Forum Settings
       
« Previous 1 2
Reply To Thread

DW warriors chip in your OPFollow

#1 Oct 24 2007 at 7:08 PM Rating: Decent
*
197 posts
I am curious to where these next PVE changes will put us with rogues in terms of DPS. I know we shouldnt be exceeding the rogues, but will we come almost up to par with them? A certain rogue is getting excessively cocky that fury is destroyed with DW gone so I want the *pro's* opinions!
#2 Oct 24 2007 at 8:14 PM Rating: Decent
**
339 posts
Quote:
I know we shouldnt be exceeding the rogues


Haha, ask RPZip about that. He tops his guild's damage charts regularly, I believe. Even after the 30 to 25% flurry nerf, fury warriors are still going strong.

The deathwish swap by itself might decrease DPS slightly, but the new 10% threat reduction from Improved Berzerker Stance and the changes to whirlwind, allowing it to hit with both weapons while dual-wielding, will mean a net increase in dps, and a notable one at that. Tell your rogue friend that fury is FAR from destroyed.

2.3 is going to be an overall buff for dps warriors.

#3 Oct 24 2007 at 8:37 PM Rating: Good
****
8,779 posts
i still dont think the changes to threat and WW will mean a net increase for DPS....20% off of the reck/ex stage is a huge loss. but yeah, itll make up for it some. enough. its not like fury warriors will suddenly suck now; far from it.
#4 Oct 24 2007 at 9:13 PM Rating: Decent
**
339 posts
...

10% decrease in threat means nothing to you? Its going to MORE than make up for being able to use deathwish during an execute spam. -_-
#5 Oct 24 2007 at 9:31 PM Rating: Good
Screenshot


First Teron Gorefiend kill. Got a few more but that's the one I have uploaded... absolute damage numbers are a bit misleading but the DPS # is pretty revealing. That reads a bit higher in WWS than it does on this because of the (biased) way WWS records DPS compared to SWS.

DW is a huge bump to Execute damage but a smaller in terms of overall damage. The WW change is pretty huge, and while the threat change is actually pretty meh for me (with the magic of totem twisting it really is _not_ a problem) it should turn out okay.
#6 Oct 24 2007 at 9:35 PM Rating: Decent
**
339 posts
See, I wasn't ever spoiled with a totem-twisting shaman. Actually, I'm pretty sure MOST of us aren't. :P

The 10% decrease in threat is going to be alot more useful for us normal un-totem-twisty folk.
#7 Oct 24 2007 at 9:44 PM Rating: Decent
*
197 posts
so i should not let this *** of a rogue get in my way of stomping on his dpsing?
Ok taht helps guys TY.

and one more thing, Where does Crusader rank in endgame enchants? is it like shamans where it goes Mongoose>crusader>potency or is it just no, bad warrior now?
#8 Oct 24 2007 at 9:50 PM Rating: Decent
***
1,331 posts
crusader is kinda lame at 70.

potency is, imho, an OH enchant. And mongoose is sexy, and great for MH.

Savagery for 2h is still a very nice enchant, and i'm still debating if mongoose is > savagery for 2h.

Edited, Oct 24th 2007 10:51pm by devioususer
#9 Oct 25 2007 at 1:33 AM Rating: Good
****
8,779 posts
yes, totem twisting pretty much makes the -10% threat a moot point. not to say its bad, but -20% on execute spam is going to be sadface :(
#10 Oct 25 2007 at 6:33 AM Rating: Decent
***
2,580 posts
RPZip wrote:
The WW change is pretty huge, and while the threat change is actually pretty meh for me (with the magic of totem twisting it really is _not_ a problem) it should turn out okay.


According to my new best friend (enhancement shaman) there is a blue post on the O-boards saying that they will "eventually" nerf totem twisting because it's "not what they intended".

OT though. When you consider the WW change and weapon mastery move/change, fury warriors will see net increase in there dps. The WW change as stated is huge in the fact that every 9 seconds you will get off hand dmg as well as main hand, add to that fact that the extra hit can reproc flurry. Combine that with weapon mastery, a flat 2% increase in overall dps by removing 2% of the mob's dodge percent and it will infact be a net increase in dps.

Sure the loss of DW during the rexicute cycle is a pretty big loss. But when you consider that most boss fights last a minimum of 5 mins (unless you out gear the encounter) it doesn't compare with the new WW and weapon mastery changes.

Add on top of that the extra threat reduction from imp berserker stance means you can engage sooner at the start of the fight and after threat wiping transitions.
#11 Oct 25 2007 at 8:00 AM Rating: Decent
**
632 posts
we FINALLY got a shammy that can totem twist and since the first week I think he's only been on for one raid. Very frustrating.

zip when you get a chance can you link a few WWS's?
#12 Oct 25 2007 at 9:14 AM Rating: Decent
***
1,047 posts
Totem twisting? Is that like the old bard song twisting from EQ?
#13 Oct 25 2007 at 9:19 AM Rating: Good
***
2,580 posts
Windfury and traquil air totem are both wind totems. Windfury isn't a constant buff as long as the totem is out though. You drop it, it pulses, and you have the buff for 10seconds or so. During that time the shammy drops tranquil air to reduce your threat. When the windfury buff fades though he drops the totem again, lets it pulse, then drops tranquil air again. Repeating this cycle through out the fight.

Basically giving you the benefit of both totems from a single shaman.
#14 Oct 25 2007 at 9:21 AM Rating: Decent
**
339 posts
Quote:
When you consider the WW change and weapon mastery move/change, fury warriors will see net increase in there dps.


Explain this to Quor plz. :P
#15 Oct 25 2007 at 9:26 AM Rating: Decent
As I understand it they are simply swapping out the positions of Deathwish and sweeping are simply swapping spaces. As a raid DW fury warr specced 20/41 cant I simply take up deathwish in arms and then ignore sweeping strikes. Or is sweeping going to be a pre-req for bloodthirst?
#16 Oct 25 2007 at 9:28 AM Rating: Decent
**
339 posts
Sweeping strikes IS a pre-requisite for bloodthirst, same as deathwish was.

Editted for grammarz.

Edited, Oct 25th 2007 1:28pm by greenroom
#17 Oct 25 2007 at 9:30 AM Rating: Decent
Figured as much, wanted confirmation though.
#18 Oct 25 2007 at 9:33 AM Rating: Decent
***
2,580 posts
Also considering that both are 21 point talents you would have to choose between DW and rampage. And just so there is no speculation rampage wins hands down over DW for overall dps.
#19 Oct 25 2007 at 1:08 PM Rating: Good
****
8,779 posts
the way i see it green, no matter how good of an OH weapon you have, losing 20% off of reck/ex hurts more than it helps.

yes, 10% less threat is good. yes, the WW OH hitting is good. does it outweigh DW? no. does it make up for it? mostly.
#20 Oct 25 2007 at 5:34 PM Rating: Decent
How Mana Efficient is this Totem Twisting? I understand the theory and I have tried to get my Raid Leaders to put the Enhancement Shammy in the group with the Melee DPS, (usually 3 rogues and myself) but they won't do it. On the other hand they are talking about totem twisting being a mana drain and yadda yadda yadda. So, what do you think? How can I convince the guild to get the Enhance Shammie in the melee dps group and to twist the totems..some LIGHT math would be nice, as I'm not a mathemagician like some of you guys are.
#21 Oct 25 2007 at 5:43 PM Rating: Good
The Shaman has to reduce or give up using shocks, but the net increase in their groups dps outweighs the dps loss of the shocks. Also, the Totemic Focus talent is pretty much a necessity for totem-twisting.
#22 Oct 25 2007 at 6:25 PM Rating: Decent
***
1,047 posts
Jimpadan wrote:
Windfury and traquil air totem are both wind totems. Windfury isn't a constant buff as long as the totem is out though. You drop it, it pulses, and you have the buff for 10seconds or so. During that time the shammy drops tranquil air to reduce your threat. When the windfury buff fades though he drops the totem again, lets it pulse, then drops tranquil air again. Repeating this cycle through out the fight.

Basically giving you the benefit of both totems from a single shaman.



In other words, yes, it's precisely the same as bard twisting. Thanks =)
#23 Oct 25 2007 at 6:29 PM Rating: Good
Quote:
How Mana Efficient is this Totem Twisting? I understand the theory and I have tried to get my Raid Leaders to put the Enhancement Shammy in the group with the Melee DPS, (usually 3 rogues and myself) but they won't do it. On the other hand they are talking about totem twisting being a mana drain and yadda yadda yadda. So, what do you think? How can I convince the guild to get the Enhance Shammie in the melee dps group and to twist the totems..some LIGHT math would be nice, as I'm not a mathemagician like some of you guys are.


The increase in group DPS (and, hell - personal DPS, gaining the crit or threat reduction is huge) more than compensates for the loss in shocks. He'll probably drop to about 1 shock every 10s or (i.e. Flame Shock) but it's not that big of a loss, and next patch the mana won't be a problem at all.

And WTF, he's not in the melee DPS group? Are they retarded?
#24 Oct 26 2007 at 6:16 AM Rating: Decent
***
2,580 posts
Quor wrote:
the way i see it green, no matter how good of an OH weapon you have, losing 20% off of reck/ex hurts more than it helps.

yes, 10% less threat is good. yes, the WW OH hitting is good. does it outweigh DW? no. does it make up for it? mostly.


Your forgetting weapon mastery moving to the fury tree and being changed to a flat 2% dodge decrease on target.

Yes losing 20% of reck/ex is a big loss. DW last 30 seconds so for 30 seconds twice in the fight (perhaps 3 times if the fight is long enough). So for most boss fights you get 1 minute of 20% extra dmg.

During the entire (before execute range) you are getting OH hits on WW every 9 seconds roughly (eventually you cooldowns will trip over each other, mainly from having to move) and a flat 2% increase in all dps.

The threat reduction with a totem twisting shaman isn't that big of a deal save for the maybe 5 seconds you can engage sooner after a transition phase or threat wipe. If you chalking out 1000dps roughly we'll say you get 2500 in those 5 seconds cause you're using the first few seconds to get rampage back up, perhaps rebuff battle shout, throw demo on for the tank, etc. Not huge in the big picture but still a help.

The main points are the OH dmg every 9 seconds plus the fact that it's another instant attack to proc flurry meaning more flurry up time, and the 2% dmg increase from weapon mastery.

Consider a 6 minute fight with DW so you get 2 of them off. Gonna assume 1000 dps since it's a nice round number and works better with percentages.

1000 * 300 = 300000
1000 * 60 = 60000 * 1.2 = 72000
72000 - 60000 = 12000 dmg increase with DW (I know this doesn't account for DW during execute, just bare with me for the moment)

Consider a 6 minute fight with the new WW and one point in imp WW. My own testing on the PTR raid buffed (with an off hand dagger no less, emerald ripper) I average 350ish non- crit and 850ish on crit.

We'll say the last 45 seconds is execute time so no WW.
Using 35% crit rate since it's a more common raid buffed crit rate than 33% everyone normally uses.


315 / 9 = 35 WW's during the fight
350 * .65 = 227.5
850 * .35 = 297.5
297.5 + 227.5 = 525 average OH dmg on WW (for me anyways)

525 * 35 = 18375 extra dmg.


These numbers are of course not exact just my personnal numbers I recorded on the PTR. I also didn't account for the fact that the second DW you will be putting out considerably more dmg due to it being on in rexecute time.

I believe however that the 2% increase from weapon mastery and the threat reduction from imp zerker stance will make up for the difference. As well as having a non-dagger off hand that isn't normalized at a much lower speed.
#25 Oct 26 2007 at 9:37 AM Rating: Decent
**
632 posts
btw, since ww hits with both weaps, does it consider the OH miss penalty? or is it still a regular special attack?
#26 Oct 26 2007 at 12:20 PM Rating: Good
There is no OH miss penalty, there's the DW miss penalty which applies to both hands.

As it's a yellow attack, though, it'll use the special miss rate of 5% base.
« Previous 1 2
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 47 All times are in CST
Anonymous Guests (47)