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Possible macro for aura-switching?Follow

#1 Oct 18 2007 at 3:37 AM Rating: Decent
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387 posts
Greetings all,

This might be a silly question, since I know (nearly) nothing about the way macros actually work and what is (or is not) possible with them nowadays.

My question: is it possible to create a one-button macro that recognizes the type of spell that is cast by your current target (fire/frost/shadow etc) and puts up the appropriate resistance aura?

In doodlywhopwhop-language it would be something like:

if currentspellcasttype=fire then cast fire resistance aura else
if currentspellcasttype=frost then cast frost resistance aura else
....
.... else cast retribution aura

/gibberish off

/smile
#2 Oct 18 2007 at 4:04 AM Rating: Good
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1,441 posts
Simply put, no, that possibility got entirely removed with patch 2.0

Blizzard has taken several increasingly constraining steps in terms of macro and add-on interface to remove casting automation. The reasoning being that they want the players to, uh, play the game and not some form of automation.
#3 Oct 18 2007 at 4:35 AM Rating: Decent
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387 posts
To some extend I totally agree with Blizzard on that subject. After all it is a game and any type of bot or anything that comes close to a bot is unwanted (and takes away huge chunks of the fun imo).

Put in another light I disagree with them also, simply because of the fact that the number of abilities keep adding up (certainly also for us pallies, but all classes come to mind) and you can only expect from the true hardcore gamers that they can keep the button- and click-shuffle up when even more will arise.

Now since I am very limited in time available and therefore in experience available and since I think there must be (a LOT) more like me, I would like to think that SOME automation would be acceptable.

In the end I think the conclusion is that the true "botters" (read: cheaters) spoiled the "normal" use of macros and handy tools for the other players. I myself, the only macro that I ever used (and which I was extremely happy with) was my (on my combat rogue):

/cast Riposte
/cast Sinister Strike(rank X)

macro. When it was disabled (patch 2.0 was mentioned) I first cursed and then got used to it because the combat rogue has not THAT many abilities that he must use. Since playing my pally however, I find the ability-dancing to be overwhelming (healing, cleansing, sealing, aura-ing, judging, resealing, and all other things we as a hybrid can do, preferably at the same time).

In the arena I find myself more and more playing against players that are accustomed to the arena play, doing all things at once, while I cannot keep up with it. Quite frustrating.

(on a side note, I only do 2v2 arena with my real life brother (70 ice mage), who happens to be a GOD in the arena; at least 70% of the games we have played so far we have won, with me hardly being of any assistance to him /cheer; he basically solos them both using all his cooldowns twice; I would like to see him run with a hardcore pally... but I will never attain that level of pvp-experience)

Sorry for this long uninformative post. (should have done that up front, but hey! you would not have read it all /smile)
#4 Oct 18 2007 at 6:36 AM Rating: Good
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1,441 posts
Well, competing at a satisfying level with people who have more twitch then you is hard at the beginning - I'm in my mid-30ies and I have no delusions that my reaction speed per se is starting on an equal base with some young teenager.

Practice is the only answer here though. I started arena on my pallie with a lock, taking over from a server transferee. The team rating was 1440 at that time, after our first ten games we were at 1382. The following week we dropped as low as 1320ish before ending around 1356 or so. But after that, we started climbing back up step after step, and are now sitting at 1632.

Matter of fact, until you reach the gear limit (full epixed out), you're still competing a mix of gear AND skill, so some weaknesses in coordination can be compensated for with better kit, and the rest, well, practice, practice and more practice. Skirmishes are a good way to warm up to the hectical pace before starting ranked games on an evening, but they aren't really proper training grounds, for several reasons:
1) You don't feel the appropriate level of pressure. There's no consequences to losing and you have nothing to gain by winning.
2) The matchmaking system doesn't work on Skirmishes. You can play against your battlegroups' underdogs and crush them, and the next skirmish you're pitted against the Rank #1 team doing their own warm-up.

Nothing beats the real thing, so you're going to have to go out there, bite the dust, see your ratings tank for a while, and you will eventually start to learn valuable lessons, many of which don't have too much to do with speed of button-clicking but rather rapid evaluation: When to bubble, when to trink, when to cleanse, standing to heal, moving to break LoS, stun, torrent, toss a quick holy Shock, bless protection or freedom...
At first the important part won't be that you lost a game, but rather that you learn to identify at what moment you lost it, drawing the lessons from that, and trying to avoid repeating the same mistake in a similar situation.
After a while, you'll get used to it AND teamwork with your arena partners, and that's when you start climbing in ratings again. Also, if worst came to worst, you could always disband the team, buy a new charter, and start over.

Back to the subject of automation, though. Before Patch 2.0, I had my first pallie soloed to level 26. One of my guildies needed a hand with an alt in VC, and I was asked to heal.
Back in the day, I had an absolutely great pallie add-on. It would bless classes according to rules I had set, warn me of reblessing, but beyond that, it would also handle all healing at the press of a button. And I mean all of it. Selecting which spell to cast, which rank, and most importantly, who to cast it on. We made it to Van Cleef while I constantly pressed one single button without a clue in the world as to what I was actually doing.

Needless to say, when I made my current (and final) belfadin, I wasn't just utterly clueless about healing, I was also scared witless about it.

The removal of all automation gave me a lot of work to do, but I do believe that I'm a better pallie for it.
#5 Oct 18 2007 at 5:56 PM Rating: Decent
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2,183 posts
Alastaironsiren wrote:
The removal of all automation gave me a lot of work to do, but I do believe that I'm a better pallie for it.


Wanted to quote that because I believe whole heartedly in that statement. I never liked add-ons and such that made my ability to do something almost moot cause it would be done for me. Takes the fun out of the game and makes rewards less rewarding cause you put in so little effort into actually getting that reward. What fun would would be pushing one button over and over that automatically casts an appropriate spell (Holy Light, Flash of Light, Cleanse) on the most needed target? Not sure if such a thing existed, cause I never went searching for one, but that takes no skill at all.
#6 Oct 19 2007 at 12:20 AM Rating: Good
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1,441 posts
Maulgak wrote:
What fun would would be pushing one button over and over that automatically casts an appropriate spell (Holy Light, Flash of Light, Cleanse) on the most needed target? Not sure if such a thing existed, cause I never went searching for one, but that takes no skill at all.


It did exist, that's what I used in that Deadmines run. I was fortunate later on to run Wailing Caverns with my previous GL (who had a pallie main, and a damn good WoW 1.0 pallie at that) who actually taught me how to properly heal.
Oh, I still make mistakes these days. Too often will I switch to Holy Light and then wonder whether it was a good idea while I pray the heal lands before whoever I heal bites the dust. Fortunately this is mainly in BG :)
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