Quor wrote:
the way i see it green, no matter how good of an OH weapon you have, losing 20% off of reck/ex hurts more than it helps.
yes, 10% less threat is good. yes, the WW OH hitting is good. does it outweigh DW? no. does it make up for it? mostly.
Your forgetting weapon mastery moving to the fury tree and being changed to a flat 2% dodge decrease on target.
Yes losing 20% of reck/ex is a big loss. DW last 30 seconds so for 30 seconds twice in the fight (perhaps 3 times if the fight is long enough). So for most boss fights you get 1 minute of 20% extra dmg.
During the entire (before execute range) you are getting OH hits on WW every 9 seconds roughly (eventually you cooldowns will trip over each other, mainly from having to move) and a flat 2% increase in all dps.
The threat reduction with a totem twisting shaman isn't that big of a deal save for the maybe 5 seconds you can engage sooner after a transition phase or threat wipe. If you chalking out 1000dps roughly we'll say you get 2500 in those 5 seconds cause you're using the first few seconds to get rampage back up, perhaps rebuff battle shout, throw demo on for the tank, etc. Not huge in the big picture but still a help.
The main points are the OH dmg every 9 seconds plus the fact that it's another instant attack to proc flurry meaning more flurry up time, and the 2% dmg increase from weapon mastery.
Consider a 6 minute fight with DW so you get 2 of them off. Gonna assume 1000 dps since it's a nice round number and works better with percentages.
1000 * 300 = 300000
1000 * 60 = 60000 * 1.2 = 72000
72000 - 60000 = 12000 dmg increase with DW (I know this doesn't account for DW during execute, just bare with me for the moment)
Consider a 6 minute fight with the new WW and one point in imp WW. My own testing on the PTR raid buffed (with an off hand dagger no less, emerald ripper) I average 350ish non- crit and 850ish on crit.
We'll say the last 45 seconds is execute time so no WW.
Using 35% crit rate since it's a more common raid buffed crit rate than 33% everyone normally uses.
315 / 9 = 35 WW's during the fight
350 * .65 = 227.5
850 * .35 = 297.5
297.5 + 227.5 = 525 average OH dmg on WW (for me anyways)
525 * 35 = 18375 extra dmg.
These numbers are of course not exact just my personnal numbers I recorded on the PTR. I also didn't account for the fact that the second DW you will be putting out considerably more dmg due to it being on in rexecute time.
I believe however that the 2% increase from weapon mastery and the threat reduction from imp zerker stance will make up for the difference. As well as having a non-dagger off hand that isn't normalized at a much lower speed.