Forum Settings
       
Reply To Thread

Why do we need raid food?Follow

#52 Oct 23 2007 at 3:19 PM Rating: Decent
**
309 posts
unless of course you're FG spec and want him to survive...
#53 Oct 23 2007 at 4:29 PM Rating: Decent
***
2,754 posts
seeing as most boss and trash mob is aoe PHSYICAL. the increased resistance won't make any difference. especially if you manage to convince the healers that your pet is also worthwhile to heal.
#54 Oct 23 2007 at 11:43 PM Rating: Decent
**
514 posts
Jenovaomega wrote:
seeing as most boss and trash mob is aoe PHSYICAL. the increased resistance won't make any difference. especially if you manage to convince BRIBE the healers that your pet is also worthwhile to heal.


Fixed. The only way you'll get healers to toss one to your pet, is offer very large sums of money.
#55 Oct 23 2007 at 11:49 PM Rating: Decent
**
309 posts
I'm forced to repeat myself: you're one funny little gnome.
#56 Oct 24 2007 at 4:09 AM Rating: Decent
***
2,754 posts
i'll also link you a page with a run down on how good each trinket is for warlock dps and how much raw +damage it'd take to match it's dps/damage increase and you'll find that the voidstar talisman is pretty far down the list. as i said. all the trinkets i listed are better than it in practically every scenario.
#57 Oct 24 2007 at 7:12 AM Rating: Decent
***
1,729 posts
I havn't read all the posts, so not sure if this has been brought up or not. If you have to hold back that's fine, but the food raises your DPM, making you able to last longer, Life Tap less spend less time using Drain Life and more on our SBs, if you healer's are healing you after life Taps instead, it saves thier mana so they can heal those that really need it. So, it's not a question of how much damage we cause, it's a matter of mana conservation.
#58 Oct 24 2007 at 9:05 AM Rating: Decent
***
2,754 posts
http://wiki.shadowpriest.com/index.php?title=SimulationCraft/Trinkets/Warlock#Trinkets.2B_Rankings_for_SimulationCraft.2FProfiles.2Fwarlock_0_21_40

there's the website. sadly it doesn't have a comparison for ##/41/## specs, but if you look at each list. go to the +48 region and chuck in the voidstat talisman there and then look at how many trinkets are above it for when it comes to an increase in damage done. though each trinket's usefullness varies from spec to spec, a pure lump sump trinket like the voidstar talisman will always be at the +48 mark regardless. the increased resistance for your pet isn't really a big factor for equiping it in pve due to a mix of master demo, raid buffs and avoidance + cross healing from shamans and the T5 2set bonus

Edited, Oct 24th 2007 1:37pm by Jenovaomega
#59 Oct 24 2007 at 10:23 AM Rating: Decent
**
309 posts
I guess that's why people who are actually raiding with Fel Guards say it's awesome for his survivability and a great trinket.
You haven't done it so don't come saying you know it.
I'd like to change my previous statement...you're not funny, just silly.

Your little list does not take into account the lost casttime of summoning a new guard when he dies, nor the loss of dps from no longer having raid buffs on him.

#60 Oct 24 2007 at 11:02 AM Rating: Decent
***
2,754 posts
they say it's good because they see a bonus to pet resistance on it. they have no actual facts to back it up. it's the same with most trinkets. wave at someone the choice between nethariums tear and eye of mag and all will go for eye of mag, even though nethariums tear is better. same with scyer's bloodgem and icon of silver crescent, everyone will choose IoSC, but unless they're at the hit cap before the scryer's trinket, the bloodgem will be better.
The comparisons I'm doing ARE based on facts. ARE based on figures. the 'increased survivablity' of the felguard only applies to a few scenarios, and even in those scenarios, if you know how to control your pet properly, your pet will take minimal damage. in the end the MAIN cause of damage is due to phsyical aoe attacks. your total dps/damage WILL increase if you use a different trinket. FACT

p.s.
my 'silly little list' doesn't have to take that into account as your pet shouldn't be taking aoe damage. or at least not any of the magical type. it's likely to take phsyical damage which could kill it, but in that situation the increased resistances won't make any difference. the few aoe magic abilities around are meant to be dodged where and when possible by both melee dps and our pets. so if you're not pulling your pet back during those times then it's your own fault if it dies. also if you think the difference in dps due to your pet staying in a few more seconds will make up for the loss in your own dps by using such a poor trinket then you seriously over-estimate the amount of damage that the pet does.

p.s.s.
just because i don't raid as demo doesn't mean i don't know anything about it. heck i don't play rogues but i bet you i know how to dps as one better than most and do you want to know why? it's because I research all this crap, i find maths fun and I enjoy looking through all the figures and examples given by others. knowledge is power, though in wow i think 'knowledge is dps' is a better choice of words

Edited, Oct 24th 2007 3:10pm by Jenovaomega
#61 Oct 24 2007 at 12:24 PM Rating: Decent
**
309 posts
Jenovaomega wrote:
they say it's good because they see a bonus to pet resistance on it. they have no actual facts to back it up.

Except for playing with and without it, thus seeing the difference first hand.

Jenovaomega wrote:

your total dps/damage WILL increase if you use a different trinket. FACT

Again, not if you'll be spending your time summoning.

Jenovaomega wrote:

p.s.
my 'silly little list' doesn't have to take that into account as your pet shouldn't be taking aoe damage. or at least not any of the magical type.

No, he shouldn't take any magical dmg unless you're fighting, lets say, Karathress, Lady Vashj (with bad luck also on Morogrim), any (read every) boss in TK...and we're not even in MH or BT yet... perhaps I should give you an example you can relate to: try the prince in kara with and without it.

Jenovaomega wrote:

just because i don't raid as demo doesn't mean i don't know anything about it.


No, I didn't claim you don't know anything about it.
But I do think that you're pretty darn far from being the expert you think you are at something you've never actually done yourself.
Knowing where the accelerator, break pedal and steering wheel are doesn't mean you can drive a car.

But since you've proclaimed yourself as being so interested in facts, here's one for you: You are absolutely full of yourself and refuse to hear anything but your own preaching.
And this is where I'm through with this pointless discussion.
#62 Oct 24 2007 at 1:21 PM Rating: Decent
***
2,754 posts
pompa. as i said. the magical aoe from the bosses that do it should be avoided by your pet. seeing as everyone is meant to attempt to get away before the cooldown for those boss abilities is up, so you should be telling your pet to retreat. I never said that bosses don't deal magical aoe. just that most don't deal magical aoe that your pet should be hit by. also WHY do you keep on bringing up this re-summoning? if you control your pet properly it won't take that much damage, and so won't need resummoning. heck worst case scenario you should have a feldom+resummon macro for pulling your pet away fast and saving its buffs, not for after you've let it die.
I've played around with the felguard in kara, yes it's not an 'end-game' instance but I had no issue getting it to avoid the damage from charged people on the large trash mecha's, pulling it away from prince for the explosion/infernals AND setting new /stay positions where and when needed due to infernals. i had no issue minimalising the magical damage taken by my pet, generally it was phsyical aoe's that hit it.
trust me. learn to control your pet properly and you'll benefit more from a trinket that improves your long term damage rather than increasing your pets survivablility, heck it sounds almost like you'd rather take heavy stam gear just so your pet has a bit more health... o.0
#63 Oct 24 2007 at 11:30 PM Rating: Decent
**
514 posts
Quote:
any (read every) boss in TK...and we're not even in MH or BT yet...

It shows.

Al'ar-what dmg? Flame Buffet? Its the only damage I have ever taken from Al, other than flame patches, and you can easily blame your tanks for that!
Loot Reaver-Pull him out for poundings, intercept back in. No damage.
Sol-again, what damage? hes not taking the debuffs and he's not tanking.
Kael-only if your an idiot will you have the felguard out for this fight.

Quote:
try the prince in kara with and without it.


Again, what damage? I'm assuming your refering to the Shadow Nova? Pull him out, there is no point in having healers swap targets when he could just as easily take 0 damage.


Simple fact is, if you want to raid as a DM lock, you have to play a caster and a melee class at the same time. Unfortunately, dividing your attention between the two is often far worse than focusing on the former.
#64 Oct 24 2007 at 11:36 PM Rating: Decent
Quote:
You are absolutely full of yourself and refuse to hear anything but your own preaching.


Haterade!
#65 Oct 25 2007 at 12:16 AM Rating: Decent
***
1,571 posts
PriestOfSouls wrote:

Simple fact is, if you want to raid as a DM lock, you have to play a caster and a melee class at the same time. Unfortunately, dividing your attention between the two is often far worse than focusing on the former.


If you want to do anything half decent as DM lock you have to do double work.
It nothing else it sure is challenging.

Thats why I say that those that declare DM is ezy mode have no single clue.



#66 Oct 25 2007 at 2:35 AM Rating: Decent
**
309 posts
Jenovaomega wrote:

trust me. learn to control your pet properly and you'll benefit more from a trinket that improves your long term damage rather than increasing your pets survivablility, heck it sounds almost like you'd rather take heavy stam gear just so your pet has a bit more health... o.0


And there it is..."L2P NUB!" go ahead and fling some more...(yeh, stam R teh sex1!)
Of course I trust you, how could I not when you mock me?

PriestOfSouls wrote:

Sol-again, what damage? hes not taking the debuffs and he's not tanking.

Well then I'm misinformed because I though he could get the debuff and the arcane missiles (ofc, healers use macro to heal whoever is getting them so in that case he would get healing).

PriestOfSouls wrote:

Simple fact is, if you want to raid as a DM lock, you have to play a caster and a melee class at the same time. Unfortunately, dividing your attention between the two is often far worse than focusing on the former.


My point sort of was that the trinket will allow you to focus more on the former because in fights where you've previously had to pull him out and send him in again you can now just let him be.
Of course, one could counter that argument with something like "if you can't handle him you should play a different build". But otoh, I do believe the saying is that to err is human.

Loki the Sly wrote:

Haterade!

ooooook...

Well I guess the consensus is that I'm talking out of my rear so I'll just go stand in my corner :P
#67 Oct 25 2007 at 3:56 AM Rating: Decent
***
2,754 posts
pompa, i'm not calling you a nub. just that what you're saying is nub, you could be fine as other specs also on solarion the pet can get the arcane missiles but not the debuff from solarian (or at least i've yet to see a pet get the debuff). the arcane missiles isn't an issue though, for starters you don't need arcane res for this fight and healers have a macro. heck i've seen healers keep a frost mage's elemental alive and those things have at best 4k hp. the felguard will have around 6k before buffs and around 8-9k hp when buffed (the water elemental though won't be buffed unless it's brought out during buff times and then dismissed... but i've yet to see a mage that smart).
another tactic for solarion is that you have 2 people (usually tanks in arcane res) stand away from the raid. then once someone gets the missiles they move to those tanks, the missiles then jumps to one of them two (if you didn't know the missiles move to the next closest target) and the previous guy runs back and dps's/heals. the end result being that there's only 2 people taking the minimal amount of damage, so the felguard won't take any then. (though thinking about this. could be worthwhile having 2 afliction locks put a felhound away and have the missiles brought to them, high res, alright hp. decent mana regen for darkpacted...)
yes if you use the trinket you can 'in theory' leave your pet in more often. but in the end it's still taking extra damage that'll require healing at some point. it'd be better to play on the safe side.
#68 Oct 25 2007 at 4:58 AM Rating: Decent
*
95 posts
Personally I think this trinket was put in to help tank Leo. I plan on picking this up just for that reason and that reason alone.

Although some would argue using a trinket with a large ammount of sta or Fr would be more useful.

Im sitting at the Fr cap atm with over 15k buffed. So I figured this would be pretty useful. 130 Fr on top of his 200(or is it 250, meh been awhile since I was really speced demo other than for tanking Leo). Regardless 200+130=330 Fr for Mr. Felpuppy. With Totem/Aura, he should be sitting above cap. Which should mean less healing needed on him. Plus it adds spell dmg to help me chuck out Searing Pains to tank.

Whats everyones thoughts on this?
#69 Oct 25 2007 at 5:11 AM Rating: Decent
***
2,754 posts
just out of curiousity... explain to me how it helps tank leo? for starters your pet should be on stay in a corner so it never gets hit by any aoe and secondly the damage caused to it through soul-link can't be negated or decreased by resistances, armour or talents. the 15% damage reduction talent only affects damage the pet recieves, not the damage it aborbs through soul-link. also resistances don't affect it as the absorbed damage is neither magical or phsyical. it is simply damage inflicted, just like with lifetap

IMO the trinket is there for pvp, as that is where we benfit most from it due to the increased chance our pets will resist banishes and magical aoe's
#70 Oct 25 2007 at 8:53 AM Rating: Decent
I'm just going to coddle Jenova's balls on this one and agree that it's really primarily a PvP trinket. Pet resistances just aren't a big factor in most PvE content.
#71 Oct 25 2007 at 1:33 PM Rating: Decent
***
2,754 posts
I enjoy being cupped ;)
#72 Oct 26 2007 at 7:21 AM Rating: Good
Not to burst anyone's bubble or anything, but it is a decent trinket for a fair number of bosses. In terms of VR it's pretty trivial to use the 2-piece T5 to heal through poundings, especially if you drop the damage intake a bit, so you'll gain more damage than you'd lose by having him run in and out. (Having melee run in and out on VR is also a bit questionable due to Arcane Orb nailing your melee group, which is unfun).

Vashj and Karathress both have significant semi-targeted AE and single target abilities that you (and your pet) won't be able to dodge, so reducing the damage there is decent. The same goes for Anetheron, Azgalor (god, especially Azgalor), Archimonde, Supremus, Gorefiend, Shahraz, Illidari Council and perhaps Illidan, although I'll have a better idea on the last one when I get there. *shrug* It's far from the be-all and end-all trinket, but suggesting that you can avoid all of these abilities is false and pretty obvious once you've actually been there.

Quote:
seeing as most boss and trash mob is aoe PHSYICAL.


Since when? This isn't true once you're past Gruul.
#73 Oct 26 2007 at 8:22 AM Rating: Decent
***
2,754 posts
rpzip. please read everything i said. the aoe's that you usually get hit by are melee(if you do solarian right, only 2 people take missiles and only 1 takes explosion, so rest of damage is when it occasionally melees, leo's whirlwind, though the pet should be pulled out for that, for morgrim if you do the right tactics the only damage your pet takes is from summoning the murlocs (phsyical) and from murlocs themselves etc... the magic ones from most bosses are generally meant to be avoided by both the pet and melee UNLESS you have enough cross healers, which if you do, 90% of the time are shamans, so in which case your pet will end up being healed anyways due to chain heal (and take less damage anyways due to having about 70 resistance fully buffed anyways).
in the end you really wouldn't be worrying about the magical damage your pet takes. either you have the cross healing to not worry OR like the rest of the melee, you have to pull your pet out at certain times. the SLIGHT increase in dps due to keeping your pet in won't make up for the increase in damage you gain from using a better trinket, especially seeing as having a highier resistance doesn't provide a certainty that you'll resist the ability. heck we done leo last week. first pull the lock tank took 8 full hit damages in a row with over the resistance cap (365-375, whatever it is)
#74 Oct 26 2007 at 8:33 AM Rating: Decent
**
821 posts
ah speaking of leo^^ i am supposed to tank the demon on sunday, there is a FR cap`? i am at 411 FR fully buffed. is that too much?

back to the topic raid food, or was it the voidstar talisman?
the voidstar talisman is quit useful from what i have heard and i aim to get
it as well, but first i need my secont piece´o´t5-gear
#75 Oct 26 2007 at 9:02 AM Rating: Decent
***
2,754 posts
it's best for pvp. use it in pve if you really want. can't be ***** to argue this anymore. got enough on my mind as it is. and yeah, there's a FR cap. it's either 365 ot 375. so if you have master demo +shaman/pally then you only need 195 FR before buffs and flask. after that you need to get as much +hit and stamina as possible for tanking. resists are your biggest enemy. you could have 0 +damage but capped hit and you'll generate so much threat with searing pain you wouldn't know what to do with it

Edited, Oct 26th 2007 1:04pm by Jenovaomega
#76 Oct 26 2007 at 9:11 AM Rating: Good
Quote:
rpzip. please read everything i said. the aoe's that you usually get hit by are melee(if you do solarian right, only 2 people take missiles and only 1 takes explosion, so rest of damage is when it occasionally melees, leo's whirlwind, though the pet should be pulled out for that, for morgrim if you do the right tactics the only damage your pet takes is from summoning the murlocs (phsyical) and from murlocs themselves etc... the magic ones from most bosses are generally meant to be avoided by both the pet and melee UNLESS you have enough cross healers, which if you do, 90% of the time are shamans, so in which case your pet will end up being healed anyways due to chain heal (and take less damage anyways due to having about 70 resistance fully buffed anyways).


That was a hell of a run-on sentence.

And all I'm saying is that you're wrong. I should know, I'm the person actually getting _hit_ by the AOEs. The physical AE damage in this game more or less ends with Gruul. Leo is supposed to be avoided, armor doesn't reduce the Earthquake in Morogrim anyway, and that's _it_.

Every other AE ability (or random-target ability) is magic. Surviving said Magic is helpful, and while it's definitely better for some bosses than others that means that there _are_ times you want to use the trinket, and there _are_ times you don't.

Have you even attempted either Vashj or Kael? You downed Leo for the first time... yesterday. For that matter, 3/5 Hyjal bosses have extremely heavy random-target AE abilities (or, at least, non-timered ones that are not trivial to avoid) as do a fair number in BT.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 54 All times are in CST
Anonymous Guests (54)