Forum Settings
       
Reply To Thread

Weapon Speed and ReckoningFollow

#1 Oct 22 2007 at 10:40 PM Rating: Decent
***
2,717 posts
I just want to make sure I'm thinking properly about reckoning. My assumption is that if your weapon speed is 2.0 or greater, you get the most bonus from reckoning (I've heard 2.0 used as both the high and low threshold).
The reason I heard for faster weapons is that you are garunteed 4 swings in the 8 seconds.
My reasoning for slower weapons is that after 2.0, depending on where you are in the swing you will get anywhere from 3-4 hits, but overall your average damage gained should be similar to what you have in a 2.0 speed.

Example: Assume 100 DPS (simple number to work with), with a 1.5, 2.0 and 2.5 attack speed. 1.5 does 150 average damage, 2.0 does 200, 2.5 does 250 (easy math). From reckoning you get an extra 600 damage on the 1.5, an extra 800 damage on the 2.0, and an extra 750-1000 on the 2.5 (80% chance of 750, 20% chance of 1000, depending on when in your swing timer reckoning procs, leading to an average of 800 damage).

So am I right, or am I missing something?
#2 Oct 22 2007 at 11:35 PM Rating: Good
Citizen's Arrest!
******
29,527 posts
skribs wrote:
So am I right, or am I missing something?


I always assumed the main point of reckoning was to get more swings for more seal procs(or holy damage in the case of SoR), which is why 2.0 seems to be the optimal swing.
#3 Oct 23 2007 at 3:07 AM Rating: Decent
***
2,183 posts
What I don't get is this: Reckoning is in the Protection tree. If you're Protection, you're most likely a tank (otherwise AOE grinding). If you're a tank, you want a 1H and for it to be fairly fast so you can build aggro quicker with your Seal of choice since so little of our threat actually comes from our white damage. Why then is there an issue of weapon speed regarding this talent?
#4 Oct 23 2007 at 6:48 AM Rating: Decent
Drama Nerdvana
******
20,674 posts
There was a very detailed theorycraft post on the o-paladin boards detailing how swing time had no affect on the dps of reckoning.

I'm of the opinion of most paladins though, a 2 second swing weapon is usually the best. Tried it with a 3.6 second swing and it sucked (mainly cause you can't get enough mobs on you to make reckoning proc often enough to be useful without dying) and it sucked. Tried a fast 1.4/1.6 weapon and it was like I was barely hitting.
____________________________
Bode - 100 Holy Paladin - Lightbringer
#5 Oct 23 2007 at 7:47 AM Rating: Good
***
1,441 posts
And you'll want faster if you use SoL or SoW
#6 Oct 23 2007 at 8:02 AM Rating: Decent
***
2,717 posts
So, since the faster the weapon the more returns you get off Procs, but the slower the weapon the more overall damage you get out of Reckoning (the holy damage would scale at a similar rate to the white damage, I believe, since SoR is based off weapon speed...the only difference in the procs would be from getting all four instead of 3-4). So it seems to me more damage comes from slower, more survivability comes from faster, and if I can hover around the 1.8-2.2 I should get a pretty good balance of both.
#7 Oct 23 2007 at 8:02 AM Rating: Good
***
1,503 posts
consider that when Reck procs you wont usually be at 0 swing CD. more often you'll be mid-swing. also consider when the mob dies, you might kill it on the first proc. so the 2.0 speed/8 secs is a little theorycraft utopia.

Reck is similar to SoC in that it's unpredictable. if you were able to chain Reck indefinately then a 4.0 weapon would destroy all. but given that it all averages out, 2.0+ will give you the same results over the long term.

(for those wondering, this is all number crunching, actual results will vary and this doesn't take into effect all the other pally abilities or specific gear)

"(For all following cases, we will assume a 50dps weapon, with just the swing speed differing)

For the first case, we'll take a weapon with a 1.5 swing speed. 4 swings of that weapon would take 6 seconds, well within the 8 seconds of Reckoning. Overall damage would be 4 x 75 (50dps x 1.5 speed) = 300 damage.

Next, we can look at a weapon with a 2.0 swing speed. 4 swings of that weapon would take 8 seconds, fitting exactly within the 8 seconds of Reckoning. Overall damage would be 4 x 100 (50dps x 2.0 speed) = 400 damage.

For the last of the simple cases, we'll take a weapon with a 4.0 swing speed. 2 swings of that weapon would take 8 seconds, so we would 'waste' the last 2 charges of Reckoning. Overall damage would be 2 x 200 (50dps x 4.0 speed) = 400 damage.

Moving onto a more complicated example, a lot of people have been championing 2.2 speed weapons. With a 2.2 speed weapon, 4 swings would take 8.8 seconds, whilst 3 swings would take 6.6 seconds. So when Reckoning procs we are either going to get 3 or 4 swings, depending on our current swing timer. Basically, if Reckoning procs 0.8 seconds or more after a swing, then you'll get 4 attacks, otherwise you'll only get 3 attacks. The maths here is a bit more complicated but still easy to figure out. Damage for 4 swings would be 4 x 110 = 440, whilst the damage for 3 swings would be 3 x 110 = 330. The *probability* of getting 4 swings would be 1 - 0.8/2.2, whilst the probability of getting 3 swings would be 0.8/2.2 (ie. the chance of being inside 0.8 seconds of a swing timer of 2.2). The numbers work out to be about 64% for 4 swings and 36% for 3 swings. To work out the average damage, you'd multiply the potential results by the probability of them occurring. So 440 x 64% + 330 x 36% = 400 damage."


http://forums.worldofwarcraft.com/thread.html?topicId=80451263&postId=801965516&sid=1#0
#8 Oct 23 2007 at 3:47 PM Rating: Decent
***
2,717 posts
That was the basis behind where I drew my math from, only you wrote out all the steps. I did forget about procs of (S/J)o(W/L), but now I can factor those in.
#9 Oct 23 2007 at 9:13 PM Rating: Decent
**
947 posts
Dont forget that SoR scales with weapon speed to, so you really arent gaining much from using a faster weapon.

The key point about Reckoning as a *tanking* talent however is that it provides a nice, healthy, *stable* stream of Holy damage; threat is all about stability and predictability. A 2.0 weapon doesnt give you any more DPS than a 2.4 or 2.6 really, but it does give you a less 'jaggy' threat curve which is easier for DPS to stay beneath.

Incidentally, Prot/Ret hybrid builds benefit immensely from a fast two-hander, Reckoning and Seal of Command; for PvP DPS, the burst damage from those two combined is absolutely phenomenal.

~sins
#10 Oct 24 2007 at 4:25 AM Rating: Good
***
1,503 posts
Quote:
hybrid builds benefit


stop right there. about to /puke

Quote:
fast two-hander, Reckoning and Seal of Command; for PvP DPS


while being hit: a 10% chance to make 30% chance procs with a weiner weapon...i dont buy it. Reck sucks in pvp.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 153 All times are in CST
Anonymous Guests (153)