www.wowhead.com/?talent=Ii0rVRdkqzZ0b Since you haven't created a link to your build or armory, I'm going to create one for you, and build off of it.
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I'm not buying potions just to PvP!
I have never bought a potion, ever. I never bg with them, only healthstones. Even then, I rarely use a hs unless I'm fighting more than two people at once: I've never needed it otherwise. I'm including it because you obviously are in need of the extra hp. I'll disregard the potions comment when you can beat a huntard with only your hs.
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I do not start battles with Death Coil unless I'm already hurt
Not always a good choice: even if you immediately d/c the hunter, and then follow with fear, he is still able to sick the pet on you. I'm assuming that you would iDoT the hunter while the pet hits you, then after you've finished with iDots, you'd HoT the pet away, so you can focus on the hunter. The problem is that by the time your HoT ends, the hunter should have already popped "OMFGBIGREDKITTY", and you're in a bad position.
Rather, it is more productive to simply iDoT the hunter while running away, thus buying you time. When the kitty comes to intercept, turn and begin casting fear on the hunter - note: this is a "mock fear". When the hunter see's you "casting" fear, he'll get scared and pop his big red kitty. As soon as you see him turn red, stop your fear cast and start draining. If you're affliction, you should be focused on drain-tanking, in which case the link (above) will outline a usable build. If you have said build, you should easily be able to continue multiple drains in a row (usually 5-6). If you're low on mana, omg - you have dark pact! Wonderful!
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Mana cannot hold up to such abuse
If I ever see an Affliction warlock with Dark Pact say this again, I'm going to write out ten pages of curse words and post it as a reply. This is the stupidest thing I've heard, other than a warlock attempting melee. Simply put, we (affl. dark pact locks) have a HUGE mana pool! HUGE! @#%^ING HUGE! In combination with life-tap and drain-life, you should
never be out of mana - unless you're iDoTing 10+ players at once.
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If your gear is horrible (low stamina), this is the time you'd either pop your vw or use a hs - either or, your choice. I would suggest the hs so you can keep the *small* dps boost from the vw's phy. attacks.
As soon as his fear-immunity ends, d/c him, follow with a fear, and go back to draining (you're relying on CoW on the pet and your iDoTs - corr, coa, siph life). If you're low on hp, which there is no reason you should be if you're focusing on +stam then +int gear
like you should be doing, use your hs. I believe in the rare potion use, simply because I dislike having to walk back to my corpse, and I like beating people who attempt to gank. Note: start looking for +spell at the end of the 49 bracket.
With the above build, and +stam +int gear (of the eagle, and instance drops) you should have
at least 1/3 hp. If your gear is lacking, or you're doing world pvp, I previously suggested a vw for a reason - because it gives you reaction time*.
*In the initial bubble (world pvp), you have more than enough time to iDoT the hunter, CoW the pet, and then HoT, followed by a fear to the hunter (and finish with some draining). You should easily get the hunter to 3/4 without taking any damage, and the drain-tanking will allow you to regain lost hp without wasting your d/c.
Once again - use d/c strategically, not a "imscaredgimmehp" button.
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I NEVER SAID I HAVE IMPROVED HOWL
I included iHoT because it's attainable in your level bracket. I've included the above on the basis of HoT, because you don't seem to like adapting yourself to anything new.
49 affl pvp build:
www.wowhead.com/?talent=Ii0rVRdkqtoZ0h ------
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I melee when I'm in that range
The
only acceptable time to melee is when you're passing a totem (while running) - doing one quick phy. attack to get rid of it to clear for people behind you.
[Edit starts here]
The hunters have a "dead range", which was already discussed. You should be inside of it as much as possible, meaning you
should not be in melee range.
When you're in melee range to a player... what the hell are you trying to do? OMG 1 damage! Scary! How about refreshing your iDoTs? How about drain-life? How about something that will KILL the hunter, instead of just waste that half a second? If you don't know why melee for a warlock is utter stupidity, then you need to reroll.
Later on, when you get iHoT (as only a stupid affl. lock would miss), getting in melee range is only acceptable to get close enough to cast. Even then, it is better to stay in the dead zone - and only getting closer to fear more than the hunter and pet (multiple players).
[end of edit]
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Don't get off calling me wrong when you've got no damn reason to do so
You're an idiot (and wrong) because: 1. You ask for help, but then don't respect the advice given by people who have played the class infinitely more than you have.
2. You run out of mana when you have dark pact, against one player.
3. You think hunters out-dps warlocks in your bracket.
4. You don't have a medallion / insignia (escape effects).
5. You melee in pvp.
Note to anyone else thinking of posting - this guy is an idiot, don't waste your time. So why am I "wasting" my time on you? Because I prefer to believe that any lock can become a good lock. So far, you've proved me otherwise; this is my last attempt at anything helpful towards you. If you still fail, go roll another class, we don't want you.
Edited, Oct 24th 2007 12:54am by OveliaLethon