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Combat Expertise and PoJ?Follow

#1 Oct 19 2007 at 9:17 PM Rating: Decent
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Weapon Expertise (Protection) renamed Combat Expertise, now increases expertise by 1/2/3/4/5 and total Stamina by 2/4/6/8/10%.


I copied my Tankadin over to the PTR today. Combat Expertise is sweet. It is a must have. Although Im beginning to feel that the new PoJ is gonna be useless to tanks. It takes 3 points from the the already bloated Prot tree, and adds a mediocre increase to spell avoidance.

I was thinking about dropping Anticipation, but thats 20 defense skill I'd be loosing. That's what? 44 defense rating that I would have to add to my gear.

What about Reckoning? Until I'm passively uncrusable, that isn't going to happen. It might be hit or miss. When it kicks, it adds a nice buff to your threat. It leaves room for mistakes, it does what its supposed to do.

Guardians Favor? That's saved the lives of more mages than I could ever count. 3 minute cooldown is every other fight. Although this is the only place I would drop, but for 3% spell avoidance? I don't think so.

I already choose to leave out Improved Judgements. With my current build, the increase in threat has little effect when I will OOM after 4 judgements. I usually tank trash with SoW for longevity. Judging that every 8 seconds is a waste.

#2 Oct 19 2007 at 10:11 PM Rating: Decent
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159 posts
most people are giving up rec b/c as mitigation goes up it rarely procs
#3 Oct 20 2007 at 7:50 AM Rating: Decent
Anticipation should never be dropped, the itemization that you would need to cover that defense loss will severely hurt your avoidance.

You keep the judgements for boss fights where mana isn't as much of an issue, and repeatedly judging wisdom would obviously be insane, however repeatedly judging SoV or SoR on boss fights can really increase your threat.


Reckoning is my choice to drop, it does not scale well with armor. As total avoidance (dodge/miss/parry) increase, this talent's effectiveness decreases. In terms of threat it is really more of a luxury than anything, and necessities (like 10% increase in Stamina and 1.25% chance not to get parried) are better than luxuries.

I will probably grab PoJ, for a couple reasons, you probably wont notice it kicking in, because it will just show up as another resist or a miss or whatever, however it providing an occasional full avoidance of a spell I think is worth it over say Guardian's Favor. If you need to cast it on that many mages (one every 3 minutes), you need to talk to them or reevaluate your tanking strategy.
#4 Oct 20 2007 at 8:41 AM Rating: Decent
Quote:
If you need to cast it on that many mages (one every 3 minutes), you need to talk to them or reevaluate your tanking strategy.


I think your thinking about it in terms of 'me loosing hate'. I am speaking about other instances.

Like in BF, the felguards can charge/kill casters.

Casting BoP on my fury warrior before Incite Riot, effectively crippling his DPS on me for half the effect.

In fights like Headless Horseman, I can can get cheap threat with a down ranked consecrate and let the mage go AoE happy before it wears. It removes the first wave insanely quick.

What about the Orge in SH, he drops agg and goes for anyone. With Guardians Favor, I can do 2 BoPs. The first is to save healer mana, and the second my just be to keep my healer alive.

And not to mention my favorite use, Punishing melee DPS that cant watch there agg. I do a lot of PuGs. When I dont PuG, I still have to pick up a 5th.


I can see PoJ as a Raid requirement, but for everyone else playing the rest of the game, Guardians Favor is life saver.

Edited, Oct 20th 2007 12:43pm by ramera
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