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#1 Oct 17 2007 at 5:46 PM Rating: Decent
ok looked on last 3 pages and didnt see it. and the search is telling me error occored so gonna post and ask a question (cross fingers hopes it aint a common question and get flamed for being dumb)

but anyways is there a macro to bubble then heal your self. like when your aoe grinding? i looked in the faq and only saw macro for the taunt wich i use and love. another question is the holy damage in our aura added to our threat as the mobs beat on us?? thanks in advance
#2 Oct 17 2007 at 6:40 PM Rating: Decent
I'm not real good with macros so I'm skipping that part of your question.

Any extra damage, unless specifically specified, adds extra threat, just by definition.
#3 Oct 17 2007 at 7:23 PM Rating: Decent
32 posts
I have a macro to cast divine favor and then heal myself for when I'm soloing. What you want seems to be the same principle so here it is(modified for you):

/cast Divine Shield
/stopcasting
/cast [target=player] Holy Light

I'm not sure exactly what /stopcasting does but it worked for my macro hehe...

For your second question, if you're talking about Retribution Aura, then yes... it does increase our threat.

Edited, Oct 17th 2007 10:31pm by Lunamite
#4 Oct 17 2007 at 9:42 PM Rating: Decent
ok was just wondering about our aura ds. if it really added threat or not if i rember right reading in faq said tank pallies use it. or maybe it was just prot for aoe i cant rember will look up later. cause so far i use it and a shield spike sometimes have probs with more than 2 mobs or i burn mana aoeing to stick them to me. mind you only lvl 21 atm in dm
#5 Oct 18 2007 at 6:56 AM Rating: Decent
You are going to have nowhere near the relative AOE threat generation that higher level Paladins have simply because you don't have either Holy Shield or BoSanc yet (though the latter isnt really used THAT much), so don't take it too hard if you cant hold aggro as well on multiple mobs. Just tell your group to focus on the one you are fighting and you should be good.
#6 Oct 18 2007 at 3:28 PM Rating: Decent
lol man thats asking alittle much of like every group i get in even on my 46 wich atm is main. i think i have better chance of winning the lotto than haveing a group assist on one mob even if i mark mobs and move the skull as the mobs die.
#7 Oct 18 2007 at 4:15 PM Rating: Decent
Yeah, I have that same problem, too. Be fighting, fighting... all of a sudden a mob runs to the DPS. Then I end up running around the area casting RD or throwing judges all over the place if RD is on CD for some reason. It happens.
If the DPS dies, they usually try to stop doing that, though. Just don't get too touchy on that subject, or they'll throw a fit :)
#8 Oct 18 2007 at 4:24 PM Rating: Decent
Feh just let them die, and when they do say "now what did i tell you?" in a very condescending tone.
#9 Oct 18 2007 at 4:59 PM Rating: Decent
***
2,183 posts
The Honorable CapJack wrote:
Feh just let them die, and when they do say "now what did i tell you?" in a very condescending tone.


/sign, and if that doesn't work, there's no hope for said person =P
#10 Oct 18 2007 at 5:19 PM Rating: Decent
i would do that if i didn't get the nice healers who try to keep them up use all mana on pets and dps and then when oom they are next onlist for over healing,or oom to heal me lol.
#11 Oct 18 2007 at 9:37 PM Rating: Decent
thats why you get them in on it
#12 Oct 18 2007 at 10:31 PM Rating: Decent
havetryed andi get told "thats mean" over some hunters pet i was like it just cost him some mana to rezz it and a piece of meat to feed it and make happy again.
#13 Oct 18 2007 at 10:49 PM Rating: Good
Citizen's Arrest!
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29,527 posts
As a healadin, I just tell people that if their pet dies, they should have been paying more attention to it.

Same with if a DPS dies because they pulled aggro.
#14 Oct 19 2007 at 7:56 AM Rating: Decent
**
638 posts
The One and Only Poldaran wrote:
As a healadin, I just tell people that if their pet dies, they should have been paying more attention to it.

Same with if a DPS dies because they pulled aggro.


I agree, but I have to qualify this one - it really depends on circumstances. If that pet is tanking something that would be whacking me next, the pet gets heals - especially felguard! If he's tanking better than the MT (which judging from some of the threads here we've all seen) he might even live longer than the MT. Same for dps - if the MT gets stunned or has his aggro wiped for something that isn't his fault (and an awful lot of boss fights seem to have that in the script nowadays), many of the dpsers I know can tank pretty well for a few seconds just by running and gunning, and if I can keep up with the healing, he might be able to keep alive until the tank is back in the game. And there are a lot of fights against mobs or bosses that have aoe damage built into them, and if the tank isn't taking up too much of my attention, it's a lot more efficient for me to toss a heal on the pet and let the owner worry about dps than to have him spend mana (for a hunter) or his own health and channel time (for a warlock), or even to let the pet die and lose all that extra dps.

But yeah, if he shouldn't have aggro to begin with, pet or human, when he's dead that's one less thing I have to worry about, and he's liable to die pretty quick.
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