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Improvement in PvE?Follow

#1 Oct 17 2007 at 5:40 AM Rating: Decent
In PVE, i keep dying. I don't know if it's my spec or crappy tanks, but almost every instance ends up with me in red equipment. I re-sheep in time, i don't pull stupidly, etc.

My equipment:

http://eu.wowarmory.com/character-sheet.xml?r=Defias+Brotherhood&n=Addramelech

(Don't mind the crappy crit chance; It shows my res sickness. Fully buffed i have around 27%).

I use food, superior wizard oils and adepts elixirs for instances, and Elixirs of Supreme Power for lv 60 raids (Guild does them ocassionally).

Here's my talent build:

http://wowhead.com/?talent=oZEgGzb0IoeRt0h

I don't want to respec to frost, but paying 5-7 g per instance is a bit much. I don't want to DPS lower, but is there a way to just.. avoid dying?
#2 Oct 17 2007 at 6:32 AM Rating: Decent
20 posts
The fact that you are dying can mean a few things:

You pull too much aggro or your tank doesn't hold enough aggro.
As a fire mage it's easy to overaggro. What is it that u do in a raid/instance? Your spell sequence i mean?

As for your talent i would suggest taking the imp. Scorch.
When a fight starts, wait for 2 or 3 sunders and then start spamming scorch. Keep a close look at the threat meter, if u have room and want to (i prefer scorch over fireball, because of the higher crit chance and the short cast time and low mana cost) You can start to nuke with fireball and then an occasional scorch to keep the fire vulnarability up. If you still are way below the tank you can even throw in an occasional fireblast (after the mob goes below 20% it gets better)

Pyroblast i never use in a raid/instance, same goes for blastwave.
Your spec seems fine (altough i would change it a little, i use 10/48/3 without blast wave and pyro) But the things i would change have nothing to do with the question asked here so i won't go into that now.

You just have to check for yourself if the problem is the tank's aggro management or yours. And if you think real hard i'm sure you already know the answer.

Hope this helped
#3 Oct 17 2007 at 8:02 AM Rating: Decent
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1,262 posts
KTM is a godsend. Ensure you use it. Also, it could be that your healing on the tank is not good, tank dies, then you should be next as you should be #2 on the threat list.

You don't mention how you die (e.g. do you pull aggro off the tank, or does you tank die first...)

More details and we can probably help ya out, but a threat meter is a *must have*.
#4 Oct 17 2007 at 8:20 AM Rating: Excellent
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2,029 posts
I would suggest Omen instead of KTM. Omen handles multiple mobs individually, whereas KTM lumps them all in together. Plus KTM is one of the biggest memory hogs there is... >.>

Be sure you're giving the tanks at least 3-4 seconds of aggro time before unloading, assuming he started with charge/bloodrage. If he started without any rage, give him a few more seconds. If you pull aggro, don't cast for a second or two after the tank taunts or you'll just pull aggro again.
Aggro might be tough for you, you've got better gear than most level 61's it looks like - 27% crit and +400dmg? Most people don't start getting those numbers for at least a few levels :P

EDIT: Another thing. Dropping Fire Blast out of your rotation completely might be a good idea. A Fireball/Blast right next to each other is a huge spike in aggro, one that many tanks won't be able to handle, whereas just Fireballs is much smoother aggro gain. Omen/KTM will help determine how much you can actually do.

Edited, Oct 17th 2007 11:23am by lsfreak
#5 Oct 17 2007 at 9:07 AM Rating: Default
36 posts
My opinion is get used to the bill. It'll prepare you for endgame raids(if your gona do them)

I'm constantly doing 15-20g a night in Kara. And the only reason I die is either wipes or damn Shade of Aran.(he likes AMin me over and over)
#6 Oct 17 2007 at 10:19 AM Rating: Decent
Quote:
Aggro might be tough for you, you've got better gear than most level 61's it looks like - 27% crit and +400dmg? Most people don't start getting those numbers for at least a few levels :P


Well, once i buff up with Adepts elixir, oil and food, i have around 500 spell damage and 29% crit chance. I usually die when more mobs are tanked at once. Also, i often rip aggro from tank.


My spell sequence is:


Vengance of the illidari (My trinket, is usually up for every group of mobs), > Fire blast > Fire ball > Fire ball > Fire blast > Blast wave > Dragons breath (To AOE them) > Fire blast. Usually, ignite stays on due to the instants, ignites ticking for 1k+ aren't uncomon due to that.

I'll have over 31% crit with all that next level due to molten armor...

Also, sometimes i use arcane missles (I always have a damn lot of mana. As in, i can AM a lot and still have enough mana.. I have around 7 k mana, i can tap my robe for mana, and i use 5-20 super potions per inst when i happen to run out.
#7 Oct 17 2007 at 10:29 AM Rating: Decent
Also, at level 70 i'm switching to this build (until i start 25 man raids):

http://wowhead.com/?talent=obxVc0fzxIzrZxgGzb0co
#8 Oct 17 2007 at 11:54 AM Rating: Good
Addramelech wrote:
Quote:
Aggro might be tough for you, you've got better gear than most level 61's it looks like - 27% crit and +400dmg? Most people don't start getting those numbers for at least a few levels :P


Well, once i buff up with Adepts elixir, oil and food, i have around 500 spell damage and 29% crit chance. I usually die when more mobs are tanked at once. Also, i often rip aggro from tank.


My spell sequence is:


Vengance of the illidari (My trinket, is usually up for every group of mobs), > Fire blast > Fire ball > Fire ball > Fire blast > Blast wave > Dragons breath (To AOE them) > Fire blast. Usually, ignite stays on due to the instants, ignites ticking for 1k+ aren't uncomon due to that.

I'll have over 31% crit with all that next level due to molten armor...

Also, sometimes i use arcane missles (I always have a damn lot of mana. As in, i can AM a lot and still have enough mana.. I have around 7 k mana, i can tap my robe for mana, and i use 5-20 super potions per inst when i happen to run out.


I never pop trinkets unless it is for a boss, the fights are too short and you don't have enough time to let the tank build aggro before the entire boss is down. It also seems that you are using some very aggro-ish spells (fireblast is a big one, blastwave+dragons breath are AoE which will easily pull aggro). In 5-mans I generally scorch down enemies after letting the tank get about 5-8k threat, for bosses I let them get around 10k threat until I start, and only about 5 spells in do I pop a trinket to make sure that I am not riding their curtails incase I crit too many times in a row.
#9 Oct 17 2007 at 12:39 PM Rating: Good
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801 posts
Mostly like was suggest before, get a threat meter, I like Omen alot better than KTM myself, but either will work fine. If you get lucky, your tank will have it also.

Personaly I don't like your talent spec, but if you like it go for it =)

Main change I would make, drop Playing with Fire, and Get Imp. Scorch. Even at 70 in Heroics/Raids I will use Scorch as one of my primary spells so I am not pulling massive hate. I almost always start out on the first 3-5 pulls in a PuG only scorching till I get a feel for the tank and have watched the threat meter enough. I have run whole instances where my only spell I used was scorch, fire blast and sheep.

If you are using 2 AoE's per group, you are gonna keep pulling the not "main tanked one" off the tank. I didn't switch to 10/48/3 till I was already raiding and had both my Frozen Shadowweave and Spellfire sets, but Dragon's Breath and Blast Wave do a considerable amount of dps for me (I sit at about 1k/1.2k spell damage depending on buffs though). IMO one of the best uses for Dragon's Breath is if someone (read healer) pulls hate, it gives the stun to pull it off the healer and hopefuly let the tank pick it back up.

I can understand you don't want to do less DPS to the mobs, but sometimes you have to, even if it's just to make things go smoother.

Edited, Oct 17th 2007 4:39pm by Jasalth
#10 Oct 17 2007 at 12:45 PM Rating: Decent
little off topic but, Do you really think u need +spell damage food and + spell damage flasks for normal instances?. If your having a problem with over agro lose all the +spell damage buffs ( not really needed unless raiding ) Also try waiting longer to engage the mobs dont start scorching until 90%. Those little things shud keep your agro manageable thus keeping you alive.
#11 Oct 17 2007 at 1:50 PM Rating: Default
I don't think i -NEED- Them, but i'm sure they make me better... Same way you don't NEED to get a mount or a blue, but it makes you better..
#12 Oct 17 2007 at 2:10 PM Rating: Good
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3,761 posts
PVE is easy, quit being a damage meter *****. The game is easy, look what mob your tank is hitting, dps that mob, watch your aggro. If you keep dying because you rip aggro, its your own fault, learn to deal with it or become a smart mage and stop pulling aggro.
#13 Oct 17 2007 at 2:24 PM Rating: Good
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428 posts
Quote:
I don't think i -NEED- Them, but i'm sure they make me better... Same way you don't NEED to get a mount or a blue, but it makes you better..

You're missing the point. If you're pulling agro and dying, these temporary buffs AREN'T making you better b/c 1) You don't seem to get agro management, and 2) Even if you did (i.e., if you had a better spell rotation), even a good L.61 tank would have trouble holding hate with your gear and all those buffs.

Everyone has given all the specific advice there is. Get Imp Scorch. Use Scorch a LOT on trash pulls, but wait for the tank to get some hate as measured by KTM or Omen (<coug>OMEN<cough>). If you don't have a threat meter, get one, or use the old-school method of counting sunders (2-3 before you start casting). On bosses, get the Scorch debuff up and spam Fireball, but again give the tank time to get hate.

I only use fireblast on the occasion that I've slipped down the threat meter a bit and even then it can be dangerous if you use it right after you finish casting fireball (i.e. before you know if your fireball crit). If both crit, even if you're at the bottom of the threat list, there's a good chance you'll spike up so much you'll pull hate off the tank.

Finally, there are very VERY few circumstances where you'll need to use AoE in OL 5mans. Warrior tanks have trouble generating agro on multiple targets and even if they are doing ok, there's a chance you'll break whatever cc you're using.

PS...when I post, threat = agro = hate. I tend to use them interchangeably, which may be confusing. dunno.
#14 Oct 17 2007 at 6:08 PM Rating: Decent
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2,029 posts
What's been said. Using elixirs is just making your situation worse. That kind of dedication to making yourself better would be welcome in 25-mans, not in 5-mans. Also, AoE'ing in ANY situation like that is a bad idea, unless you regularly run with a good pally tank. AoE in 5-mans is about the worst thing you can do except in specific fights.

Also, for your 25-man spec... 10/48/3. It IS the highest damage. Others work, it just works better :P
#15 Oct 18 2007 at 10:41 AM Rating: Decent
Well, i stopped using flasks for 5mans, and started saving my money for 70. I expect having around 7000 g when i hit 70.

(Note; I sell bags every day. I have some rare recepies for tailoring, and i only level on mobs that drop valuable items, like motes. I also re-sell stuff etc, so i have a lot of money...)

I'll buy my epic flyer, and get an epic or two for the remaining money when i hit 70. Good idea? Y/N.
#16 Oct 18 2007 at 10:54 AM Rating: Good
Addramelech wrote:
Well, i stopped using flasks for 5mans, and started saving my money for 70. I expect having around 7000 g when i hit 70.

(Note; I sell bags every day. I have some rare recepies for tailoring, and i only level on mobs that drop valuable items, like motes. I also re-sell stuff etc, so i have a lot of money...)

I'll buy my epic flyer, and get an epic or two for the remaining money when i hit 70. Good idea? Y/N.


don't plan on buying AH epics. Save that money for leveling up a profession like tailoring or alchemy (or whatever). You will also need a good amount of money for gems, enchants, etc.
#17 Oct 18 2007 at 1:40 PM Rating: Decent
Already am a master tailor. I can make spellfire stuff and i have a lot of rare epic patterns i bought.
#18 Oct 18 2007 at 3:47 PM Rating: Good
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1,245 posts
Addramelech, two things.

One: You must have made an enemy somewhere. I've found a number of your recent posts all at sub-default score, when they are neutral, friendly, helpful, and/or interesting, and not in any way meriting a rate down. I've rated the ones I've seen so far back into default or decent, but just warning you, someone doesn't like you here.

Two: Your damage output and your strive for perfecting yourself is amazing. However, groups require people in it to work as a group. Your damage is too amazing for your level. In outdoor PvE encounters, I am guessing that this works great. But yes, you're going to rip aggro off the tank easily with this because all the talents you have chosen just increase damage.

I'm going to assume that you're a Outdoor PvE/5-Man-Instance player. For that, I'd really recommend dropping all three points of Playing with Fire, and putting them in Master of Elements. With your 29% crit chance, you will be getting lots of mana returns. Going under the guess that you still want to destroy in outdoor questing, I'm not going to tell you to drop more damage talents, but I'd recommend getting Blazing Speed until once you hit 70, where you can go for a more suitable raiding spec. Blazing Speed I find really useful when something goes wrong outdoors.

You may not want to give up your damage, but you'll find yourself sitting doing very little while you wait for the tank to get more aggro so you can cast your next spell. As a 70 fire mage in all quest-reward blues, I went into a ramshackle Mana Tombs PuG with a 65 Fury Warrior tanking (they were all desperate to get the run done). I recently started using KTM, and I found myself wanding every 2 casts because my DPS was too good for the Fury Warrior to hold aggro on one mob, let alone a couple.
#19 Oct 19 2007 at 5:07 AM Rating: Decent
Raglu wrote:
Addramelech, two things.

One: You must have made an enemy somewhere. I've found a number of your recent posts all at sub-default score, when they are neutral, friendly, helpful, and/or interesting, and not in any way meriting a rate down. I've rated the ones I've seen so far back into default or decent, but just warning you, someone doesn't like you here.

Two: Your damage output and your strive for perfecting yourself is amazing. However, groups require people in it to work as a group. Your damage is too amazing for your level. In outdoor PvE encounters, I am guessing that this works great. But yes, you're going to rip aggro off the tank easily with this because all the talents you have chosen just increase damage.

I'm going to assume that you're a Outdoor PvE/5-Man-Instance player. For that, I'd really recommend dropping all three points of Playing with Fire, and putting them in Master of Elements. With your 29% crit chance, you will be getting lots of mana returns. Going under the guess that you still want to destroy in outdoor questing, I'm not going to tell you to drop more damage talents, but I'd recommend getting Blazing Speed until once you hit 70, where you can go for a more suitable raiding spec. Blazing Speed I find really useful when something goes wrong outdoors.

You may not want to give up your damage, but you'll find yourself sitting doing very little while you wait for the tank to get more aggro so you can cast your next spell. As a 70 fire mage in all quest-reward blues, I went into a ramshackle Mana Tombs PuG with a 65 Fury Warrior tanking (they were all desperate to get the run done). I recently started using KTM, and I found myself wanding every 2 casts because my DPS was too good for the Fury Warrior to hold aggro on one mob, let alone a couple.


OT: The reason that many of us have rated down his posts is because of the insistant forcing of 'only the top gear at level X is worth having' and other similar reasonings.

Eg: People would ask if the Illusionary Rod is a good weapon, he would respond that the Hypnotic Blade + Offhand is far better and that the Illusionary Rod is a waste because it lacks the +spelldmg that you get from the Blade -- the difference is incredibly minor.

Do I appreciate what Addramelech does by striving for the best gear? Yes. He would be welcome into many raiding groups for the strive, although he needs to learn some aggro control/etc before he has that opportunity.
#20 Oct 19 2007 at 6:33 AM Rating: Good
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29,527 posts
Raglu wrote:
One: You must have made an enemy somewhere. I've found a number of your recent posts all at sub-default score, when they are neutral, friendly, helpful, and/or interesting, and not in any way meriting a rate down. I've rated the ones I've seen so far back into default or decent, but just warning you, someone doesn't like you here.


In addition to what Anobix has said, I think Addramelech's karma is down to a point where default is well, his default.
#21 Oct 20 2007 at 3:21 PM Rating: Good
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1,245 posts
Anobix wrote:

OT: The reason that many of us have rated down his posts is because of the insistant forcing of 'only the top gear at level X is worth having' and other similar reasonings.

Eg: People would ask if the Illusionary Rod is a good weapon, he would respond that the Hypnotic Blade + Offhand is far better and that the Illusionary Rod is a waste because it lacks the +spelldmg that you get from the Blade -- the difference is incredibly minor.


Oh, I know, I was there yelling at him too.

But I was under the impression that largely the mage community here on Allakhazam was mature enough to view each post by a person individually rather than seeing the name and giving an automatic rate-down.
#22 Oct 20 2007 at 10:03 PM Rating: Decent
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917 posts
As others have said, take Improved Scorch.

You should never use AOE in instances Unless you have non elites with low/medium HP.

High DPS potential doesnt do you any good unless you have a good tank and/or give him a chance to get good aggro and/or use your spells smartly.
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