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#1 Oct 23 2007 at 12:08 PM Rating: Decent
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189 posts
I've reached lvl 70 and i need a good build, i've been combat sword spec all the way,i plan on grinding for rep/cash and a bit of pvp for gear, but i don't know what to do now,i'm currentl;y 19/42/0 will it be ok for what i need or should i change? i've read loads of guides about talents and builds but there is so much to take in.
So many different builds i don't know what to choose, any shortend advice would be great,
many thanks in advance.
#2 Oct 23 2007 at 12:19 PM Rating: Good
Terrorfiend
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12,905 posts
Sounds like a pretty good build and weapon choice. Id stick with what you are doing.
#3 Oct 23 2007 at 12:23 PM Rating: Excellent
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341 posts
Swords is a good solid spec. It excels at PvE and doesn't overly suck in PvP.

Throw your armory link in your sig and maybe we can help more.
#4 Oct 23 2007 at 12:23 PM Rating: Decent
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189 posts
What about using a dagger in offhand? being as offhand benfits from a fast weapon.
#5 Oct 23 2007 at 12:26 PM Rating: Excellent
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341 posts
Attainable with not a great amount of work, either the BM sword or the S2 OH have better speed than most daggers.
#6 Oct 24 2007 at 4:42 AM Rating: Decent
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189 posts
Have put in armory link.
#7 Oct 24 2007 at 5:16 AM Rating: Decent
Those swords you have...they're trash(tanking swords FTL). You also have a lot of druid gear(Strength is bad for rogues because it uses up more item level points), you'd rather have AP over Strength on an item.

Go run Mechanar till your eyes bleed for Edge of the Cosmos, your Tunic of Assassination, and your Abacus of Violent Odds.

Run BM for Latro's, Handguards of Assassination, and Hourglass of the Unraveller.

Need better shoulders, either Assassination, or Sun-Guilded Shouldercaps(sp?).

Get rid of those boots, they're druid tanking boots. The Master's Treads are a good BoE for a fair price.

There are some decent legs for Scryers' for sword rogues, and if you dont like those, you can the the X-52 Pilots Legggings(quest line in Netherstorm).

There's a Scryer's quest chain for Socrethar's Girdle in Netherstorm also(wowhead it for prereq's).

That should get you on the right path for now.
#8 Oct 24 2007 at 5:18 AM Rating: Decent
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140 posts
you need to change that main hand sword, its much to fast and has all the wrong stats on it, even a lvl 70 green sword from the auction house like
http://wow.allakhazam.com/db/item.html?source=live;witem=25155
would be a big improvement
#9 Oct 24 2007 at 5:25 AM Rating: Decent
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644 posts
Mhhhh... you started nicely talking of combat swords but then it became worse.

1) As others have mentioned, your gear needs serious upgrade (by questing alone, you should get rid of most greens and have very decent blues).

2) Your build isn't exactly optimal. No need to comment long, just check builds that work and ask specific questions if needed (for instance, in the rogue guide you'll have builds (it's linked in my sig) or in my sig itself you have my combat/sowrds build).

3) And by all means, never ever talk again of equippinig a dagger in your left hand when you're sword specced. Just have a slow sword in your right hand (like 2.6, not 1.6-1.8 as you have) and a fast sword in your left hand. But keep swords in both hands else you don't take full advantage of your weapon spec.

nostra
#10 Oct 24 2007 at 5:26 AM Rating: Decent
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140 posts
actually, here is a list of the bonus you want to see on armour/weapons starting at most important

attack power
agility
stamina
+crit
+hit

as gear of the bandit has the top 3 of these in it, get some of it off the auction house asap

if you see any of these on an item its not meant for rogues, dont wear it

strength, defence, +spell anything, +int,

you also need a slow main hand sword (2.6) and a fast off hand sword if possible (1.5) a good off hand sword that is very easy to get is
http://wow.allakhazam.com/db/item.html?witem=28311
off the first boss in botanica, there is also this from black morase which may be the best off hand sword in the game
http://wow.allakhazam.com/db/item.html?witem=28189&locale=enUS;source=live
#11 Oct 24 2007 at 5:32 AM Rating: Decent
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644 posts
kalloth wrote:
actually, here is a list of the bonus you want to see on armour/weapons starting at most important

attack power
agility
stamina
+crit
+hit

as gear of the bandit has the top 3 of these in it, get some of it off the auction house asap


Hmmm... the guy is lvl 70, I don't remember wearing a lot of "of the bandit" gear being lvl 70. Get the blues from quests, as I said, or from the instances, as Salwrathis said.

kalloth wrote:

this from black morase which may be the best off hand sword in the game
http://wow.allakhazam.com/db/item.html?witem=28189&locale=enUS;source=live


I'd love it to be true since I have Latro's... but that's a bit exagerated. It's a very nice sword, but clearly not THE best off hand sword in the game.

nostra
#12 Oct 24 2007 at 5:55 AM Rating: Decent
kalloth wrote:
actually, here is a list of the bonus you want to see on armour/weapons starting at most important

attack power
agility
stamina
+crit
+hit



Ummm...no. You've actually listed +hit as the last stat a COMBAT rogue should be looking for? Wow, that's a new one.

Assuming we're talking PvE(except soloing, i.e. 5-mans/raiding), your order of stats should be:

1)Hit Rating
2)Attack Power
3)Crit
4)Agi
5)Stamina

To attain a BALANCE(note this word right here) of stats.
#13 Oct 24 2007 at 12:52 PM Rating: Decent
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189 posts
I understand my gear sucks, i've more or less solo'd to 70 so all i can get is quest rewards/auction house.
I find it very hard to get the right spec coz everyone has a different one, so which one is the right one? No matter what spec i have ppl allways say it sucks coz they have a different view, i'm pulling my hair out trying to understand it all.
#14 Oct 24 2007 at 1:11 PM Rating: Decent
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1,006 posts
The simplest, good-at-everything build is combat swords. The choices you made while you assigned your talent points weren't optimal though. Use this.

Edited, Oct 24th 2007 5:11pm by EonSprinter
#15 Oct 24 2007 at 2:01 PM Rating: Excellent
/boggle.

I can understand why you're confused with Talents, when people in this very thread trying to help you out are giving you terrible advice... (Riposte instead of Aggression?)

Rather then just telling you what spec to take, I'll try and explain to you why you want some talents over other.

This is going from the assumption that you want to pve and will put at least 41 point in Combat. I won't talk about 'filler' talents, you do what you want there.

Combat

Tier 1

2/2 Imp Sinister Strike -
SS is your main ability, lowering the energy cost will greatly increase your dps as well as your combo generation. This is a must have.

3 Filler points: I highly suggest improved gouge even for a pve build. Being able to gouge an add that goes for a healer can be a life saver, the gouge might as well last longer.

Tier 2

3/3 Imp Slash and Dice -
Possibly our Strongest Finisher, certainly the one ability that will give you the strongest dps upgrade. You want to keep it up at all time if at all possible... having this Talents makes that a lot easier and allow you build combo point to use other finisher (while S&D is still up) with greater ease.

5/5 Precision -
Hits is a very important stats for rogues due to Dual Wielding's inherently high miss rate. This is a must have.

Tier 3

2 filler points.

From a pve point of view, this whole Tier is pretty much useless. You might as well take Imp Sprint, is it's the one ability with the most pve use as well as being an awesome pvp ability.

Tier 4

5/5 Dual wield Specialisation -
Another hugh increase to your white damage and another must have.

Tier 5

Bladeflurry -
A great ability all around, Bladeflurry allows you to increase your single target damage a by a significant amount, but more importantly, it gives you a limited degree of Area Effect damage. There's quite a few boss fight where using Bladeflurry to kill adds is all but necessary. For 1 point, this is a must have.

5/5 Sword Spec -
The best dps spec of all the weapon spec, it will increase your dps significantly. It goes without saying that you want it.

Tier 6

2/2 Weapon Expertise -
Currently, this increase your chance to hit and crit by about 1%. Remember that bit about +hit being important?

3/3 Aggression -
While aggression may seem like a small boost, it's a small boost to the one single ability you're going to use all the time. You probably use several hundred sinister strike over the course of a raid night. That little 6% adds up. It doesn't hurt that it also boost Eviscerate as well.

Tier 7

1/1 Adrenaline Rush -
A very powerful ability if used correclty, AR allows you to do a lot of damage on bosses and mow down trash much faster. Combined with Bladeflurry, it can pad your spot in the dps meter by quite a margin. An insanely powerful ability in it's own right, it's also a prerequisite for Suprise Attack. A no brainer.

2/2 Vitality -
Now vitality is a pretty poor talent. The Sta increase is tiny (and not really needed in pve) and the agi increase is even smaller and will barely increase your atk and crit rate. That being said, it is still a dps boost and where else are you going to put the points?

1 Filler -
At this point, you're 1 point short. You can put it wherever you want really, the talents we've skipped are either worthless or pvp oriented. I like Nerve of Steel, since there's a lot of mob that use AE fear/stun, and resisting one of those to keep dpsing is pretty sweet.

Tier 8

5/5 Combat Potency -
This talent is part of the reason why +Hit is so damn important (beyond the obvious) and why you want a FAST offhand. The more hits your off hand get (directly affect by speed and not missing), the more chance you have to regain energy. The more energy you regain, the more SS you're capable of launching. With a fast weapon, combat potency makes a huge impact on your dps.

Tier 9

1/1 Surprise Attack -
Finisher not being dodgeable is a pvp buff, but +10% to sinister strike is huge for your overall dps.

Assassination

Tier 1

Imp Evis -
Eviscerate is not a good pve move. You will use S&D and you will use Rupture before it. That being said, in some situation, Eviscerate is useful. Some mobs are immune to Bleeding effect, and there's little point in using Rupture on trash mob that usually die faster then the DoTs duration. This is where you eviscerate. And it might as well do 30% more damage.

Malice -
+5% crit is so good it's stupid. Take it.

Tier 2

Ruthlessness -
Incredible talent. Getting 1 combo point back from a finisher simplify keeping your rotation up... and while it doesn't happen all the time, the proc rate is high enough to make it more then worth it.

Murder -
Good talent. It gets a lot of flak for being limited to only 4 type of mobs. What people don't seem to get, is that once you're out of karazhan, Humanoids, Beasts and Giants makes up damn near 90% of Raid mobs. Same thing for 5 man instance... yeah, it's limited to 4 type of mobs... which just happen to be the 4 most common mob type in the game.

Relentless Strike -
Getting energy back on finisher makes some of them free or inexpensive, in the long run, the energy saved from this talent adds up to a solid dps increase.

Lethality -
So far, we've spent 6 talents points toward making making SS more powerful. This just keep increasing the power of this move (that you use all the time).


Following those guideline will give you this build . You have 1 point to put wherever you want. It's the most basic and straightforward pve combat dps build out there, but it's also quite possibly the most effective one.


#16 Oct 24 2007 at 2:52 PM Rating: Decent
Warchief Tyrandor wrote:
/boggle.

I can understand why you're confused with Talents, when people in this very thread trying to help you out are giving you terrible advice... (Riposte instead of Aggression?)

You have 1 point to put wherever you want. It's the most basic and straightforward pve combat dps build out there, but it's also quite possibly the most effective one.




I hope you're not talking about me Tyr(didn't post a build, so I'm assuming no), but I could've sworn that taking 4/5 Imp Poisons over 3/3 Imp Evis(plus the extra point) was a higher DPS build than the one you linked.

Looking for said thread atm.
#17 Oct 24 2007 at 3:00 PM Rating: Excellent
It might very well be - as I said, Eviscerate is not a good pve ability, I put that there mostly because otherwise I'd have 3 floating talent points. That being said, they are situation where Eviscerate is the ability to use... so as I said, it might as well hit harder.

My guild is fighting Hydross/VR at the moment, so poison talents are the least of my concern ;p. Still, poison immune mobs, while not all that common, do exist (It's why mutilate isn't considered a good combat build after all) and the point of the build I linked was a 'straight forward' or all purpose pve build.

#18 Oct 24 2007 at 3:33 PM Rating: Decent
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13,048 posts
Salwrathis wrote:
Warchief Tyrandor wrote:
/boggle.

I can understand why you're confused with Talents, when people in this very thread trying to help you out are giving you terrible advice... (Riposte instead of Aggression?)

You have 1 point to put wherever you want. It's the most basic and straightforward pve combat dps build out there, but it's also quite possibly the most effective one.


I hope you're not talking about me Tyr(didn't post a build, so I'm assuming no), but I could've sworn that taking 4/5 Imp Poisons over 3/3 Imp Evis(plus the extra point) was a higher DPS build than the one you linked.

Looking for said thread atm.

I't not just you giving horrible advice in this thread, pretty much everyone but Tyr is.

4/5 Vile Poisons is actually higher DPS than 3/3 Evis and 1 point in something else (usually in combat), even if your guild is on VR/Hydross. You need to kill trash to get to VR, and Hydross shouldn't be the first boss you kill in SSC anyway, so Vile Poisons help more than other talents, as you should really only be using Evis on VR and Hydross.

Hit rating is not the best stat for rogue DPS, btw, for those that were praising it at being the single best stat that rogues can get. At low-end gear levels, it's semi-true, but once you break out of lolKara and lolGruul, you'll start seeing that socketing towards the hit cap is pretty retarded with the kind of stats you have to sacrifice for it.

Agility is actually the best stat to stack for DPS. You can see that if you actually know how to use an AEP chart. If you can get 1 point of hit to be more AEP than one point of Agility, I'd love to see the build you're using. Nothing will ever match agility point-for-point when it comes down to gear.

What will matter, though, is itemization. Rogues want to be in the 230-300 hit range with Precision and WEx, 260-350 without WEx. If you're dropping below 1200-1300 AP to hit those, you don't know how to gear yourself as a rogue, and I probably did more DPS than you at level 60.
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