Great responces.
I'm working my first toon (my pally) and by trial and error fell in love with the prot tree. I also just hit outlands.
Through my reading and experience here is my two bits...
Until you get to outlands, don't really stress over gear. It all sucks. I replaced purple and blues with greens the first 2 lvls I was in Outlands. Also don't go spending your money on enchants... you'll just dump the gear when you hit Outlands.
Pick up what you can through running instances.
Your first mount is CHEEP!!! (i don't remember how much but cheep). Your epic mount will cost you about 500g. Keep that in mind as you get close to 60.
I've seen comments on both sides about Improved Devotion Aura. I choose it, not as a must but because in the end every bit of damage reduction i can get helps out with questing and your healer in the group (my alt being a Priest!).
Next, your right in that your threat comes from your Holy Damage, (Righteous Fury and the talent Improved Righteous Fury are a must). As such, hitting someone is kinda pointless... Yeah, that sounds bad, but hitting is second in this case. What you want for gear is + spell damage and Stam. Next would be strength and final int and agi.
Reason? Well, walk into a 6 mob pull. I've worked it well in a few ways...
1) Stand next to mage while he sheeps. As mobs get close send out Avenger's Shield to the ones you for sure want to keep and lay down some Conceration to keep the others. Pop your Holy Shiled and keep the Conceration comming.
2) Same as above except instead of letting a mage sheep you skip to pulling with your Avenger's Shield.
3)Run in and lay down some Conceration, pop your Holy Shiled and start wacking away.
As for bosses? Judge them with Seal of the Crusader, Seal yourself with Righteousness and defalt to Holy Shield and Conceration. (this is where the hitting really comes in). As you solo quest you'll find that Seal of Light is your friend, another place where hitting comes in handy.
I don't worry about mana too much, because as others heal you, you regain mana through Spiritual Attunement and pots to get you through battles. Drink between. Hence why Intil is no big deal for a Tankadin. A friendly mage might even give you some free water! Most people playing this game are pretty cool.
There are many thoughts out there, and I'm not going to say I'm right as I'm still learning myself. BUT there is one thing I think all tanks can agree upon. Get your defence to no less than 420 for end game. Gear? Stam and Str. Int and lastly Agi. For pallys, dodge and parry are nice too.
Have fun!!
NehpetsSC wrote:
Hi I'm new to this site and this is my first post so I'll try to make this brief. I love to tank and considering that I used to play a pally of FF11 it just seemed natural that I would want to play one in WoW too. I'm wondering about gear though.
Considering that a "tankadin" really tanks with mana and not through damage/rage like a war/bear does...I couldn't just load up my draenei with stm/str and def gear like a war does.
Anyways..could someone look at my gear/setup and tell me if I'm going the right way with my pally.
http://wow.allakhazam.com/profile.html?2467496
I think I did that right...if not please someone tell me..and thanks in advance for any advice that I might be given.