Forum Settings
       
Reply To Thread

Deathwish, remains unchanged?Follow

#1 Oct 16 2007 at 10:33 AM Rating: Decent
**
632 posts
according to the forum post -

Quote:
Warrior
- Charge will work more often when targets are up against unpathable
areas like walls and poles.
- Defiance (Protection) now also grants 2/4/6 weapon expertise.
- Devastate (Protection) now combines the effects of Sunder Armor into
its effect. It is also now affected by all talents and items that
affect Sunder Armor.
- Disarm is now subject to diminishing returns in PvP.
- Improved Berserker Stance (Fury) now also reduces all threat caused
while in Berserker Stance by 2/4/6/8/10%
- Improved Intercept and Weapon Mastery have swapped locations in the
talent trees.
- Intervene will no longer place you in combat.
- Hamstring now has a 10 second duration when used on PvP targets.
- Mace Specialization (Arms) now has a reduced chance to occur but
generates 7 rage instead of 6.
- Pummel: Interrupting a channeled spell with this ability will now
always properly prevent casting spells from the same spell school
for 4 sec.
- Shield Bash: Interrupting a channeled spell with this ability will
now always properly prevent casting spells from the same spell school
for 6 sec.
- Shield Slam (Protection) now always tries to dispel one Magic effect
on the target.
- Tactical Mastery: This talent also now grants greatly increased
threat from Mortal Strike and Bloodthirst when in Defensive Stance.
- Weapon Mastery (Arms) now reduces duration of Disarm effects against
you by 25/50% rather than giving you a 50% chance to avoid or full
immunity to Disarm effects.
- Whirlwind: This ability now strikes with both weapons when a Warrior
is dual-wielding.


However it's either not updated here, or on the wow-site... I wish it would say WHEN the last post was edited.

So (hopefully) I guess they're keeping DW where it is (thank god) ... now to only keep them from @#%^ing up orc [and also human] racials into worthless oblivion.


source - http://forums.worldofwarcraft.com/thread.html?topicId=2288042225&sid=1

Edited, Oct 16th 2007 12:38pm by russki
#2 Oct 16 2007 at 10:37 AM Rating: Decent
If you're referring to the weapon specializations, they're being changed to add 1% crit. Not great, but not any different than the draenei auras...
#3 Oct 16 2007 at 10:40 AM Rating: Decent
**
632 posts
except the draenei is a PARTY buff so it really adds up to 5% hit. not to mention you have it with ALL weapons where for both of those races have to choose a certain weapon to have it work for them. Not like itemization is already bad enough though amirite?
#4 Oct 16 2007 at 10:47 AM Rating: Decent
/shrug

I never pick a race/class based on racials anyway. For that matter, Tauren are your best Warriors =P
#5 Oct 16 2007 at 10:52 AM Rating: Decent
**
632 posts
only for tanking. Many people picked races based on their racials after doing research on them... now they're effectively throwing that out of the window. If they don't change it back, I wish they'd give me an ability to change to a different race.

Honestly, putting in 3+ years on a character to have my personal character nerfed to hell? (not even talent trees, but my OWN ACTUAL CHARACTER) That's just an outrage. Can you imagine what kind of sh*t will start if they put taurens aura down to 2%?

I wonder though, why they have not included the nerf in the patch notes yet...

Edited, Oct 16th 2007 11:54am by russki
#6 Oct 16 2007 at 11:07 AM Rating: Decent
***
2,580 posts
It's not the end of the world russki. You had to pick axes before anyways and 5 skill rating and 1% extra crit are pretty equal when you think about it in terms of over all dps increase.

The 5 skill rating increased crit, hit, and reduced dodge slightly. Meaning much less than 1% each. So add those all up together then compare it to the 1% crit. Wish I knew the formulas so I could give some concrete numbers though.

On topic though, if DW stays where it is this is the best patch I've ever seen for warriors. /cheers
#7 Oct 16 2007 at 11:31 AM Rating: Decent
**
632 posts
no theyre not, 5 weap spec. added about 3 to hit and i believe about 1 to crit also.

if they added weap. expertise (the new name for it) isntead of just 1 to crit, that would be a lot closer to what it should be... but would still be a small nerf (but i could live with a nerf like that).

Edited, Oct 16th 2007 12:36pm by russki
#8 Oct 16 2007 at 11:36 AM Rating: Decent
**
632 posts
also, from some calculations that were made -
Quote:

100 ish bonus threat from tm 1
200 ish bonus threat from tm 2
350 ish bonus threat from tm 3


for the TM MS added threat.
#9 Oct 16 2007 at 11:45 AM Rating: Decent
***
2,580 posts
Wait, your saying 5 weapon skill gave 3% hit and 1% crit?
#10 Oct 16 2007 at 12:42 PM Rating: Decent
**
632 posts
Quote:
Let's say you increase your weapon skill by 4.

Against a mob 3 levels higher than you, you get: 0.8% lower chance to miss,
0,4% lower chance to get dodged, 2,4% to be parried, and a 0,8% higher
chance to crit."


^ from crezax (an ex wow-eu community manager)

so with 5 weap skill it would be a bit higher... effectively about 4% to hit and 1 to crit.

Edited, Oct 16th 2007 1:42pm by russki
#11 Oct 16 2007 at 1:17 PM Rating: Decent
***
2,580 posts
So 5 skill would net you ~1% hit, ~1% crit, and ~.5% less dodge. I retract my earlier statement, lossing ~1.5% hit sucks balls.

Didn't include parry for ovious reasons.
#12 Oct 16 2007 at 1:27 PM Rating: Decent
**
632 posts
meh, parry bypasses help in arenas :) and even a bigger help while tanking, but yeah, it's really a big nerf for a RACE which... really pisses me off more than anything.

if they changed the weapon skill with weap. expertise -
Quote:
+5 Weapon Expertise will now reduce your opponent's Dodge and Parry by 1.25% each
then as tanks we'd really get 2.5 to hit, or 1.25 for dps in raids... which would really still be better than just 1 crit.
#13 Oct 16 2007 at 1:32 PM Rating: Good
****
8,779 posts
afaik weapon skill had no effect on pvp. ever. you have as much a chance to hit a 70 at level 1 as you do at 70 (talents and active skills like evasion aside). the only thing that directly affects hit rate in pvp is +hit; weapon skill is considered normalized in terms of pvp combat.
#14 Oct 16 2007 at 1:35 PM Rating: Decent
**
632 posts
ah, you're right i totally forgot about the equality thing... still, while tanking anti-parry is still pretty important.
#15 Oct 16 2007 at 1:39 PM Rating: Good
****
8,779 posts
well, the way theyre making it out to be, expertise might affect pvp. in that sense, its a pretty big pvp buff; ive had more executes dodged by near-death clothies than id like to remember, and some of them made the difference between winning an arena match and losing it. add in the fact that more and more mages seem to think artic winds is a worthwhile talent now (and it is imo) and negating native dodge in pvp would be a great thing. i rarely use overpower anymore, even on rogues, simply because most of the time the rage cost for it tends to be over 40 or so thanks to stance dancing. if a mechanic were added whereby the only class that overpower would light up vs would be rogues, then id be a very happy camper.
#16 Oct 16 2007 at 1:41 PM Rating: Decent
**
632 posts
well, i'm not complaining about the name change, i'm complaining that instead of interchanging weapon skill with weap. expertise for humans/orcs, they're replacing it with a near-worthless 1% crit which is STILL TIED to certain weapons.
#17 Oct 16 2007 at 6:50 PM Rating: Good
It's update on the WoW site with the changes, so... uh... no.
#18 Oct 16 2007 at 8:09 PM Rating: Decent
**
384 posts
DW is in the arms tree. The post on the forums is not up to date.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 30 All times are in CST
Anonymous Guests (30)