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new cheat death, opinions?Follow

#1 Oct 23 2007 at 6:34 AM Rating: Default
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Quote:
•(updated) Cheat Death (Subtlety) chance to trigger increased to 33/66/100% and now also causes the rogue to take 90% less damage for 3 seconds when the effect triggers. This effect cannot occur more than once per minute.


(source: worldofraids.com)

i still dont like it, but might be a good thing if your on a arena team and speced full sub (with a healer in the ranks)

but who does that? pass this one still imo
#2 Oct 23 2007 at 6:39 AM Rating: Good
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349 posts
Looks like Blizz is at l(e)ast seriously trying to buff the subtree.
#3 Oct 23 2007 at 6:45 AM Rating: Decent
They few times i've spec'd 40 pts into sub for some BG fun hemo, i've always taken cheat death, simply because its either that, or some ****** "bonus stealth damage" crap talents. After prep/premed/SC/Dealiness/hemo/ what else is there to take? (as of right now)This talent would basically keep you alive long enough to get you a big heal & be right back in the game. Idk, i've seen worse, especially in the sub tree imo.
#4 Oct 23 2007 at 7:39 AM Rating: Decent


Quote:
They few times i've spec'd 40 pts into sub for some BG fun hemo, i've always taken cheat death, simply because its either that, or some sh*tty "bonus stealth damage" crap talents.




Because before this goes live a damage increase to your opener and 6 seconds after that is stupid, compared to cheat death....?

Edited, Oct 23rd 2007 1:44pm by Faylis
#5 Oct 23 2007 at 8:36 AM Rating: Excellent
90% damage reduction means your healer pretty much gets a guaranted Heal in.

This is a massive buff to survability.

Gotta say, with all the change to sub, it is actually starting to sound interesting :)
#6 Oct 23 2007 at 8:40 AM Rating: Decent
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guys

lets think of it like this

you cheat death a dot tick or a ****** white hit of a weapon

bam you immune 300 damage, so your at 300 hp or so

now that dot is ticking for 30 instead? for 3 seconds? thats 1 tick, then the next will finish the job

i see it bein fun vs a ms warr, or anything that only hits big... but realistically how often is that?
#7 Oct 23 2007 at 8:50 AM Rating: Excellent
Er... Considering that MS warrior makes up roughly 40% of players in end game 2v2 and 3v3, how about all the @#%^ing time?

Say it procs when you're at 1k HP (Warrior White Hit/MS/Execute/Whirlwind, Rogue SS crit, Mage fireblast, etc, etc)... then you officially got 10k hp for the next 3 second. Like I said, a guaranteed heal(s), or at the very least plenty of time for you to use CloS/Vanish (which you'll have 2 of).

Granted, it's crap in 1v1 - all it does is give you 3 more second to live. But in any situation where you have a healer, it's huge.

This also makes sub Rogue 'harder to focus down' in 5v5, which is one of our problem in that arena.

It's a HUGE survability upgrade, and considering the lackluster nature of many Sub talents, it's hard to get more bang for your buck if you're going for Shadowstep or a 20/0/40 build...


Edited, Oct 23rd 2007 12:50pm by Tyrandor
#8 Oct 23 2007 at 8:51 AM Rating: Decent
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197 posts
well if you are that low on a MS warrior a white hit is the least of your concerns. If you get this to proc when he goes for his execute it totally is worth the bonus.

On a side note, anyone think free respecs will be handed around to people with talent changes?
#9 Oct 23 2007 at 8:58 AM Rating: Decent
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Quote:
On a side note, anyone think free respecs will be handed around to people with talent changes?


We have no current plans to provide a free talent reset with patch 2.3. Keep in mind the PTRs should be available for awhile and we will continue to monitor and make changes if they are needed.

Sadly, it doesn't look like it. At least for now.
#10 Oct 23 2007 at 9:14 AM Rating: Decent
33 posts
anyone have a clue when 2.3 is supposed to finally show up on the real servers? I know it has been on the ptr for at least a week now.
#11 Oct 23 2007 at 9:36 AM Rating: Decent
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108 posts
I think cheat death is going to be sexy, and a much better way for Hemo rogues to spend the 3 points to get deeper into the Sub tree. The only other option is Master of Subtlety (which only boosts damage 10% for 6 seconds).

Cheat death plus the anti-kiting of ShS will be a lot of fun/utility for Hemo rogues. Now we just need to see if the buff to Hemo is enough to make it viable.
#12 Oct 23 2007 at 9:52 AM Rating: Decent
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kornpop wrote:
anyone have a clue when 2.3 is supposed to finally show up on the real servers? I know it has been on the ptr for at least a week now.

How about using your brain?

It's been on for a week and we're just seeing some major changes to our class now. Why would it be out any time soon with how they're changing things?

edit: here's what I came up with for my initial response to a 2.3 build. Probably the best survivability build that a rogue will be able to get post-2.3.

Edited, Oct 23rd 2007 11:02am by Theophany
#13 Oct 23 2007 at 10:07 AM Rating: Decent
Exactly, 10 seconds of bonus damage, or a guaranteed "zomg i'm still alive and now back at full health" is what it comes down to. I'm not saying master of subtlety is crap, just that i see This cheat death saving peoples asses a LOT. And yeah, i'm actually shocked everytime there isn't an MS warrior in the 2v2 or 3v3 tema i'm fighting.
#14 Oct 23 2007 at 10:50 AM Rating: Decent
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THEO im ashamed of you ! ><

wouldnt a QR/CD build be better? (for the ultimate survival rogue build i mean) roll daggers and its like a ****** 30-0-31

but more like 27-0-34 (no premed, a tsk tsk imo... those 2 cp are pretty sexy if your that far anyways)

helps your healer too, cheat death procs, he can get a big ol bonus off a flash heal... much more realistic imo

and guys, you act like the hit youll CD is a execute... what if your at low hp and you CD a deep wound tick? then he executes you for 4k x 0.1 = 400, enough to finish the job if thats the case

if he does it in the 3 second almost immune time anyways,

its just flimsy at best, outside of a 2v2 rogue/healer team... but if thats the case QR/maces is better for that or ar/prep

its a decent small idea... maybe if when it procs it put you in a vanish state? gives you some pve usage too.... but in its current form i got better used for 3 points (setup, chello? yes i said setup... eat it that **** is ROCK for shadowstep builds that agressively stack agi and use GS)

i just dont like the idea that will help me live a smidge longer, maybe, so my healer has a chance of healing me if i use a healer

3 seconds? anyone can stun/fear/silence for that long, shrug... thats just my view on it
#15 Oct 23 2007 at 10:56 AM Rating: Excellent
Quote:
and guys, you act like the hit youll CD is a execute... what if your at low hp and you CD a deep wound tick? then he executes you for 4k x 0.1 = 400, enough to finish the job if thats the case


If you have a healer, you will very rarely die from 'dots', unless your healer is out of mana or dead, in which case you've already lost.

Most death come from being taken down to 500-1000 health and having an heavy blow dealt.

The odds if Deep Wound taking you to 0, when you're fighting a warrior dishing out 1k damage per hit are incredibly low - the hits have a far better chance to finish you then his peddly dot.

Quote:
i just dont like the idea that will help me live a smidge longer, maybe, so my healer has a chance of healing me if i use a healer


And that's exactly why it makes better then Setup.

That's what arena above 1600 are about.

Are other build better then it? Possibly... but if you're going that deep into Sub and you don't take it, you're making a mistake.

Edited, Oct 23rd 2007 2:58pm by Tyrandor
#16 Oct 23 2007 at 11:09 AM Rating: Good
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Yeah, now that I think about it, this would probably be better if you have a healer.

0/28/33 or 0/27/34 would probably be better in a double DPS team, though.
#17 Oct 23 2007 at 1:59 PM Rating: Decent
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@theo

dump something in sub and get ghostly strike, 15% dodge is pretty useful

5% parry, lets say 25% dodge... addin 15 more and thats 1 hit out of every 2 almost u dodge, instead of 1 in 3


as far as those builds, the ones u mention for double dps.... i just never see CD being better then ar/prep, ya know?

in 2v2 the best defense is killing 1 guy quickly lol
#18 Oct 23 2007 at 4:45 PM Rating: Good
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given that rogues tend to have problems with stuff that hits big (i.e. warriors) id say the new cheat death rules. as horrible as it would be, id laugh my *** off when, one day, i execute crit a rogue for 200.

oh! then imagine you're getting focus fired at low health....with a warrior, mage, and hunter on you. you could potentially take 3-5 hits down by 90% damage, as well as absorbing one of those completely (assuming it retains the initial functionality of completely stopping a killing blow, then applying the new power of -90% damage).
#19 Oct 23 2007 at 5:15 PM Rating: Decent
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based off when it procs

warrior executes you when your at 1400 hp, thats a good use for it

deep wound tick would finish ya at 200 hp, even 90% minus isnt gonna save you

just seems too random for a tier 7 talent


just thought of something maybe they should do

its on tier 7, maybe make it an ability, on use.... damage taken -80% for 4 seconds, 2 min cd (preppable)

like a second COS, but all damage... no immunes to cc, but kinda like a pain supression, and its on tier 7... which would be an ability talent, and that trees tier 5 has 2 abilitys, so why not the tier 7 too?

shrug?
#20 Oct 23 2007 at 5:16 PM Rating: Default
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Are you serious? What would you want me to drop for Ghostly Strike?

The only point I can see dropping is maybe a point in Camo.
#21 Oct 23 2007 at 5:52 PM Rating: Decent
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108 posts
What about taking the tree down to ShS, and using that as an anti-kiting tool instead of an opener? It means you would give up CB, QR, and FF though.

Wouldn't the extra 15% agi and a sure-fire way to get back on hunters/mages possibly have some viability?

Edited, Oct 23rd 2007 9:53pm by Vvillain
#22 Oct 23 2007 at 5:54 PM Rating: Decent
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3,011 posts
Cheat Death is a very interesting change. Arenas are all about survivability and sub will have plenty of it. Plus, you'll have two vanishes/evasions/sprints and are impossible to kite.

My only main concern now is the damage: will sub, a backstab reliant build, be able to dish out enough damage in this resilience era? Only time can tell.
#23 Oct 23 2007 at 5:55 PM Rating: Decent
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1,875 posts
@theo

camo sounds good thats purely convience and you know it <3
#24 Oct 23 2007 at 7:00 PM Rating: Decent
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1,113 posts
mongoosexcore wrote:
@theo

camo sounds good thats purely convience and you know it <3


Yeah seriously... Ghostly Strike > Camo anytime @_@
#25 Oct 25 2007 at 12:20 AM Rating: Decent
Seriously I still prefer the old cheat death, though it involved a lot of lucks, but when you get lucky, you are impossible to die. I did get proc 5 times in one go, with the new changes, the 5 "kill" may kill you in 2nd or 3rd "kill".
#26 Oct 25 2007 at 1:40 AM Rating: Good
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Quote:
deep wound tick would finish ya at 200 hp, even 90% minus isnt gonna save you


from what i understand, isnt cheat death going to offer one "get out of death free" card every minute, followed immediately by 3s of -90% damage?

correct me if im wrong. but if thats how it works, then even deep wound ticks for over 1000 (impossible except on, say, curator while he evocates....if he wasnt bleed immune :( ) wouldnt kill you, at least not the first tick.

basically, what im seeing it as, if a sub rogue can avoid getting into a life-or-death situation more than once per minute, he pretty much wont die. its a great anti-focus fire tool as well. im curious to find out if it functions like spell reflect. like say a mage ap/pom pyros you at 10% the moment a warlock fires off a shadowbolt and a pally smacks you with HoW, would all three of those be "cheated" or would only the first to "hit" be cheated while the others are subject to the -90% modifier?
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