Subtlety has long since been hailed by me and several other rogues on this forum as "the most stupid and pointless tree in existence". In beta, Sub won the award for the most useless talent in the game: Improved Distract. The tree has changed pictures and stats around every now in then, but it still has never strayed far from its initial role: a useless but "fun" tree. The tree faced near extinction when put up against resilience as this stat affected this tree arguably more than any other class' tree. It turned subtlety into the spec that you would laugh at fresh 70's for talenting in to, and made it quite the "black sheep" of the rogue family.
Then comes this patch. I know I've been taken by surprise from Blizzard's attitude towards Subtlety: I figured they would want to fix issues with the other two main trees before trying to even bother with this "useless" area of rogues. Then I saw all the changes blizzard was making come into affect. I've documented the "useful" ones here.
Dirty Deeds
Dirty Deeds was changed to cause an increased amount of damage against opponents who dropped below 40%, making this a "perma-execute" like talent. I initially thought it was useless, as a sub rogue probably couldn't take someone geared down to 40% anyway.
Shadowstep
The next big change. Shadowstep was changed to an in combat 40 second cooldown that decreased threat. I thought this was incredibly stupid, as threat only matters in a PvE environment and no one in their right mind would spec sub for pve.
Shadowstep 2
Shadowstep's cooldown was lowered to 30 seconds and caused to increase your next special attack's damage by 20%. Another pretty good buff.
Cheat Death
Cheat Death was changed to a 100% chance to completely dodge an incoming attack that would otherwise kill you and decreases all damage done to you by 90% for the next 3 seconds.
Review
Although I am still unsure of the tree's success or not, it excites me to say that Subtlety may be reborn as a viable pvp spec. The addition of shadowstep as a 30 second in combat ability allows for not only an extremely viable way to catch up to an opponent, but also a new play style. Picture this. You're fighting an opponent, and throughout the fight besides using normal rogue techniques you also use a 20% increased damage backstab. You get the guy below 35% HP, then vanish -> shadowstep -> cheap shot -> 5 point eviscerate. You just threw out an incredibly powerful/modified hit: increased damage from dirty deeds, shadowstep and master of subtlety. Or imagine you're attacking some class and you see his caster healing him. You instantly shadowstep over and kick the heal while your team finishes off the poor sap. Or his team focus fires you, and you last for 3 seconds longer than anyone even in plate could hope to last (due to cheat death).
The possibilities are exciting, but there is one big anvil that rains down on this parade: resilience. Sub still does less damage than Assassination/Combat and Combat/Assassination and it always will. Sub's strength comes from cooldown spamming with preparation and its great mobility in the arena. But will its damage still be too low to fare well?
I'm very interested to see how sub fares in the next patch. If these buffs don't revive it, then I don't believe anything ever will.
So what are your thoughts?
Will Subtlety be revived because of its high survivability/mobility, or will it still be retarded because of its low damage?
Edited, Oct 23rd 2007 10:10pm by Shaolinz