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#1 Oct 20 2007 at 11:06 AM Rating: Decent
What is the best Mage STAT? Int,Spellcrit or Spell damage

I'm interested in PVE Long Raid Boss fights, not trash mobs. (Just started Kara)
I'v allways thought Spellcrit is king but I've never really done the math.

Out of 1000 casts with 20 spell dmg do i get 20000 extra dmg?
Out of 1000 casts with 20 spell crit do i crit 10 times and how much dmg is that?

With 20 int how much extra mana and crits do i get? and how much dmg does that
translate to?

At what point do I take one over the other?
How does Agro fit in? I don't want to have to stop nuking because, I Crit 5 times in a row.

Im also interested Spell Hit and Penetration.

In case SPEC plays a role Here are my Stats:
Fire 10/48/3
http://www.wowarmory.com/character-sheet.xml?r=Baelgun&n=Zentar


I'm sure this has been answered somewhere before, If so point me in the right direction. Thx
#2 Oct 20 2007 at 11:26 AM Rating: Decent
Was just looking at the talents, Having Ignite and Master of Elements maxed out Makes Spellcrit even more appealing. Make sure you take that into concideration before you reply thanks again.
#3 Oct 20 2007 at 2:48 PM Rating: Good
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zentarx wrote:
What is the best Mage STAT? Int,Spellcrit or Spell damage


A balance of everything. No one stat is better than any other...except Spell HIT. You should have as much as you can(up to 160ish) for raid bosses.
#4 Oct 20 2007 at 3:14 PM Rating: Good
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1,245 posts
As fire raiding spec, Spell Crit > the other two, but Intellect and Spell Damage you may want to balance every now and then based upon your mana concerns and your damage concerns. Spell Crits as fire increase your damage and, due to Master of Elements, give you mana returns, which then allows you to cast more spells for more damage.

Fire mages have the luxury of being able to think of crits as a regular part of their DPS rather than a bonus surprise as some other classes do.
And when you're looking at your rate of gaining aggro when just casting away, look at it as if you're averaging a crit in there every 3 casts, and if you don't crit within 3 casts, this is more room for you to cast again.

Crits get extra aggro, but the only reason for the extra aggro is the extra damage.

2 Crit Fireballs doing 3000 damage will net the same amount of aggro as 3 Non-Crit Fireballs doing 1000 damage.

Around 33-35% Fire Crit Chance, you should try going for Spell Damage and Intellect over Spell Crit.

And Spell Hit you should always take when you can. With Elemental Precision (which you have in the Frost tree), you will want to aim for 164 Spell Hit. Once you get to that, don't get anymore Spell Hit.



20 spell damage does not compare at all to 20 spell crit. And bonus spell damage is applied by innate coefficients depending on the spell. You will not be getting 20000 extra damage out of 1000 casts unless they were all from... do mages even have a spell with 100% coefficient?


Crits do 1.5x the normal damage of the spell.
Penetration is more a PvP stat, I hear, but I've no opinion on that myself.


#5 Oct 20 2007 at 10:05 PM Rating: Decent
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917 posts
Spell Damage and Spell Hit are most important for raids. Spell Hit translates into more damagae than Spell Crit. See the following:

http://forums.wow-europe.com/thread.html?topicId=289879530&sid=1

#6 Oct 21 2007 at 1:27 AM Rating: Decent
lol 3 posts and 3 different answers,


I'm gonna have to go with Amaiya the Tulip on this one, She has the math to back it up.

thanks for the replys, I'm off to buy new gems !

#7 Oct 22 2007 at 7:50 AM Rating: Decent
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1,262 posts
I didn't see 3 different answers... All said that spell hit was *very* important, followed by spell damage and crit.
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