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Spellsurge Enchant (for those who are holy)Follow

#1 Oct 24 2007 at 10:29 PM Rating: Good
Jack are you reading this? Stop it. Shoo.

Anyway... So I made a post the other night about me getting my new mace, and today came the time to enchant it. I had my 81 healing mats already farmed and ready to go. Then I started thinking... what about spellsurge? So I start doing some research, talking to various paladins and other healers, browsing different websites seeing opinions and experiences... Basically I came to the conclusion that there was not a SINGLE person that really flamed spellsurge, which is really amazing since you know how forum posts just love to flame everything. So I figure I'd give it a shot.

Mats aren't cheap. 12 Large prismatic shards (25-30g per on Frostmane), 10 Greater Planars (I dropped about 40g on these), and a stack (20) of arcane dust. If you're an enchanter, great, this isn't too bad. I'm not, so this ended up taking a dent out of my wallet.

So tonight's raid in Hyjal was the big test. My party makeup was myself, another holy paladin, 2 resto shaman, and a resto druid. The thing proc'd like CRAZY. I remember it procing 3-4 times in a single wave of mobs. It really made everyone in my party thinking about switching to spellsurge and making it a spellsurge group (since the buff stacks and you can potentially have 50mp5 x 5 going at the same time)

Now, having said all that... This enchant is NOT for everyone. It would be a complete waste to put it on a mace that you're going to be replacing quickly, unless maybe you're an enchanter. It also is NOT for those who are really lacking on healing or, in the case of 30 int to weapon, crit/mana pool. However, for myself, I had over 2k healing unbuffed with that mace w/o even enchanting it. My mp5 has been steadily on the decline though, and this enchant is going to make up for some of that PLUS it gives mana to everyone in the party. Its REALLY good stuff, and I strongly recommend it to any raiding guild. Try to get a spellsurge group going!
#2 Oct 24 2007 at 10:37 PM Rating: Good
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I've read the math on it, and it sounds like it works out to roughly 9 mp/5 for the entire group. Put that on the mace of a paladin with a shadow priest in the group for greatest returns. We have a moonkin who is working on getting the mats for this for when he gets a weapon from Kara(staff or dagger) and all I can say is that I'm really glad to be the raid leader.
#3 Oct 24 2007 at 11:16 PM Rating: Good
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Just looking up the enchant on wowhead (because I was unfamiliar with it) and here's something I read on it:

Quote:
1) Get yourself 2 Light's Justice.
2) Put +81 on one, spellsurge on the other.
3) Get CasterWeaponSwapper mod.

After spellsurge procs, CWS will automatically swap in your +81 LJ. 50 seconds later it will automatically swap back in your spellsurge LJ.... Repeat.

CWS wait's till you begin a cast to swap thereby overlapping weapon swap cooldown with cast cooldown.
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Now, that's probably a huge amount of money to get, but I think it would work to where you get the best of both worlds.
#4 Oct 25 2007 at 6:29 AM Rating: Excellent
you can't make me not read something, you're not my real mom! *runs upstairs and cries in my room*
#5 Oct 25 2007 at 6:31 AM Rating: Excellent
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According to wowwiki.com it can be as much as 13.56 mp5 for a FOL spamming paladin. Though as Poldaran (who did the math on his own) can attest it can be lower depending on spell casting and length of fight.

My guild has been discussing Spellsurge for the last two weeks. Getting a group together full of casters/healers with it. Frankly getting put into a group with 3-4 people who have it and a shadowpriest would be worth losing the +81 to healing, especially when FOL only gets that 42% or so of it.
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#6 Oct 25 2007 at 7:34 AM Rating: Decent
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The Honorable CapJack wrote:
you can't make me not read something, you're not my real mom! *runs upstairs and cries in my room*



Ahh, if only i had a nickel...
#7 Oct 25 2007 at 8:52 AM Rating: Good
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bodhisattva wrote:
My guild has been discussing Spellsurge for the last two weeks. Getting a group together full of casters/healers with it. Frankly getting put into a group with 3-4 people who have it and a shadowpriest would be worth losing the +81 to healing, especially when FOL only gets that 42% or so of it.


Indeed. I actually originally did all the math and looked up stats on it because we had a healer rocking a 30 intellect enchant on her weapon, so I wanted to see if it'd be worth the switch. The fight doesn't have to last very long to be worth it, and it's better the longer it goes.

The moonkin that wants to get it likes to be useful to his raid even more than he likes doing damage. He always has the niftiest toys available for the DPS casters in his group(Drums of Battle, for instance) and this spellsurge will be worth it.

However, not sure that it would be as worth it if it was a bunch of DPS casters getting it, as the loss of the damage will hurt because the extra damage is never lost as "overdamage" like a lot of healing is lost in overheals.
#8 Oct 25 2007 at 9:27 AM Rating: Decent
The One and Only Poldaran wrote:
bodhisattva wrote:
My guild has been discussing Spellsurge for the last two weeks. Getting a group together full of casters/healers with it. Frankly getting put into a group with 3-4 people who have it and a shadowpriest would be worth losing the +81 to healing, especially when FOL only gets that 42% or so of it.


Indeed. I actually originally did all the math and looked up stats on it because we had a healer rocking a 30 intellect enchant on her weapon, so I wanted to see if it'd be worth the switch. The fight doesn't have to last very long to be worth it, and it's better the longer it goes.

The moonkin that wants to get it likes to be useful to his raid even more than he likes doing damage. He always has the niftiest toys available for the DPS casters in his group(Drums of Battle, for instance) and this spellsurge will be worth it.

However, not sure that it would be as worth it if it was a bunch of DPS casters getting it, as the loss of the damage will hurt because the extra damage is never lost as "overdamage" like a lot of healing is lost in overheals.


You could have a moonkin do it, just stick him in with a group of holy paladins. I don't know a single paladin that wouldn't kill for free extra crit, since crits = more mana. However having a spellsurge group made of dps classes, especially in the 25-man setting, really hurts overall dps and in certain cases where you are running against an enrage timer, can cause the raid to wipe.

Spellsurge is cool for one person to have it, but its really only effective when multiple people have it. It is going to be hard for me to convince my guildies to actually go out and farm for it (even when they like it) because they are "waiting for a better mace" which could take MONTHS (8 months in my case).

The switching mace thing is a great idea, but it can only realistically work if you're doing it with a KZ mace. In that case you have 2 or so true healers, and its not hard for those to get the drops they need, and start getting extra gear. However, where I am in progression, I have the ONLY mace of atonement in my guild, and there are only 2 people in the guild with the Vashj mace (and we're not doing SSC anymore, and one of those 2 people was a transfer). So it would be selfish and wrong of me to try to get another one just for a different enchant. On top of that, the guild master wouldn't let me even if I wanted to (which I don't). No, this will be my only mace until we kill Illidan, and it is the enchant I'm going to be rocking for quite a while now.
#9 Oct 25 2007 at 4:01 PM Rating: Good
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Dilbrt wrote:
You could have a moonkin do it, just stick him in with a group of holy paladins.


True enough. But I was thinking more like a group with an elemental shaman, a resto shaman(since I hear Wrath of Air stacks), and two mages(because I wouldn't hear the end of it if I don't share Smiley: laugh).
#10 Oct 25 2007 at 4:22 PM Rating: Decent
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I read it has a cooldown, though (varied accounts of 50 and 30 seconds) that it can't proc in. Is this true?
#11 Oct 25 2007 at 7:50 PM Rating: Good
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skribs wrote:
I read it has a cooldown, though (varied accounts of 50 and 30 seconds) that it can't proc in. Is this true?


Everything I've read indicates yes. But it has a much higher procrate than the tooltip says.
#12 Oct 25 2007 at 8:40 PM Rating: Good
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Reading through the threads on wowhead, here's a few things I've gathered:
  • The proc rate is ~15%, pretty sure it's a set value, not a PPM
  • It procs on hit, not on cast - so those using faster casts (i.e. FoL or instants) or those using AoEs (i.e. chain heal or circle of healing) will get more procs
  • There is a cooldown of either 30 seconds or 50 seconds (saw different accounts, could be related to a patch), which if you assume it should proc every 6.67 spell hits, if you get off 7 casts in 30 seconds (~4.3 second cast time if you spam it) it should be up pretty much every CD. However, it doesn't always work like that, and if I do my stats right there's a 68% chance* of it proccing after 7 hits, for 95% certainty you would need 19 casts

  • *Taking the chance of a non-proc of 85%, we can assume the chance of the second hit NOT proccing the enchant would be 0.85*0.85, and the third hit 0.85^3, fourth hit 0.85^4, etc, it is 0.85^19 which falls below the 5% chance to not proc, and 5% is usually considered "normal" in stats.
    #13 Oct 25 2007 at 11:40 PM Rating: Decent
    Pfft, go give mages a shadow priest and tell them to just hush. You don't want this in a dps group, you really don't. Oh and a resto druid in my guild just said he was going to get the enchant, so maybe there will be 2 ppl that proc it, I can't wait.
    #14 Oct 26 2007 at 12:11 AM Rating: Good
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    Dilbrt wrote:
    Pfft, go give mages a shadow priest and tell them to just hush. You don't want this in a dps group, you really don't. Oh and a resto druid in my guild just said he was going to get the enchant, so maybe there will be 2 ppl that proc it, I can't wait.


    Considering the moonkin leveled the character because I said I'd beat him with a tire iron if he didn't, I don't think I'll be giving up my moonkin any time soon. And since the moonkin will be in my group, I'll be getting Spellsurge too. Smiley: grin
    #15 Oct 26 2007 at 7:17 AM Rating: Decent
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    I was just thinking how crazy it would be last night.

    We went into Kara after SSC to finish off Prince and Netherspite. I was in a group with a Resto Shammy, Boomkin and Shadowpriest and even casting big heals my mana went up, not down. Absolutely insane. If we could roll that with a Spellsurge group it would be intense.


    We were switching casters in and out of the mana shadowpriest group and for me when I got switched out I went down to 5k when I was out then got rotated back in and think I ended the fight with 7-8k mana. Just silly.
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