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arcane and aimed shot on 2.3Follow

#1 Oct 26 2007 at 6:34 AM Rating: Good
"Arcane Shot (Ranks 6 and above) now dispel 1 Magic effect in addition to their normal damage." What kind of magic effect? paladin buble and mage ice block will be dispelled? or only priest and mage bubles?

"Aimed Shot (Marksmanship) now reduces healing done to that target by 50% for 10 seconds." aimed shot + mortal strike (warrior hability) will be 100% healing redution? :D (probably not I think)

#2 Oct 26 2007 at 6:52 AM Rating: Good
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88 posts
zhok wrote:
What kind of magic effect? paladin buble and mage ice block will be dispelled? or only priest and mage bubles


I think it dispells magic effects more along the lines of Power Word: Fortitude, Blessing of Wisdom, Arcane Brilliance, etc. If it did dispell ice block or bubble, I think it would be a little OP. Not 100% sure, just how I interpreted it.
#3 Oct 26 2007 at 7:13 AM Rating: Decent
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2,717 posts
Probably works the same as purge.
#4 Oct 26 2007 at 8:02 AM Rating: Decent
I've read that on the PTR at some point, Arcane Shot was purging Pally bubbles, but the general concensus was that it isn't going to do that when it goes live.

Also, I haven't heard if the Aimed Shot healing debuff will stack with any others. If it does, that would be a huge boost to my arena team. The Warrior on my team and I are getting better at coordinating our attacks and 10 seconds is more than enough for us to focus fire and put someone in anything less than full S2 gear down if they can't be healed. In that sense, allowing the debuffs to stack might be a bit OP.
#5 Oct 26 2007 at 8:19 PM Rating: Decent
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278 posts
In my opinion, the Aimed Shot buff, really doesn't make much of a difference Arena wise. In a BG/world PvP/Duels, sure, but not so much in an Arena.

Frankly, the casting time on an Aimed Shot is simply too long for viable use in Arenas. No other team worth it's salt will let you get it off.

With a 3.5 second casting time, if someone decides to pound on you, this'll be extended to 5 seconds or so. At the end of the 5 seconds, you get your shot off. Whoo! A well geared hunter's Aimed Shots'll hit for like 1.5-2k damage, crit for about 4-5k. In 5 seconds, pretty much any decently geared melee class could do about 6-8k damage to you. (If they crit, even more!) Not to mention all of the stuns/interrupts that they can do.

Also, when you factor in how easy it is to LoS a Hunter in an arena, it is pretty much a useless skill. The only arena that this could be viable in is Blade's Edge, assuming that your team could take control of the top of the bridge and one of the opponents is stupid enough to stay in your LoS.

Regardless, while the Arcane Shot purge-like effect is good, this buff to Aimed Shot, in my opinion, is not as great as it seems.
#6 Oct 26 2007 at 8:30 PM Rating: Decent
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2,717 posts
To me its a nerf to arms warriors in PvE.
#7 Oct 26 2007 at 10:24 PM Rating: Decent
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1,519 posts
I see the buff to Aimed shot being used more in a PvE environment when you're against a mob that heals itself.

And if Arcane Shot took away the pally bubble, pallies would cry, and we'd get a nerf somewhere else. I think the only way they could possibly get away with it is if there was only a very low chance of it dispelling something like that.
#8 Oct 26 2007 at 10:38 PM Rating: Decent
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415 posts
The way arcane shot was dispelling bubble and the mage ice block thing was because it isn't instant. So if you do arcane shot before pally bubbles but pally casts bubble during the time lag between arrow flying to him, in that case the bubble would get dispelled.
#9 Oct 26 2007 at 11:41 PM Rating: Decent
Zeromatter wrote:
In my opinion, the Aimed Shot buff, really doesn't make much of a difference Arena wise. In a BG/world PvP/Duels, sure, but not so much in an Arena.

Frankly, the casting time on an Aimed Shot is simply too long for viable use in Arenas. No other team worth it's salt will let you get it off.


I've been in situations with my 3v3 team where we have one person on the opposing team dead and try to focus fire on the next dps class while their Pally healer spammed heals. Kind of tedious. You can't really focus fire on the Pally because they take forever to kill and their partner just runs you over. It can be tough to kill someone through a barrage of well geared Pally heals.

It's often a low-risk scenario when you've got one person on the other team down and they only have one person left who can really hurt you, but certain classes/specs (ie. Fire Mage, Warlock) can really mess you up if you let them live long enough. In those cases, the Warrior on my arena team will lock down the dps class on the opposite team so that I can pewpew uncontested. In that situation, I can see it being totally worth it to shut down my dps for 3.5 seconds in exchange for a moderate damage spike when that 3.5s is up and either shut down half of the Pally's healing ability for 10 seconds or force him to try a dispel which still buys more time to get considerably more damage out than the Pally can recover. Huge advantage? Only time will tell.
#10 Oct 28 2007 at 2:28 PM Rating: Default
I wont disepll pally buff. No way. Never.
#11 Oct 30 2007 at 2:10 AM Rating: Decent
It is already a great buff to arcane shot as a normal dispel, a low lvl purge added to a damaging low-cd attack to NO additional cost whatsoever, OMGFTW!. Not to mention with it being a base attack hunters will now run around dispelling every buff in the friggin BG/arena like there's no tomorrow and probably without giving it a nanosecond of thought (bye-bye Fel armor, and rejuvs and renews, and shields... I shall miss ye).

If it dispelled immunity barriers on top of that, it would be blatantly overpowered, not to mention unfair for ice mages, paladins, AND priests who have to shave off a large chunk of their mana to be able to dispell these effects.

Edited, Oct 30th 2007 6:11am by Azatodeth
#13 Oct 30 2007 at 9:24 AM Rating: Decent
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830 posts
zhok wrote:
"Arcane Shot (Ranks 6 and above) now dispel 1 Magic effect in addition to their normal damage." What kind of magic effect? paladin buble and mage ice block will be dispelled? or only priest and mage bubles?


As has been said, debuff on the protection stuff would be OP, but IMO it should actually be able to shut off pally auras (they can re-up, no mana loss, but if they don't notice its gone... their loss). It should drop any group buff as well, and I'd like to see it drop group or continuing heals. It should also be able to drop other hunter buffs like TSA and such. My thoughts anyway.

zhok wrote:
"Aimed Shot (Marksmanship) now reduces healing done to that target by 50% for 10 seconds." aimed shot + mortal strike (warrior hability) will be 100% healing redution? :D (probably not I think)


This shot, to me, has always been a PvE shot. It's a starter but in actual combat, as has been pointed out, it's harder to get off. Good ambush shot and if you get lucky, can be devastating. Having said that, I think I can see where Blizz is trying to make it more useful in combat, but as has also been said, too slow of a shot. If there was a Marks spec talent that could reduce the shot length, perhaps to just a second above a steady shot, then it might be more useful in PvP and would make Marks a solid PvP spec.
#14 Oct 30 2007 at 10:39 AM Rating: Decent
Maybe its just me, but does anyone feel that Blizz has the effects reversed? IMO it should be Aimed Shot now dispel 1 Magic effect in addition to their normal damage. And Arcane Shot (Ranks 6 and above)now reduces healing done to that target by 50% for 10 seconds. This will give hunters more of a chance against pallys and other healers. With a 3.5 second cast time it would be exceedingly difficult to use Aimed Shot to debuff heals in any situation, especially PvP. Obviously the effects would need slight alteration if switched(which I doubt the will be). Just one hunter's opinion.

But as I right this post, I can see how the current updated shots will still have great potential.
#15 Oct 30 2007 at 12:19 PM Rating: Default
I think aimed shot is not that useless in pvps! it have a 3,5 cast but if you use rapid fire (40% faster) you will cast your aimde shot in 2,1 secs
#16 Oct 30 2007 at 2:12 PM Rating: Decent
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830 posts
True, but under the same conditions, you can fire off autos and steadys to match it, and unless it's a crit, exceed it...

Now, with the change, this actually makes it more useful for PvP, but we'll kind of have to see...
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