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How does +Spell Dmg and +Heal work?Follow

#1 Oct 26 2007 at 12:54 AM Rating: Decent
Hello Chaps,

My altitus has recently re-emerged and I have rolled a Warlock and I am whizzing through the early levels and recently splashed out on a Wand with stat bonuses and +1 Spell damage and heal. My question however is this;

How does +Spell Damage and +Heal affect your DoTs and your Siphons? Do you receive the bonus with every tick of your DoT or Siphon? If not what formula is used.
#2 Oct 26 2007 at 4:01 AM Rating: Decent
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992 posts
For DoTs, the bonus is multiplied by a certain figure (depending on the spell), added to the overall damage of the DoT then divided equally among the ticks.

Say there was a DoT that ticked 10 times for 10 damage and had a multiplier of 100% (normal). If you had 100 Spell Damage, the overall spell would gain 100 damage (10 ticks adding up to 200, as opposed to 100). Then that 10 on each tick of the DoT would be 20 damage.

Specific types of Spell Damage only apply to that type of spell (Immolate won't be effected by items "... of Shadow Wrath").

Nukes get put through the multiplier, but since they only tick once, it adds the full damage after that. (so a Shadow Bolt for 8K will get +86 with 100 more spell damage, since the multiplier is 86.71, so it'll hit for 8086)

Oooh, lookie, found a site! Click here for coefficients (multipliers)!

I got there eventually =P

Edited, Oct 26th 2007 9:14am by ecirphsoj
#3 Oct 26 2007 at 4:13 AM Rating: Decent
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326 posts
There are a wealth of topics/threads all ready written about this. check www.wowwiki.com for some info.

That being said the basics are as follows.
+damage/healing is based on cast time with any spell of 3.5 seconds or more getting full spell damage. All other spells have their cast time divided by 3.5 and then multiplied by your total +damage. so if you have +1000 spell damage and the Original Cast Time of the spell is 3 seconds you get the following formula:
3/3.5 *1000 = ~ 857
so that 857 is now added to the spells damage.

Hope this helps :)

Edit: Damn, at work and keep on having to minimise so ecirphsoj beat me to it :P
Edit2: Wrong information removed

Edited, Oct 26th 2007 8:15am by AnotherSquirrel

Edited, Oct 29th 2007 6:30am by AnotherSquirrel
#4 Oct 26 2007 at 4:30 AM Rating: Decent
Quote:

DoTs and HoTs however receive FULL spell damage, spread over the entire cycle. Example: you have 1000 +damage and cast corruption(max rank) which has a base damage of 900 dealt over 18seconds. you will then deal 1900 damage over 18 seconds.


Wrong

Quote:

Nukes get put through the multiplier, but since they only tick once, it adds the full damage after that. (so a Shadow Bolt for 8K will end up at +100)


Wrong.



DoTs and Nukes both have coefficients and most DoTs end up with over 100% of your spell power and that's after a tax on Corruption, CoA, and CoD from their projected coefficients. Ecirphsoj linked the coefficient tables, but apparently neither of you guys read them before responding.
#5 Oct 26 2007 at 5:11 AM Rating: Decent
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992 posts
Sorry for being so lazy, just a sec (coefficients were looked up afterwards)
#6 Oct 28 2007 at 12:00 PM Rating: Decent
TY for the help.
#7 Oct 29 2007 at 2:29 AM Rating: Good
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326 posts
@Loki

Read my edit: Ecirphsoj hadn't linked the tables when I was posting. So I at least have some excuse.

But I do apologise for spreading wrong information
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