Forum Settings
       
Reply To Thread

On-crit abilities proccing of non-critsFollow

#1 Oct 23 2007 at 3:31 AM Rating: Decent
**
608 posts
In a not-too-long ago patch, it was mentioned that because resilience reduced the chance to be crit, that on-crit abilites (enrage, etc) would proc anyway if resilience pushed the crit off the table.

However, I'm sure it was RPZ that mentioned that the coding involved to do that in the purest sense of the word would have caused server side issues (having to keep a new entry in the swing table to cater for a crit that didn't crit). As a result, on-crit abilites were changed to proc off non-crits at a rate proportionate to the amount of Reslience you had.

eg, if you had 5% resilience, you had a 5% chance to proc enrage off a non-crit.

RPZ .. was that you, or was it somebody else on this board.. I clearly remember it being mentioned, I just want to trace it back to where I heard it.
#2 Oct 23 2007 at 8:47 AM Rating: Decent
**
339 posts
I do remember patch notes stating something along those lines. I can't speak for Rpzip however.

This whole resilience thing giving on-crit abilities a chance to proc is something completely new to me though.
#3 Oct 23 2007 at 9:07 AM Rating: Excellent
***
3,801 posts
robertlofthouse wrote:
In a not-too-long ago patch, it was mentioned that because resilience reduced the chance to be crit, that on-crit abilites (enrage, etc) would proc anyway if resilience pushed the crit off the table.


It was patch 2.0.7

http://blue.cardplace.com/newcache/us/75587610.htm

Quote:
Any effect which benefits the victim of a critical strike will now trigger even if resilience converted the attack from a critical strike to a normal strike; this applies to melee, ranged, and spell. The affected talents, abilities, and items are: "Eye for an Eye", "Blessed Resilience", "Enrage", "Martyrdom", "Blood Craze", "Eye of the Storm", and "Bonespike Shoulder".
#4 Oct 23 2007 at 4:27 PM Rating: Excellent
****
8,779 posts
the way i read it, and i believe it was from a blue poster, was that whatever your % chance to reduce crit is, is the chance, on normal hit, that an on-crit ability will be triggered. according to what i read, there was no way for them to code "would be a crit, but got resilienced" into the mechanic, so they just added the % chance equal to your crit reduction as a chance to proc on-crit stuff. the reasoning they used was since they couldnt determine a "would have been" crit, they would just give an equal chance on all normal attacks for on-crit stuff to proc, thus accounting for the loss of such abilities via resilience.

you cant deny that you chuckle a bit every time you stand in a fire for 13 damage and enrage procs. at least i know *i* do lol.
#5 Oct 23 2007 at 9:55 PM Rating: Good
**
608 posts
Yeeeah, that's right, I forgot about the "Enrage proc'ing from a campfire" thing.

You don't by any chance happen to have a link to that blue post do you Quor ... I've got a buddy who doesn't believe me about this whole thing, and wants a blue post to confirm it.

Seems he's upset about having enrage and Blood Craze proc'ing seperately (obviously off non-crits due to resilience) ... he thinks it's a bug and is hell-bent on reporting it.
#6 Oct 24 2007 at 11:24 AM Rating: Good
****
8,779 posts
no, i saw this quote months ago, shortly after the patch that "fixed" resilience "blocking" on-crit abilities.

tell him he can go blue in the face (pun intended) getting it reported as a bug. it wont do anything. theyre aware of it, but theres nothing they can do really. he can drop blood craze if he wants enrage to proc 100% of the time, or vice versa, but the only way to ensure both proc on a crit is to get rid of all resilience.

on the bright side, having resilience has the side effect of allowing mobs that would normally be unable to crit you (due to level difference) to proc enrage and blood craze. it isnt much, but its nice nonetheless.
#7 Oct 24 2007 at 4:04 PM Rating: Good
Actually, they'll both always proc on a crit.

Try a Bluetracker I suppose, but Quor summarized it pretty well. They can't program in "this would be a crit except for Resilience", so they made it so any on-crit ability has a % chance (same % as your reduction in crit chance via Resilience) to proc off any normal attack. Of course this leads to oddities (like; Enrage from Fire damage or level 10 mobs), but eh.
#8 Oct 24 2007 at 9:17 PM Rating: Good
****
8,779 posts
ya, thats what i meant. thanks for clarifying zip.

enrage proccing on lvl 10 mobs is nice. makes for VC runs that go 20% faster <.<
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 242 All times are in CST
Anonymous Guests (242)