As a rule, in
PvE you
can not re-stealth once initializing combat.
Quote:
Sometimes I sap a mob kill the other mob and are allowed to restealth, sometimes it wont allow me to restealth untill I have killed the sapped mob.
Quiet a few people have noticed this. I think it is mostly due to aggro-radius. For some reason there are certain mobs that once sapped wont attack you after you have killed their partner.
For example take the orcs in hellfire peninsula. There is a pair of orcs that patrol the area by the ramp that takes you onto the walls (they are the ones that cross the road from HH to Broken Hill). One of them has a charge ability whilst the other throws bombs at you. If you sap the orc that charges (the bigger looking one) his partner continues walking & you can wait for him to get outside of your aggro radius, kill him off & restealth. If you sap the orc that throws dynamite the other one will just wait by him.
I guess its just a random thing that happens & you can't really determine it in PvE.
In PvP however the rules change. It basically works out that so long as no offensive action is performed against you & you havn't performed any offensive actions against anything else for 6 seconds, you can then restealth.
Hence why Blind>Bandage>Restealth>Opener is such a powerful tool. Its harder to pull of nowadays due to trinket changes & the reduction in Blind time (It was previously 10 seconds so you could get a full 8 second bandage & still have a fair bit of time to get an opener).
As to the distance factor there isn't any restrictions. Many Rogues say that being further away helps. Re-stealthing used to be a big part of the Rogue vs Warrior fight. Land a 5 point rupture during crippling poison duration, get into the deadzone & wait until you could re-stealth & get another opener. Almost impossible to pull off nowadays due to demo/piercing howl keeping you in combat as well as the fact that Whirlwind is considered to cover the deadzone. To quote the Allakhazam description of it:
"In a whirlwind of steel you attack up to 4 enemies within 8 yards, causing weapon damage to each enemy."
Although I know some people claim it doesn't work up to the 8yrd radius.. RPZip for one...
Edited, Oct 17th 2007 12:19pm by Flubgaurd