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Help with charaFollow

#1 Oct 21 2007 at 1:37 PM Rating: Good
40 posts
I have a lvl 49 hunter currently sitting as a PvP'er in BG's. Mainly Warsong gulch. He aint twinked but has some semi decent gear on him. In Bg's I am fine at working in groups and typically get within the top 1-3 of total damage done. Problem I have is that I can't seem to last long for 1 on 1's or even a 2 v 2. I can dish out the damage but it doesn't seem to be enough to actually take down anyone before they rip the shreds out of me.
Anzhan's Armory

Im BM spec, with cat pet, And i know i am not that good at PvP and so I am after some tips on how to stay alive out there. I use wingclip, intimadate, concusion and traps where i can but if someone gets the drop onme I fall over far to quickly.


#2 Oct 21 2007 at 1:56 PM Rating: Good
Your plight is common with Hunters. There is some relief for us coming with the next patch, but it helps to remember that people die in BGs/arena a lot, and there's often not a whole lot you can do about it. If you've unloaded your ******* to keep someone at range and they still make it to you, you've got some options to try and get away. If you can't get away, it just wasn't your fight to win.
#3 Oct 21 2007 at 2:41 PM Rating: Decent
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198 posts
Generally speaking the only way that you'll win a 1v1 is if you can keep the rogue / warrior at range.

So the first thing I noticed was your HP. Its super low for your level, which means that you are going to go down very fast. But since you've got a reasonably high level for chanting you can probably help mediate that.
#4 Oct 21 2007 at 8:35 PM Rating: Good
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207 posts
I have a few PvP tips I can offer.

For starters, make good use of feign death and shadowmeld. Shadowmeld will help you "get the jump" on your target, catching them by surprise offering you a second or two before they retaliate (and in PvP a few seconds is can be quite long.)

Feign usually takes their pet off you (assuming they have one) and cancels their targeting, requiring them to click on you again to continue fighting (again, giving you a precious few seconds to kill them).

As for weapons and whatnot. I'd drop some of that spirit in exchange for stamina... in fact... I'd drop A lot of that spirit for some more stamina. Putting a few points from IAotH into Endurance Training would also help you live a bit longer and IAotH will only help the speed of your auto-shot, which isn't something you're going to be using too much anyway. Lose that main-hand sword you have, a hit effect is useless for someone who shouldn't be melee-ing in the first place, especially since hit effects are too unreliable. Get something with agility and stamina, the damage it deals shouldn't take priority but get as high as you can for those mongoose and raptor strikes (which should only be one or two of each per fight at most).

EDIT: spelling mistakes. Keyboard's fault, not mine. I swear!

Edited, Oct 21st 2007 9:39pm by Jonofthedead
#5 Oct 22 2007 at 3:14 AM Rating: Decent
40 posts
The main hand sword is going as soon as i get the other 11 marks i need for the 48 sentinile dagger, just there as is atm. I was wondering if I did need more stamina, seeing as my banadages currently heal more health than I actually have.

I think I have gone a bit overboard on the +agil thing and not really worried about what else I had with it. Recently got some new stuff to boost my int as my mana was running out way to fast. As you say you don't get much time to auto shot in BG's.

Thanks for the advice :D
#6 Oct 22 2007 at 4:02 AM Rating: Decent
The only advice i can give is dodge all your SPI and stack the STA and AGI
TO DA MAX!

Also what i do is grab all the PvP armor and weps (which you said is wat u were gonna get :D) i can get because they are greatly attuned to dmg and everything PvP.....Might i recommend the epic bracer's you can buy from WSG

During the time your farming marks for PvP armor you will learn yourself how to play and progressively get better at playing your class....trust me practice makes perfect and you will know how to deal with every class that springs on you

o yea totally unrelated but Feigning death and running can get a chars pet and focus off of you to give you enuf time to lay a trap and gain the advantage :P

hope i helped some how
#7 Oct 26 2007 at 2:08 AM Rating: Good
40 posts
Because of the whole, non agro thing with players I never used FD that much at all, but it really can be useful. Especially when you get mobbed by pets/demons and it has saved me once or twice in huge melee mobs. Just to many targets around for them to find me again till i'm back into ranged damage and hurting em again :D . Thanks for all the advice .
#8 Oct 26 2007 at 8:28 AM Rating: Good
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2,388 posts
Hey Gerinimo, I call dibs on first drink at your blue party :)

Went to rate you up for asking a decent question, and you turned blue on me :P
#9 Oct 26 2007 at 10:55 AM Rating: Decent
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576 posts
Same thing happened when I rated him up from Default... for some reason someone rated the op down...
#10 Oct 26 2007 at 12:18 PM Rating: Decent
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830 posts
someone probably had issues with him going blue after only 24 posts. I hope that's not the case, we need all the good posters around here we can get! (Not saying the ones already here aren't good but always like new info that comes with new experienced folks.)

I would think in Arenas less than 5v5, Hunters are disadvantaged too much to be successful. The changes may improve that but it will be wait and see.

As far as BG's go, did that quite a bit. Wasn't really well geared for it but good enough to be competant. Stamina, Agility and melee abilities, or super ranged ones tend to rule. You either fight like heck at range and die in melee range trying to get range back or do damage all the way through and have better melee survivability and hope your pet or buddies can get the other player off you.

I did best when I stayed with the crowd and did assistance from range. Clothies died first, then Druid's/Hunters/Rogues and followed by Pally's/Warriors. If everyone had the same kind of order, it went well for us. If it was total choas, it didn't. Sadly, did far too many of the latter kind of fight.

All specs can PvP, but MM does very well at damage, less so in living. SV and BM are pretty close but just by watching, it seems like SV died the least of all 3 specs. BM or SV would probably be my choice for Arena style play. Harder for some classes to deal with. MM seems to do better in open field play where you can get serious ranges and keep line of sight, as well as dropping injured targets by the score because your burst damage is good.
#11 Oct 28 2007 at 6:40 AM Rating: Decent

How can a 39 hunter beat a rogue in PVP one on one... my Hunter is easily getting smoked in Battlegrounds, especially by rogues & hunters 3 levels lower who constantly run up on me.
If you can even target them before they sneak up from behind and stun you...I try to put my pet on them, sometimes manage an explosive trap, try to run, try to drink a healing potion and run but usually dead by then....but have nothng left when they just keep right on coming.
Sometimes try to walk/run away hoping i can do another trap but usually my trap and healing potion is used up and cant be used again before I die.

On top of that if I do have to melee with them (after recovering from stun gun) They are running AROUND me so fast that I am always in the wrong direction and can never hit them anyway. So how do I run around them or at least face them faster to do a wing clip or something.
UGH totally frustrated with this.



#12 Oct 28 2007 at 12:03 PM Rating: Decent
If yer bm, consider the 59 bracket, where you have beast w/in - and become unstoppable like your pet. Makes kiting easy when it's up.

You have several ways to slow/stop meleers: frost trap, freezing trap, wingclip, conc shot, that talent that lets your pet stun - if you go hybrid build, scatter shot - and possibly engi'd bombs (or tailored nets). Or netgun.

The main problem is that they get you hamstrung, crip pois'd, frosted or earthbound.

You need to time your, say, stun, so that - well, I'd clip first - if he has a trink, hope he burns it to kill your clip. Re-clip, now stun. Now hit your trink and strafe in a good direction. If you're a dwarf, stone form (or whatever it's called) nixes poisons - and is great for escaping rogues. You can use antivenom made w/ FA.

If rogue, circle strafe, conc shooting as clip is about to go away (make sure he's marked and stung to hurt vanish).

If war he can still intercept - try to stay as far away as you can. You can make a big circle - or you can even just run and let your pet chew on him.

If sham, try to stay out of frost shock range and circlestrafe/kite.

You can also do the following general tactics:

hang back - let the wars and other meleers go forward - come in a few seconds later when most enemy have already made their choices of target - hope you don't get targeted and pick things off from range.

Get increased range talent so you can stay even farther away.

Move around. Don't just plant and autoshoot. A stealthed rogue is slow, if you're moving, you make it generally harder for him to nail u - he may get frustrated and pick another target.

Mark rogues from great range. Druids too.

Mostly learn to kite, learn to escape meleers and kite. GL



#13 Oct 28 2007 at 12:28 PM Rating: Decent
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1,519 posts
To help against rogues, have your BG trinket (insignia of alliance or horde equiv) ready. try to trinket out of stun, lay a trap and walk away (run if the rogue wasn't smart and didn't put crippling poison on you. Open with a conc shot to keep him slow for a few seconds, intimidate to stop him again. When he gets into your deadzone again, FD (since that will kill all his combo points against you). Scatter shot is also really great for PvP, but if you're focusing on BM, it might be something you have to sacrifice.

And if all else fails, wait for 2.3
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