The Honorable CapJack wrote:
Why would you use a sheep-like ability on a raid boss? That's for trash utility, and an interrupt effect is always nice.
You want some ground-breaking OMFG thing that isn't going to happen. They tried the more raid dps thing, that didn't work. Multiple seals/judgements I don't see happening, it's breaking a fundamental Paladin rule. All the tooltips would have to be adjusted "...only one judgement per Paladin can effect the target, unless you are Ret then you can put on so many" or something along those lines and Bliz is too lazy to change something like that. It's like allowing Rogues to do more than 1 poison on their weapon.
There's nothing else that can be done that isn't gimmicky or over-powered or ridiculous that will help out. My changes help out in PvP and PvE, and are relatively simple enough to be possible.
Raid viability isnt about trash and 5 mans, capjack. Hell its hardly even about kara. What you described would have zero effect whatsoever on raid viabiltiy.
edit: im beginning to wonder if viability is the wrong word for this entirely. I mean, you can make a lot of sub par groups
work in this game. As of now a ret pally is viable, just not desirable. If the rest of the group picks up the slack you will down bosses. Maybe I should use desirable instead.
Edited, Oct 19th 2007 12:05pm by KTurner