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Sethekk Halls I'm officially teh suckFollow

#1 Oct 23 2007 at 5:43 AM Rating: Good
I admit it.... 3 full wipes in that cursed instance. I was literally embarrassed. Read on for more ammo to tell me I suck.

Party set up:
Me: 69 Warrior
Shammy healer
Warlock
Rogue
Warlock (yes, two locks... one that did not have Succy) Smiley: banghead

Everything started off well. I decided to respec back to full Protect with some arms mixed in. Which I need to re-respec because I accidently got the Imp. Sunder which stuns the mob... I hate it... rage gen is horrible with the mob stunned 60% of the fight. Can't revenge either when they're not attacking me.

Ok, 1st couple of pulls were easy, like always. Only 2 at a time... cool, Sap, and slap the other.

Well we get to the Undead group pull mobs. We started off only CC with Sap. Well Gyfford is apparently VERY very Fear-able. I get my initial, normal Sunders and T. claps on the mobs. Everything is going well, until FEAR! (not the video game either). Yep, I recover... but as soon as I get feared, I lose ALL aggro I had on ALL mobs. Everyone is running around like idiots, I'm chasing all the mobs trying to get T. Claps and Imp. Taunts on the mobs not on me. I get them back on me (challenging shout Smiley: rolleyes) Only to get feared again... boom instante aggro loss. We wipe. After wipe #1 I say "Can we get Succy out for Seduce, I really need the help".

We rerez. A lock that did the quest brings her out. So now we're CC'ing 2 mobs, leaving me with 2-3 mobs (no problem right?), wrong. I get feared, no lie, 75% of the fight. I spend more time running around like a fool than being able to tank.

*fastforward* we wipe 2 more times, then manage to kill the end boss. On bosses I rocked them. Single mob tanking (bosses) no one rips hate from me unless I'm MC'd or Feared.

***Question time***
What the heck was I not doing in that situation that I should have been? I felt like I had never touched a tanking class in my life. Challenging shout is 10 min CD. Taunt is 8 seconds. Anyone please give me suggestions Smiley: cry

Edited, Oct 23rd 2007 9:44am by GYFFORD
#2 Oct 23 2007 at 5:54 AM Rating: Excellent
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197 posts
Well that instance gives most tanks without fear ward alot of trouble. The only things you really can do is tremor totem from the shaman, try and spell reflect the fear (takes alot of practice) and stunning the mobs so they don't get a chance to fear. Maybe switch to zerker and pop zerker rage? Other than that, sethekk still gives me alot of embarrasing moments =(
#3 Oct 23 2007 at 6:18 AM Rating: Excellent
Thanks, I totally forgot about fear ward! Smiley: bowdown

After wipe#2 I did say in party chat "Do we have anything that can break fear? I can't tank when I'm feared 75% of the time... don't we have Tremor Totem?"

The response was "My tremor totem sucks, it never works", so it was never used.

Omg, fear ward... is such a good idea.. I see I'm not stepping foot in there w/o it. Thanks man r8 up
#4 Oct 23 2007 at 6:38 AM Rating: Excellent
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842 posts
before 2.3, only draenei and dwarf priests have fear ward, so fyi.

tremor totem is a bit difficult to use, i've run sethekk and tried to rely on it for my anti-fear and it's sort of a crapshoot. the thing is, either the mobs destroy the totem first and then fear the party, or the initial fear gets dispelled, but then either the totem wears off or it gets destroyed during the fight. fear ward makes this a lot easier, but you still have to allow yourself and the party a lot of space to run around in once feared.

the best way to deal with this is to either mark the prophet mob (that's the one that fears, iirc) to go down first or apply an easily renewable cc on it (preferably sheep. ice trap will work if the hunter is good enough to place it often enough to keep the mob out of action). the fear spell is a fast cast, probably 1-1.5s, but if you keep your finger right on the shield bash/concussive blow/pummel button and time it right, you can nip this sucker in the bud before he gets it off.

the more cc you can bring with you, the better. the good thing is the priest can sort of give you a two-for-one in sethekk, as he can fear ward you and shackle undead mobs (with mage/rogue/priest this is 3 mobs cc'd). i personally have not had good experiences with locks and seduce, the longest one i've seen a lock seduce a mob is 6 secs., then the mob pounds the succy, then the lock, then i have to go bail him out... as such, i would not rely on a lock for cc. locks do have a spell interrupt with their felpups, so if you have a rogue and a lock on the prophet mob you can tell them to keep their eyes out to interrupt the fear. however, the best way to deal with this is to bring more cc and create more space.


>< who rated me down

Edited, Oct 23rd 2007 10:38am by fromanthebarbarian
#5 Oct 23 2007 at 6:49 AM Rating: Good
Yeah, I think next time I set foot in there, it'll have to be with a priest. Shackel and Fear ward would have, and will be a life saver. I was never so embarrased as I was last night lol. Literally face flushed red, not blushing... just embarrased.

CC was lacking, I'll admit, but I'd never blame them for the wipes. The only thing about Beserker Rage is it's a bit of a CD? Only last a few seconds, and requires me being in Berserker stance for a short bit to use it. I may give that a shot too tho... anything will help.

Prophet mobs hmmm... now I know the jerks who are doing that to me. I'll keep a eye out for them casting thanks. I'm going to also read up on running it, think that will help. I'm starting to get into unexplored areas, and should get to know the instances a bit better.
#6 Oct 23 2007 at 8:03 AM Rating: Good
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842 posts
TBH gyf, my first instance after i respec'd 8/7/46 prot was regular sethekk. i had two hunters, a resto druid and some other dps. ice trap was my only dependable form of cc. i always tanked 4 mobs and either burned the prophet down first or trapped him while we killed one or two mobs. we wiped maybe once, which was great for me being newly spec'd prot/newbs to instance/having no cc.

zerker rage is an 8 second duration and a 30 second cooldown. death wish is more reliable but then you have to spec 20 points into fury, so...
#7 Oct 23 2007 at 8:46 AM Rating: Good
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110 posts
Tremor Totem pulses, if you get feared in between a pulses of it, usually you run out of range of the second pulse.

If you can see the fear being cast, interrupt it with shield bash or pummel. That stops fear from being cast (obviously). :P

If you don't want to do that, just before (or while) the fear is being cast stance dance into zerker and pop "Berserker Rage" (it makes you immune to fear effects)for a certain amount of seconds.

you can also use your pvp trinket as well.

Fear ward is great but its only a 10 minute buff (currently) and its being reduced to a 3 min, single target buff in 2.3.

Its best to learn how to use zerker rage in those cases... you'll need to use it in shadow labs, thats fo' sho'!... and make sure your shammy casts the damn tremor totem, whether it sucks or not is besides the point, it still provides a "chance" to dispel the fear effect.


Edited, Oct 23rd 2007 12:47pm by fiftyonefifty
#8 Oct 23 2007 at 10:02 AM Rating: Good
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3,202 posts
I have done Sethekk once so far and only had real problems on the last boss because he dumps aggro when he blinks away (and it's always FAR away). We had 66 Priest, 70 Rogue, 2 70 Hunters and me tanking on my 70 Warrior. Neither Hunter was great at trapping so most of the time only one was doing single traps. The Hunters were good at getting their pets on stray mobs for off-tanking until I could get to them which helped. Our main CC was the Rogue's sap and the Priest's shackle (which was resisted a bit by the higher mobs because of his low level.) Most of the time, we were able to get my main target down before the first ice trap broke and get that one down before the sap broke. We lost the Priest more than a few times along the way but he seemed more than happy just to be there at his level even with the corpse runs. We even managed to mostly survive an accidental pull with mid-battle adds with only the Priest dying so I think we had a group that was at least good at emergency survival tactics even though the CC could have been better.

When we got to the fearing mobs, things really did get messy from time to time but we managed even though I haven't even tried to figure the stance-dancing fear break move. I think we were trying to sap the fearing mobs as that CC seemed to be holding more consistently than the ice traps. The undead mobs drop a Mind-Control totem which is also very annoying so saving those for last usually helped a lot.

Our only real problem in the whole run was the last boss who wiped us 2 4/5 times. The Rogue managed to barely finish him off on our third try after everyone else had died and we all cheered. I need a lot more practice on that fight as the Boss dumps aggro when he blinks and I end up chasing after to get aggro back just in time to have to run away again to try to avoid the AOE (which usually got me). I think I also kept ending up out of the Priest's Line-of-Sight when I'd go behind the pillers. We were starting to get the coordination down so I think it wouldn't have taken too many more tries if the Rogue hadn't managed to kill him.

I have to say though, I do love CC even if it means my rage generation isn't optimal.
#9 Oct 23 2007 at 10:10 AM Rating: Decent
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842 posts
i have no problem oneshotting both of those bosses on regular. on the 2nd boss, you just have to tank him by a corner of a pillar, then when he casts his aoe everyone runs around the other side. after that, it's just a matter of intervening over to his next target and getting aggro back. ALSO. and this is a BIG ALSO. dps and the healer ALWAYS run away from a mob, and this is BAD. i always tell dps and the healer, "if the mob is coming after you, run TOWARDS me, not away from IT". every non-tanking class should know this, but everyone's instinct is to run away, and usually they're running away from you while you're chasing after the mob.
#10 Oct 23 2007 at 10:19 AM Rating: Good
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1,096 posts
I'm not an uber-tank by any stretch of the immagination, but I have a few ideas that you give a shot, they work for me in the limited encounters my warrior faces with the chance of fear.

1) at the initial pull or somewhere in the middle, flip to zerker and use the zerker rage (think thats the name of it) its only 5 seconds or so of fear immunity but every little bit helps.

2) If you are a blacksmith and you destroyed your gleaming mithril insignia, then you deserve a little fear from time to time. The armor increase from that trinket is minor at best but the fear immunity from it is pretty awesome.

3) get the entry level pvp trinket and equip it before a pull during which you think there is a chance of fear.


As I said, my warrior is only lvl 55 and I have no where near your experience tanking, just a few things that I have found handy.
#11 Oct 23 2007 at 10:32 AM Rating: Good
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3,202 posts
Jamboo the Ludicrous wrote:
1) at the initial pull or somewhere in the middle, flip to zerker and use the zerker rage (think thats the name of it) its only 5 seconds or so of fear immunity but every little bit helps.

2) If you are a blacksmith and you destroyed your gleaming mithril insignia, then you deserve a little fear from time to time. The armor increase from that trinket is minor at best but the fear immunity from it is pretty awesome.

3) get the entry level pvp trinket and equip it before a pull during which you think there is a chance of fear.


1) I really need to learn to do this. I'm a lousy stance dancer and I have never really used berserker stance for much of anything so most of the skills in that stance are ones I forget I even have.

2) I totally forgot about that trinket but I think I vendered it to free up some bank space not long ago. The immunity isn't reliable after level 60 though. You have me kicking myself for not realizing its worth.

3) I don't PvP and I don't like BGs.

So, I guess I need to learn the stance thingy or just get better at interupting the fear-cast. :)
#12 Oct 23 2007 at 10:39 AM Rating: Decent
Quote:
2) If you are a blacksmith and you destroyed your gleaming mithril insignia, then you deserve a little fear from time to time. The armor increase from that trinket is minor at best but the fear immunity from it is pretty awesome.


OMG... What!!! There's a trinkey that immunes you to fear? Is it a quest? I'm Blacksmithing... Please link or tell me the quest name?


Oh and I forgot... I can always try to Concus blow the Prophet and hope we burn him down in time. I was a total nOOb last night, my 1st run with Warrior, and only ran it once with my Hunter.

Edited, Oct 23rd 2007 2:43pm by GYFFORD
#13 Oct 23 2007 at 10:42 AM Rating: Good
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1,096 posts
At higher levels, it would take roughly 10 AVs (give or take a few) to get the PvP trinket and it actually does have a few uses in PvE. A hunter bro and myself farm Strat for shards and such and had always skipped the baroness due to her nasty mind control.

After picking up a couple of trinkets, she folds up like a cheap lawn chair.

As for stance dancing, to be honest, I really learned to ins and outs of it while PvPing. Using battle for normal fighting and charging and such, flipping to zerk to catch a runner or when I see a warlock running up, sometimes even grabbing a shield and jumping to defensive and warstomping when i need a few seconds and a few extra points of armor when running or waiting for a heal.

I tanked sunken temple a few nights ago with no melee dps, 2 mages and a warlock, so I was a stance dancing fool, switching to zerker to intercept a mob that had latched onto an AoE zealous mage.

That instance taught me more about tanking and PvE stance flipping than anything I've ever done with my warrior.
#14 Oct 23 2007 at 10:42 AM Rating: Decent
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1,047 posts
http://wow.allakhazam.com/db/item.html?witem=10418&locale=enUS;source=live
#15 Oct 23 2007 at 10:45 AM Rating: Good
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1,096 posts
Yep, sure is, have you done the Blacksmithing quests at all? The start of the chain is "The Old Ways" I believe. It starts with one of the orcs in Org. When you turn that quest in, a tauren there from the mithril order sends you to stranglethorn... At the end of the entire chain Trenton Lighthammer in Gadgetzan gives you the gleaming mithril insignia.

There is alot more to the chain, I have summorized for the sake of brevity.

You'll need about 200 mithril bars before its all said and done...
#16 Oct 23 2007 at 10:56 AM Rating: Decent
Warlock with no Succubus in their upper 60s = fail. Boot them immediately imo.
#17 Oct 23 2007 at 3:57 PM Rating: Decent
I would have grabbed a mage for more burst DPS to down the fearbomb mobs. After the wipefest, I probably would have equipped my PvP trinket to break the fear at least once every 2 minutes, and then I would have told the Shammy to suck it up and lay down the tremor totem. Unless you have some really nice Burst DPS, and CC it can be tough. Just wait til you run it in Heroic Mode. ha ha. Well keep it up and you'll be fine. We all learn from our mistakes...the less we make, the less we learn. I'm still learning...only cuz i ***** up alot. If you want shackle...try to get a Spriest in the group cuz it can be tough for healers to keep shackled and try to heal at the same time, but with a Spriest, they don't have too much extra to worry about since they're only doing DPS. Just a thought.
#18 Oct 23 2007 at 4:17 PM Rating: Decent
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2,388 posts
Quote:
i had two hunters, a resto druid and some other dps.


Quote:
which was great for me being newly spec'd prot/newbs to instance/having no cc.


You contradicted yourself there.

You said you had 2 hunters, but then you said you had no CC ;)

Sorry, it bugs me just a little ;P

Oh and Tremor Totem is a godsend, next time yourwith that Shammy ask him something:

If Tremor Totem doesn't work, then why is it used in Karazhan at Nightbane?

As stated before it pulses every 5 seconds and has to be laid on the Tank in order to have max effectiveness in instances.


Edited, Oct 23rd 2007 5:18pm by Caldone
#19 Oct 23 2007 at 4:37 PM Rating: Good
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8,779 posts
priest helps a lot there, if only for the shackle. paladin and priest can also dispel the fear effect on you (not to mention the talon of justice (aka HoJ) used later on).

but, otherwise, the best i can offer is the good old stance dance. soak the fear with zerker rage. the same birds will fear every time (i dont remember their names off hand however) so either take those out first while everything else is CCed or CC em and save em for last.

spell reflect is your other option. since its off the GCD now, all you need to do is keep an eye out for the shadowy casting effect that indicates a fear is inc. theres nothing quite as satisfying as sending those bastards running in fear instead of the other way around.
#20 Oct 23 2007 at 6:07 PM Rating: Good
GYFFORD:

the problem isn't you. I read your post. Fear can cause aggro to go all over the place. The problem was that ridiculous Shaman who wouldn't use his tremor totem.
#21 Oct 23 2007 at 6:13 PM Rating: Decent
Jamboo the Ludicrous wrote:
At higher levels, it would take roughly 10 AVs (give or take a few) to get the PvP trinket and it actually does have a few uses in PvE.


Dang man, took me a LOT more than 10 AVs. 17,000+ honor with about 300-400 honor per match of a non-bonus weekend AV and you're talking 50 or more matches.
#22 Oct 23 2007 at 6:46 PM Rating: Good
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1,096 posts
Lorimath wrote:
Jamboo the Ludicrous wrote:
At higher levels, it would take roughly 10 AVs (give or take a few) to get the PvP trinket and it actually does have a few uses in PvE.


Dang man, took me a LOT more than 10 AVs. 17,000+ honor with about 300-400 honor per match of a non-bonus weekend AV and you're talking 50 or more matches.


You are talking about the high end trinket that adds resilience and dispells movement imparing effects, I am talking about the 2800 honor basic model trinket that just dispells movement imparing effects.
#23 Oct 23 2007 at 6:52 PM Rating: Decent
Jamboo the Ludicrous wrote:
Lorimath wrote:
Jamboo the Ludicrous wrote:
At higher levels, it would take roughly 10 AVs (give or take a few) to get the PvP trinket and it actually does have a few uses in PvE.


Dang man, took me a LOT more than 10 AVs. 17,000+ honor with about 300-400 honor per match of a non-bonus weekend AV and you're talking 50 or more matches.


You are talking about the high end trinket that adds resilience and dispells movement imparing effects, I am talking about the 2800 honor basic model trinket that just dispells movement imparing effects.


Ah, I should've realized that. The low level one has a 5 minute cooldown though... which irritates me. My twink druid has it, while my main warrior has the 2 minute cooldown one.
#24 Oct 23 2007 at 6:59 PM Rating: Good
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1,096 posts
Lorimath wrote:
Jamboo the Ludicrous wrote:
Lorimath wrote:
Jamboo the Ludicrous wrote:
At higher levels, it would take roughly 10 AVs (give or take a few) to get the PvP trinket and it actually does have a few uses in PvE.


Dang man, took me a LOT more than 10 AVs. 17,000+ honor with about 300-400 honor per match of a non-bonus weekend AV and you're talking 50 or more matches.


You are talking about the high end trinket that adds resilience and dispells movement imparing effects, I am talking about the 2800 honor basic model trinket that just dispells movement imparing effects.


Ah, I should've realized that. The low level one has a 5 minute cooldown though... which irritates me. My twink druid has it, while my main warrior has the 2 minute cooldown one.


I get a little anxious sometimes with cooldowns myself, but honestly, 5 minutes goes by faster than most people think.

My warrior's current trinket of choice is the diamond flask from the warrior quest chain in ST. It has a 6 minute cooldown but I seem to use it constantly, it always seems to be up when I need it and gaining 75 STR for one minute every 6 minutes is pure, unfiltered win.
#25 Oct 23 2007 at 9:40 PM Rating: Decent
Jamboo the Ludicrous wrote:
Lorimath wrote:
Jamboo the Ludicrous wrote:
Lorimath wrote:
Jamboo the Ludicrous wrote:
At higher levels, it would take roughly 10 AVs (give or take a few) to get the PvP trinket and it actually does have a few uses in PvE.


Dang man, took me a LOT more than 10 AVs. 17,000+ honor with about 300-400 honor per match of a non-bonus weekend AV and you're talking 50 or more matches.


You are talking about the high end trinket that adds resilience and dispells movement imparing effects, I am talking about the 2800 honor basic model trinket that just dispells movement imparing effects.


Ah, I should've realized that. The low level one has a 5 minute cooldown though... which irritates me. My twink druid has it, while my main warrior has the 2 minute cooldown one.


I get a little anxious sometimes with cooldowns myself, but honestly, 5 minutes goes by faster than most people think.

My warrior's current trinket of choice is the diamond flask from the warrior quest chain in ST. It has a 6 minute cooldown but I seem to use it constantly, it always seems to be up when I need it and gaining 75 STR for one minute every 6 minutes is pure, unfiltered win.


Yeah, I used that trinket for the longest time. My warrior solo / dps trinkets now are Hourglass of the Unraveler and Abacus of Violent Odds.

http://www.wowhead.com/?item=28034
http://www.wowhead.com/?item=28288

So frickin' awesome.
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