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Importance of +Hit?Follow

#1 Oct 22 2007 at 2:06 PM Rating: Decent
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I'm a fully feral furball 70, and spend most of my time solo or duo questing. When I party up for 5-toon quests and instances I tank 75% of the time, heal 20% and DPS on very rare occasions. So many people looking to DPS I'm happy to fill the less popular roles and I enjoy both.

In my DPS gear and cat form, I've got 2050 AP and 32.5% crit. I've neglected +hit, though, and only have +26. (+100 is the magic number, right?) I just got a new cloak that's a big upgrade over my old one. Don't have WoW up atm but it's ballpark of:
Old: +12 agility, +12 strength, +18 stamina vs. New: +18 agility, +18 strength, +24 stamina

Woohoo, right? The only catch is the old cloak has +13 hit, which makes up half of my total.

I've herad +hit is most (if not only) key when trying to hit level 72/73 bosses. So since I'm always in my tank gear anyway I might as well lose the +13 hit in my DPS set in favor of the attack power and crit boost of the new cloak, right?

Is +13 hit important enough that I should keep the cloak with +hit in the bank for the off chance I may have to dps in an instance? Generally speaking, even for everyday combat against like-level mobs, should I get my +hit up?
#2 Oct 22 2007 at 4:36 PM Rating: Decent
Since you dont have a reply yet, here something to go off of. For rogues, at least 150hit (not sure of exact number) is where you want to be for beggining kara, almost guarantees specials wont miss. White damage needs a LOT more hit (220+). so Your 26 is god-awful for a rogue (and i assume kitty dps), but for tanking, i'm not too sure. Just an idea til you get osme much mor einformed druid answers.
#3 Oct 22 2007 at 9:24 PM Rating: Decent
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817 posts
Thanks. : ) I think I'm going for a record at this point with 65 views and just your one rogue-centric (but appreciated nonetheless) response.

I figure my question is pretty good, or extremely dumb, probably the latter. Hope I don't lose my green name over this.

In my defense I know my +26 hit is pathetic, but my theory has been that unless I'm trying to deal damage to a boss, which I never do cuz I'm tanking 'em or healing in the fight, +hit on my dps gear is not all that important. That's the impression I've gotten anyway. Guess I'll have to wait a bit longer to see how wrong I've been. Til then, I guess I'll go play the damn game. : )
#4 Oct 22 2007 at 11:04 PM Rating: Decent
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164 posts
That rogue data is quite misleading for Kitty, as rogues worry about dual wielding and the penalties for the offhand. Check out WoWWiki. In short though, for kitty/bear you're looking at needing a measly 142 +hit to never miss.
#5 Oct 22 2007 at 11:22 PM Rating: Decent
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163 posts
Also look out for items with Feral Skill on it (soon to be Expertise after 2.3) as this helps. Items like the Clefthoof Hide Leggings from a quest chain from Rexxor in BEM or the Earthwarden or the Shapeshifters Ring (Exalted with LC).

These items reduce the overall amount of +hit you need.
#6 Oct 23 2007 at 2:21 AM Rating: Good
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1,622 posts
I'm no expert, but I know that when I tank I need my hits to land. I like that rage ;) I would say that to have a good amount of +hit is just as important to a bear than it is to a cat.

Edit: Disregard this post, I am apparently wrong. Learning something new everyday! ^^

Edited, Oct 24th 2007 7:55am by PhoenixOmbre
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#7 Oct 23 2007 at 3:37 AM Rating: Decent
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326 posts
Don't worry too much about +hit. As a kitty or bear you have a maximum of 8.6% chance to miss against raid bosses unlike Rogues who suffer a 27.6% miss chance for Dual-Wielding against the same bosses.

Feral skill rating (like on Earthwarden) will reduce this chance to miss too. With your current set-up I would start to look for some +hit items over +crit as your crit is at a very good level.

That being said: I would still go for the new cloak even though you are losing that 13 hit rating. 60hp, 22AP, 12 Armour some +crit and dodge for 13 hit rating is a very decent trade off.
#8 Oct 23 2007 at 6:17 AM Rating: Good
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1,859 posts
Yeah, sorry. Didn't pay much attention to the boards yesterday.

I'd pretty much echo what has been said about +Feral making up for a lack of +Hit. As a tank, you don't need it much anyway and you can afford to miss a few times. Also, your focus should be more on Stam, Dodge and the like so gimping those for the sake of +Hit may not be a great idea either.

For DPS, it can be nice indeed to have some but, as mentioned, a Feral Druid does not need nearly as much as a Rogue. I'd try maybe to use a few gems to up it a bit but I'm not crazy about it. But then again, I've never been hardcore about those stats which seem more important for raids than everyday tasks. I'd still use the new cloak in all circumstances, except maybe try it once in a raid if given the chance. (But for DPS, not tank)

Just my thoughts.
#9 Oct 23 2007 at 9:54 AM Rating: Good
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817 posts
Thanks all for the helpful info.

kadonis wrote:
Also look out for items with Feral Skill on it (soon to be Expertise after 2.3) as this helps.

It's good to know that feral skill rating reduces miss rate along with hit, especially because the Fleshling Simulation Staff that I'm gonna get as soon as I find a *@#$% group to take down Nexus King Salamihead has +26 hit and +17 feral combat skill.

PhoenixOmbre wrote:
I'm no expert, but I know that when I tank I need my hits to land. I like that rage ;) I would say that to have a good amount of +hit is just as important to a bear than it is to a cat.

I might actually have ZERO +hit in my tanking gear, but I never have a problem generating and sustaining rage through the combination of landing white hits and more importantly taking hits, and I haven't experienced trouble landing enough threat-building mangles, lacerates and swipes to hold aggro.

AnotherSquirrel wrote:
Don't worry too much about +hit. As a kitty or bear you have a maximum of 8.6% chance to miss against raid bosses

Selverein wrote:
For DPS, it can be nice indeed to have some but, as mentioned, a Feral Druid does not need nearly as much as a Rogue. I've never been hardcore about those stats which seem more important for raids than everyday tasks. I'd still use the new cloak in all circumstances, except maybe try it once in a raid if given the chance. (But for DPS, not tank)

Thanks, that's reinforcing my thinking. Since I (practically) never DPS against raid bosses I can/should accept that 8.6% chance to miss against them in favor of other always handy stats like AP and crit. I threw +12 agility on my new cloak last night and will vendor the old one.
#10 Oct 25 2007 at 12:59 PM Rating: Good
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422 posts
Don't rely on Feral Skill to get your +hit to where it needs to be. As soon as 2.3 comes out, skill becomes expertise, and will no longer have a +hit component. That's not to say that the skill should be avoided, because it's still going to be very useful. But that's an entirely different conversation.

JeeBar wrote:
I might actually have ZERO +hit in my tanking gear, but I never have a problem generating and sustaining rage through the combination of landing white hits and more importantly taking hits, and I haven't experienced trouble landing enough threat-building mangles, lacerates and swipes to hold aggro.


The +hit is not so much for rage generation as it is for threat generation. You want to make sure your high threat attacks don't "miss". If they do, you've just wasted rage, a GCD, and possibly a longer cooldown on that ability. Not missing your special attacks is extremely important to tanking (your DPS will expect you to have a steady TPS), as well as in cat form. Nothing sucks worse than spending rage/energy for nothing.

JeeBar wrote:
Thanks, that's reinforcing my thinking. Since I (practically) never DPS against raid bosses I can/should accept that 8.6% chance to miss against them in favor of other always handy stats like AP and crit. I threw +12 agility on my new cloak last night and will vendor the old one.


I totally disagree with this. You're going to miss 5% of the time against mobs your own level. Add 1.2% to this for each level above you the mob is. Even for instance bosses, the miss rate is something like 7.4%. That's between 5% and 7.4% of your attacks that your "always handy stats like AP and crit" do absolutely nothing for you. That's pretty significant. You really need to make sure you have enough hit to not miss your specials.
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