100 something added after the fact



ap increases both in the same fashion... which does more dps is based off how much ap ya got, and what speed your weapon is

then you boil to damage per energy (800 ss is the same DPE as a 700 hemo) and see whos ahead

hemo gains a lil better off ap, but to say ap doesnt affect ss is silly
#7 Oct 26 2007 at 8:50 PM Rating: Default
well actually, you are very very wrong. let me post the information as i know it and exactly as it appears on wow wiki

Quote:
If you have high enough Attack Power and a good slow weapon, hemorrhage will eventually do more damage per hit than Sinister Strike in addition to adding the debuff and having cheaper energy cost. However, with the new ranks to Sinister Strike, the AP required is nearly unattainable, typically ranging over 3000.


hemo benefits from extra ap--sinister strike to my understanding does not directly. no matter what wowwiki says about the modifiers, i know that with a high enough ap hemo will outstrip sinister strike. the only way that is possible is by including ap in the model for hemo at least to a greater extent than in sinister strike's model.

i meant as compared to sinister strike, but my opinion holds. different levels of ap affect the comparative damage of each.
#8 Oct 27 2007 at 7:45 PM Rating: Decent
*
210 posts
build looks quite good for pve but i personally would change a few things

i know opportunity will only effect garrote because i dont plan to use a wpn swap but it is rare that i open on a mob/boss using anything but garrote so alittle more damage over camo i feel is better.

with the change to wpn expertise and the lowering of dodge/parry makes this talent quite good, also with the hit cap being upped taking atleast one point in WE will allow you not to worry as much about getting that much more hit rating, for that one point you can either take from prep or swords.

i also dont see really that much point of prep if your build is for raiding and thats it, if tanks are doing what their suppose to you really dont need to use vanish or evasion, ill use vanish during long boss fights to drop all aggro but; with the build you posted prep only effects vanish, sprint and evasion.. no prem, AR or cold blood so for a 100% raid build i would drop prep for 5/5swords or 2/2 WE maybe even 1 in lethality depending on how high your crit is.

if im wrong about some of it let me know, i unlike a lot of you havent seen these changes or play on ptr so all the changes that have been made on ptr that are posted here is my only source of info, unless its posted somewhere i could read?

http://www.worldofwarcraft.com/info/classes/rogue/talents.html?0053201000000000000003023050020050140010000005322030002301210000000

no prep: http://www.worldofwarcraft.com/info/classes/rogue/talents.html?0053201000000000000003023050020050150010000005520030002300210000000
i see this as a great pve pure raid build, also with full MoD see no reason to up your range on sap.

good crit, just for jokes http://www.worldofwarcraft.com/info/classes/rogue/talents.html?0053201000000000000003023050020050150010000005322030002300210000000
could take a point out of swords and put in either prep or WE. 6% crit dmg incr

i love hemo before but for fun i went to mutilate and for what im focused on now pure raidng and farming for repair bills im forced into combat which ive never been to big on, i leveled daggers and hemo preBC so with the changes i hope to be able to go back to hemo just as long as it can be competitive with combat swords for sustain dmg ill spec it, if not ill be stuck with boring *** combat.

Edited, Oct 27th 2007 11:50pm by Scracky
#9 Oct 27 2007 at 7:59 PM Rating: Good
Quote:


hemo benefits from extra ap--sinister strike to my understanding does not directly. no matter what wowwiki says about the modifiers, i know that with a high enough ap hemo will outstrip sinister strike. the only way that is possible is by including ap in the model for hemo at least to a greater extent than in sinister strike's model.

i meant as compared to sinister strike, but my opinion holds. different levels of ap affect the comparative damage of each.


They both gain damage directly based off AP. The difference is that Sinister Strike (and Backstab, and most instant attacks - Multishot, Mortal Strike, etc) is based on a normalized 'speed', so when you Sinister Strike with anything other than a dagger the game assumes that the weapon speed is 2.4, rather than whatever it actually is. This is a change that occurred a long, long time ago to prevent some odd situations, like where a 2.7 or 2.8 speed blue (or green) would outdamage a 2.6 speed epic because the extra speed gave a huge damage increase when you factored in all the instant attacks.

Assuming an extremely slow mainhand (2.8 speed, say - usually a speed you only see on Maces, which has a whole other set of problems) and compared to a completely unimproved Sinister Strike (i.e. no Aggression)...

Sinister Strike hits for 98 + 2.4 * X / 14
Hemo hits for 2.8 * X / 14
98 + 2.4 * X / 14 = 2.8 * x / 14
1372 = .4 * X
3430 = X

So, even before factoring in Aggression you'd need ~3.5k AP for Hemo to outdamage SS on a single-attack basis. This is ignoring the debuff (extremely significant with the change) or the different Energy costs, but... don't expect a single attack on Hemo to ever outdamage talented Sinister Strike.

Just for kicks.

Sinister Stirke hits for ((98 + 2.4 * X / 14) * 1.06) / 40
Hemo hits for (2.8 * X / 14) / 35
((98 + 2.4 * X / 14) * 1.06) / 40 = (2.8 * X / 14) / 35
35 * 1.06 * (98 + 2.4 * X / 14) = 40 (2.8 * X / 14)
37.1 * (98 + 2.4 * X / 14) = 40 * (2.8 * X / 14)
3653.8 + 89.04 * X / 14 = 112 * X / 14
3653.8 = 22.96 * X / 14
51153.2 = 22.96 * X
2227.9 = X

2228 AP is the point at which Hemo does more DPE than Sinister Strike, which is
high but not exactly unreasonable. Throw in the debuff and CP generation and it becomes positively one-sided
#10 Oct 27 2007 at 8:11 PM Rating: Default
i know that hemo is is not normalized and that sinister strike is. old news, like you said. just commenting that at diferent levels of ap hemo can outperform ss. so i'm saying that if you are hella epic'd like this rogue i saw while farming the other day i think his name was seether (horde mal'ganis), then hemo is likely to outdamage sinister strike not even including the bonus damage from dirty deeds. his ap was like 2k unbuffed. very easy for him to jack that up. i know they both scale up with ap, but hemo moreso. otherwise hemo could not outdamage ss b/c they would both scale up by the same amount...anyway, i'm excited about hemo, it's going to be awesome!
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 86 All times are in CST
Anonymous Guests (86)