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A different kind of combat restealth.Follow

#1 Oct 16 2007 at 5:55 AM Rating: Decent
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I know the usual "Combat Restealth" threads involve questions revolving around blind & gouge, but the other day something rather strange happened to me that I am rather confused about.

I was messing about dueling randoms outside Stormwind & some lowbie challenged me to a duel. I stood there letting him hit me, however because I was dodging all his attacks I actually dropped combat whilst he was still swinging at me.

I don't know if this is specific to either parrying, misses or dodges. But does anyone know how this works? It would be interesting to be up against a warrior who sticks in zerker stance during an evasion (i.e. no overpower) only to be able to drop combat & cheapshot whilst they are still swinging.

Ok the chances are pretty slim that this would work at higher levels. I can't test how it happened at the moment as my uni still needs to open the firewall ports I need for wowing, but if anyone else knows how it happened or could test it out I would be intrigued what the reasons were.
#2 Oct 16 2007 at 6:32 AM Rating: Decent
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1,875 posts
sounds fun, not so much vs warriors... but more of a low level pvp thing.... vs rogues when you evasion, or a ret pally with his instants on cd

minimally possible at best, you best chance might be vs a caster actually.... cos and dont do anything, and hope you dont get hit for the 1 second after cos ends? who knows..
#3 Oct 16 2007 at 6:52 AM Rating: Decent
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I guess it works somewhere along the same lines that parrying/dodging incoming attacks whilst in stealth doesn't break stealth.

The problem obviously lies with the fact that you would have to turn off auto attack & not perform any offensive action throughout the duration of evasion in order to drop combat & re-stealth. Rather than taking the chance you might as well just mash away. Could be an alternative as Mut spec for when all other CDs are down & you are stuck face to face with someone though.
#4 Oct 17 2007 at 3:10 AM Rating: Good
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Going a bit OT here but how does combat restealth work exactly. In other words when am I allowed to restealth and when not. I know you have to be out of combat. But does distance have something to do with it as well?

Sometimes I sap a mob kill the other mob and are allowed to restealth, sometimes it wont allow me to restealth untill I have killed the sapped mob.
#5 Oct 17 2007 at 8:19 AM Rating: Good
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As a rule, in PvE you can not re-stealth once initializing combat.

Quote:
Sometimes I sap a mob kill the other mob and are allowed to restealth, sometimes it wont allow me to restealth untill I have killed the sapped mob.


Quiet a few people have noticed this. I think it is mostly due to aggro-radius. For some reason there are certain mobs that once sapped wont attack you after you have killed their partner.

For example take the orcs in hellfire peninsula. There is a pair of orcs that patrol the area by the ramp that takes you onto the walls (they are the ones that cross the road from HH to Broken Hill). One of them has a charge ability whilst the other throws bombs at you. If you sap the orc that charges (the bigger looking one) his partner continues walking & you can wait for him to get outside of your aggro radius, kill him off & restealth. If you sap the orc that throws dynamite the other one will just wait by him.

I guess its just a random thing that happens & you can't really determine it in PvE.

In PvP however the rules change. It basically works out that so long as no offensive action is performed against you & you havn't performed any offensive actions against anything else for 6 seconds, you can then restealth.

Hence why Blind>Bandage>Restealth>Opener is such a powerful tool. Its harder to pull of nowadays due to trinket changes & the reduction in Blind time (It was previously 10 seconds so you could get a full 8 second bandage & still have a fair bit of time to get an opener).

As to the distance factor there isn't any restrictions. Many Rogues say that being further away helps. Re-stealthing used to be a big part of the Rogue vs Warrior fight. Land a 5 point rupture during crippling poison duration, get into the deadzone & wait until you could re-stealth & get another opener. Almost impossible to pull off nowadays due to demo/piercing howl keeping you in combat as well as the fact that Whirlwind is considered to cover the deadzone. To quote the Allakhazam description of it:

"In a whirlwind of steel you attack up to 4 enemies within 8 yards, causing weapon damage to each enemy."

Although I know some people claim it doesn't work up to the 8yrd radius.. RPZip for one...

Edited, Oct 17th 2007 12:19pm by Flubgaurd
#6 Oct 17 2007 at 8:59 AM Rating: Decent
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Quote:
Quote:

Sometimes I sap a mob kill the other mob and are allowed to restealth, sometimes it wont allow me to restealth untill I have killed the sapped mob.


I guess its just a random thing that happens & you can't really determine it in PvE.


No, what is happening is the aggro range from the sapped mob is keeping you in combat. Example, you sap mob A and right next to him (say 2 yards) is mob B. If you open on mob B you are still in aggro radius to the sapped mob, which will cause you to stay in combat until both mobs are killed. If you sap mob A and 10 yards away is mob B, you can open on mob B while staying out of aggro range of mob A which will allow you to re-stealth after killing mob B.

The aggro range rules of the mobs still apply while sapped, which also means that if mob A's back were turned toward you, you can be even closer to mob A and stay out of mob A's aggro radius when opening on mob B.
Quote:

In PvP however the rules change. It basically works out that so long as no offensive action is performed against you & you havn't performed any offensive actions against anything else for 6 seconds, you can then restealth.


Out of combat is 5 seconds, which is why imp gouge (5.5 secs) allows you to have time to re-sealth with some serious spamming of the stealth button.
#7 Oct 17 2007 at 6:57 PM Rating: Decent
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Virtuo wrote:
No, what is happening is the aggro range from the sapped mob is keeping you in combat.


Maybe I didn't make myself clear enough Virtuo, but what GimliNL is referring to is an instance when both mob A & mob B are standing right next to each other. Yet sapping one & killing the other does not keep you in combat. Under usual circumstances, you are right. The aggro radius from the sapped mob is keeping you in combat. But in rare circumstances this doesn't seem to apply. Hence why I gave the example about the orcs in Hellfire Peninsula & then said "I guess its just a random thing that happens & you can't really determine it in PvE." Meaning the mobs which don't appear to aggro to you whilst sapped...

I first came across this whilst fighting in EPL up in the North/North east section against the two casters who stand close to each other. I actually found that I could approach the sapped mob after killing his partner & stand literally on top of him for a few seconds before aggroing him. I guess its just some mobs which react strangely to being sapped.

Virtuo wrote:
Out of combat is 5 seconds, which is why imp gouge (5.5 secs) allows you to have time to re-sealth with some serious spamming of the stealth button.


There has been a lot of argument around this topic. Usually people say 5 seconds will drop you from combat. I've heard some say 5.5 (meaning you have half a second to stealth after an improved gouge). But having played my rogue for the last 3 years I have never once managed to gouge & successfully re-stealth in the duration of an improved gouge. This is not through lack of trying either. I said 6 seconds because usually for me 6 seconds is a lot more realistic. Fair enough if it is actually 5 seconds. But I really have tried - to the point where I've spent a good few minutes in duels with people simply trying to gouge & re-stealth.
#8 Oct 17 2007 at 7:03 PM Rating: Decent
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443 posts
Flubgaurd wrote:
I don't know if this is specific to either parrying, misses or dodges. But does anyone know how this works? It would be interesting to be up against a warrior who sticks in zerker stance during an evasion (i.e. no overpower) only to be able to drop combat & cheapshot whilst they are still swinging.


Overpower = hit you. Overpower = crit. You = deep wound. You = +combat. Cause who would stay in berserker whilst a rogue pops evasion..?

Grammar > me.

Edited, Oct 17th 2007 11:03pm by EliminatorX
#9 Oct 17 2007 at 7:14 PM Rating: Good
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400 posts
It would be quite retarded to use evasion, stand still & let a warrior swing at you in the hopes that you would dodge it all and drop combat... and even more stupid to stay in zerker whilst a rogue pops evasion. Although I wouldn't complain about the extra +10% damage.

I was hoping that someone would have some idea what the actual rules behind dropping combat were. i.e. is it dodge, parry, miss or even resist specific?
#10 Oct 17 2007 at 7:19 PM Rating: Excellent
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341 posts
As far as I can tell from my readings, there is a lot we don't know about how dropping combat works. This, the gouge-restealth, and some others have big gray areas where our understanding is lacking. If anyone has answers we'd love them.
#11 Oct 17 2007 at 7:31 PM Rating: Decent
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400 posts
I've heard and seen all sorts of stuff come up about how to re-stealth in PvP like:

Mashable Macros.
Running away from your target.
De-selecting your target.
Doing a goddam rain-dance around your target.

Ok... so maybe the last one on that list was made up by me. It still seriously irritates me.
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