Loki the Sly wrote:
1) You have enough pallies to cover every blessing, in which case ret is rendered useless, but this means you're running 4 other pallies (one probably being Prot).
Any more than two blessings is more or less superfluous. DPS classes will want Salvation and a DPS blessing (usually Wisdom or Might), healers get Salvation and Wisdom, tanks get some combination of Might/Light/Kings depending.
I'd have to say that any more than two Pallies in a raid serves to make the Retribution Paladin's "natural" support (I.E. blessings) unnecessary, but maybe you and some others are more forgiving than I am.
Quote:
2) You've got 3 2 or less pallies.
In the former situation this allows the ret pally to keep up crusader, light and wisdom. It's slightly more significant than at first glance.
In the latter situation you'll get much the same thing, although the retadin will also provide an additional blessing.
In this I would have to agree with you and, for once, disagree with everyone else and take the side of Retribution.
A six-second cooldown on Crusader Strike allows the Paladin to miss once and still not lose his refresh on judgements, which is huge.
Huge. Bigger than any increase in damage this buff could
ever bring.
A 2% damage increase + 3% crit + a blessing + judgement maintainance + higher damage output thanks to the new threat reduction is not a bad spread for a raiding class. Could you do better? Sure, but there are plenty of other DD classes that make raid without much more or even less utility than that. I would not expect, want, or take any more than one Retribution Paladin per 25-man, two tops, but come on, people... that's an improvement from before. That's enough.