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The Best Healer? to PriestsFollow

#1 Oct 20 2007 at 10:36 AM Rating: Decent
35 posts
Hello! I'm trying to go down the path of a healer, and I'm confused as to who to play. Depending on where I read, I hear different things about who is best. I know each has their own strengths, but I'm just looking for the class you would most want as your main healer in an instance, or raid.

From what I gather, these are the things that people look at the most:
*Single-Target Healing
*Mass Healing
*Survivability

I don't care much about the survivability as I plan to be in an instance almost my entire leveling, and not as the tank! So, if anyone could help me, I want whatever fits the best as the "healer" class. I'm posting this in the Paladin forum too, because I'm guessing there are people that look at that one that don't here, and those are my two top choices so far.
#2 Oct 20 2007 at 11:12 AM Rating: Decent
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If I am running a 5-man, be it a normal instance or heroic I prefer to take a priest over any of the other healing classes. They are the best all around healers with good single target and group heals, plus can rez whenever. Druids are great with their HoTs but having only an in-combat rez with a huge cooldown hurts them. Not much experience with shaman healers yet, so can't comment on them.

In a raid, priests are still great healers but you don't get any added benefit by bringing more than one. This is where paladins excel with efficient single target heals and great raid stacking with blessings. A well balances raid will have at least one of each type of healer, but I think most raid leaders would prefer to fill the rest of the healer spots with paladins.

That said, if you are a great healer the class you are won't matter. If you make a priest, no one is going to take a paladin over you if they suck at raid healing, no matter the blessings they bring.

Play the class that interests you most. An advance to making a priest is being able to go shadow and dps/bring utility to a raid if you get tired of healing.
#3 Oct 20 2007 at 12:20 PM Rating: Decent
35 posts
Thank you, that's a very helpful response. I want to be able to keep my entire party alive, at all times, as best as possible. I get the impression that preist will still be very useful in a raid, just not as much as paladins. That's ok with me since I hear that many of the major end-game instances in TBC are 5-man, or up to 25-man instead of the 40-mans of pre-TBC.

I think I'm going to go with priest now, and I thank you for the advice.
#4 Oct 20 2007 at 2:43 PM Rating: Decent
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198 posts
Something thats also been left out is the survivability difference between priests and Pallys, with the pally having the clear advantage with plate amour.
#5 Oct 20 2007 at 3:01 PM Rating: Good
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1,245 posts
RedXV wrote:
I want to be able to keep my entire party alive,


Priests have the best multi-target healing capacity. Paladins are terrible at more than 1 target to heal, in comparison to the other healers. Paladins however have the best single-target healing.

As far as Resto Shaman go, the only advantage over Priest I see is utility.
#6 Oct 21 2007 at 8:41 AM Rating: Decent
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2,029 posts
Chain heal is amazingly useful, if there's a few but not everyone taking hits in a 5-man or if there's people across different groups in raids. Beyond that, however, their main advantages are Windfury and Wrath of Air.

Priest are by far the most versatile healers. Great at AoE healing, they have a heal over time to help take the edge of a bad crit or something while the "real" heal hits, good single-target heals, shields, and the awesomeness that is PoM.

That said, any healer can heal pretty much anything if they're good at their class.
#7 Oct 21 2007 at 10:24 AM Rating: Decent
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1,073 posts
I would argue that the balancing act has got it almost right: in raids, there aren't "best" healers anymore... just different healers.

--Druids have a large number of HoTs that are crucial in fights like Gruul, which have silences, and other fights were healers can be incapacitated; Swiftmend allows them to combat damage spikes at instant speed. They also add a party aura to healing received and an additional battle rez. Survivability is only decent, with no anti-aggro abilities and relatively low armor. Tranquility is a splendid panic button that can be made threat-free through talents and uninterruptable with Barkskin. Their area healing, other than Tranquility, takes the form of just HoTing everyone.

--Shaman have an absolutely terrific raid spell: Chain Heal. It's an AoE healing spell that is independent of parties, seeking out any damaged players in the vicinity. It's a great spell. Single target heals are nothing special, but the utility of their totems is undeniable, with Mana Tide Totem particularly noteworthy. Everyone likes party buffs. Shaman have relatively good survivability with a bit of anti-aggro from talents and a good chunk of armor.

--Paladins have the highest survivability, with the most armor, the infamous bubble, and a passive threat reduction from healing spells. Indeed, there are actually fights in which paladins deliberately build healing aggro for tactical reasons in the confidence that they can take the hit. Paladins have the game's most efficient single-target heals and are notorious for not going out of mana. Paladins have no area heal capability. However, adding a second paladin to a raid adds an entire additional round of paladin buffs to the raid. Triple paladins are frequently desired to give paladins all the buffs a raid wants.

--Priests have medium survivability; they have armor on par with a druid's but possess Fade, a temporary aggro drop, and Psychic Scream for emergencies. Priests have the most versatile array of healing spells, with quick and slow single-target heals, a HoT, a damage shield, and several forms of area healing. They have the unfortunate attribute of requiring talents from two different trees to fill out their healing abilities, while other classes get all of theirs in one; the consequence of that is that priests must give up one of the two talents they'd really like (Divine Spirit or Circle of Healing). This is the only "stacking utility" priests get, but Circle of Healing is merely nice, not overly deserving of a raid spot. Patch 2.3 MIGHT change this by making a deep Discipline build desirable, but we'll wait and see.
#8 Oct 21 2007 at 11:38 AM Rating: Decent
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842 posts
i'd like to add a couple things here about pally healers, from a warrior's perspective. i prefer them over every other healer in a 5man simply because of blessing of salvation, blessing of might and mana efficiency. i don't think the other healer classes have a buff that reduces threat generated by 30%... the boost to dps is made tremendous when stacked with the prot warrior's threat generation. also, purely for demonstration purposes, i had a holy pally spamming flash of light on me just to see how many times he could do it before OOM... i lost count at around 50 or so, and each was healing for 1200-1500.

however, even though pallies can wear plate, i see a lot of endgame holy pallies wearing holy priest gear for the healing bonus. let's face it, healing plate is just not as good as healing cloth. though pallies can still wear a shield, this means that their mitigation is not as high as it would be if they were wearing a full set of plate.
#9 Oct 21 2007 at 5:01 PM Rating: Decent
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2,717 posts
PW:Shield is IMO what sets priests apart as healers. It allows the priest to give a huge buffer if a giant amount of damage is expected to befall the main tank, and allows CC a little slack in case it breaks early.
#10 Oct 21 2007 at 6:06 PM Rating: Good
As a holy priest, I've never had a problem filling a spot healing. I often get invites to heal for other guilds.

Priests bring another talent that is useful for certain dungeons, which is Shackle Undead. All priests will also have fear ward as of the next patch (although it is changing some).
#11 Oct 21 2007 at 9:01 PM Rating: Decent
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1,073 posts
Skribs, there was a time when I harbored similar thoughts. It's not the case, though. Even heroic bosses hit for over 3k easily; a talented and high-powered shield only protects for about 1800, not even a single hit. Plus, it has terrible efficiency in terms of HP/mana. Shield has its uses, but it's nigh-useless for main tanks.
#12 Oct 21 2007 at 9:56 PM Rating: Decent
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2,717 posts
Even so, that lowers what it would take. PW:Shield is about the only heal spell I know of that does anything to prevent from being 1-shotted.
#13 Oct 22 2007 at 6:39 AM Rating: Good
PW:Shield on a tank is that "oh **** I'm gonna lose him" spell. Once in a while it will give you that second you need to renew, flash heal, Prayer of mending, flash heal, greater heal, save him.

It's also ok for a quick toss along with renew to your clothies.

#14 Oct 22 2007 at 8:56 AM Rating: Decent
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144 posts
Quote:
i don't think the other healer classes have a buff that reduces threat generated by 30%...


True, but barely. A Shaman's Tranquil Air totem (-24% threat, iirc) will do the trick for DPS in the event you have no pally.
#15 Oct 22 2007 at 9:40 AM Rating: Decent
Tranquil Air Totem <<<< BoSalv

it does nothing for melee dps, does not reduce as much threat, and you have to be close enough to it to make use of it.

So it's true, but mostly.
#16 Oct 22 2007 at 1:56 PM Rating: Good
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4,074 posts
Purely anecdotal from my personal perspective. I have no raiding experience, just working my way through instances.

I am pretty loyal to the druid class, but when I drew the role of healer for a static group, I created a priest instead. My reasons: I liked the versatility for healing, I wanted a better res option, I was just so sick of the nelf starting quests, and I'm greedy and I'd be the only one in the party wearing/rolling on cloth.

I love my priest and I love the number of different tools at my disposal for healing. The only time I ever worry about my choice is as we level up and the mobs hit harder, I occasionally wish I'd chosen a healing class that was less squishy.

As for advice, I'd go with the standard: just pick whichever one appeals to you the most. All healing classes are viable. What really matters is that you play well.

Edited, Oct 22nd 2007 5:57pm by teacake
#17 Oct 22 2007 at 4:59 PM Rating: Decent
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3,451 posts
Just want to also point out that Shamans have a godly 41 point talent in their healing tree called Earth Shield. It scales with healing nicely and will protect your tank with a shield that every few seconds upon being hit, will proc and heal him for hundreds and give him extra threat, not you. Sometimes I find myself just standing there doing nothing because of this though...

For PvP this is so awesome as well, it has an added affect of 30% chance to not interupt your heals when you're hit, raising you up to 100%. Very fun for running flag in WSG.
#18 Oct 22 2007 at 6:58 PM Rating: Decent
35 posts
Ah, very many good responses. Thanks very much, I've been looking for this very type of discussion. I went ahead and rolled a priest after I read the Khalane's response and did some more reading (With the intention of switching again if something really caught me) and I'm loving it. I just dinged level 20 and going strong.
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