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Fighting Druid/Warrior team?Follow

#1 Oct 15 2007 at 5:59 PM Rating: Decent
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Me and my Priest absolutely cannot beat druid/warrior teams, they seem totally overpowered against us in 2s.

I generally try to dps the warrior because I can never touch the druid. But I'm just giving the warrior rage and between intercept, mace stuns, and improved hamstring I cannot keep him off my priest at all. Not only that, but my poisons are dispelled almost immediately so I can never keep almost any wound poisons stacked on him...

If I try and touch the druid, the warrior will just intercept me and hamstring then go back to priest, that's if he even needs too between cyclone, root, and travel form.

Any advice?
#2 Oct 15 2007 at 6:11 PM Rating: Excellent
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Your best bet is to CC the druid and burn down the warrior. If you try to CC the warrior, the druid will cyclone one of you (probably your priest) and then just wait for the warrior to come out of sap/blind/KS/fear/etc. Then you're in trouble.
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#3 Oct 15 2007 at 6:15 PM Rating: Decent
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All we have is fear and blind, there isn't much in the way of CC for a rogue/priest team
#4 Oct 15 2007 at 6:30 PM Rating: Decent
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Start out attacking the Warrior and make sure your first finisher is EA, NOT kidney shot (this finisher is almost useless against warriors now especially in organized combat). His druid will eventually come out to heal him, and then your priest drops a fear bomb on both of them. The warrior will use one of his several thousand ways to get out of Fear but the druid will only be able trinket out of it. As soon as he does, blind the druid. Continue beating on the druid, have your priest MC him and run him behind a pillar or something similar to it. This equates to giving you about ~20 seconds of CC (~2 on Fear, 10 on Blind, 2-3 on MC and 2-3 for the druid coming back in to LoS to heal the war). At this point, the warrior will definitely have five crippling charges on him and his health will more than likely be lower than 50%. Have your priest continue to dispel the druid's healing (and pray the druid takes the time to cyclone your priest) and drain the druid's mana and the warrior will eventually fall.

This strategy doesn't work in the reverse, as it's almost impossible to control a warrior with rogue/priest (currently anyway).

Edit:

Rogue/Priest has Fear, Blind, Sap and MC.

Edited, Oct 15th 2007 9:31pm by Shaolinz

Edited, Oct 15th 2007 9:32pm by Shaolinz
#5 Oct 15 2007 at 7:34 PM Rating: Decent
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1,113 posts
Yeah I need to get my priest to learn to MC...

but Sap is almost impossible to pull off in this situation, seeing as the druid starts in cat and the warrior in berserker.

But yeah the best thing to do is definitely to mana burn the druid, but it's so hard to keep the warrior off my priest it makes it difficult for him to cast.

We'll keep working on it...

#6 Oct 15 2007 at 8:44 PM Rating: Decent
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Sap is impossible to pull off 90% of the time. It's extraordinarily weak.
#7 Oct 15 2007 at 9:11 PM Rating: Good
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I enver use sap in 2v2....or any arena tbh. Losing that amount of energy means I won't be doing much damage if I open during sap and 8 seconds just doesn't justify the risk of somebody just trinketing and popping me out of stealth, especially as I'll be so weak without energy...
#8 Oct 15 2007 at 9:35 PM Rating: Good
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make sure your priest is dispelling abolish poison. it makes life much harder for the druid. sure, he'll be dispelling lifebloom at the same time, but if you play for an endurance fight and control the warrior your priest can nail the odd mana burn. keep abolish, rejuv and regrowth off the warrior, as well as innervate off the priest, and keep both of you guys topped off (to guard against cyclone cyclying to a degree).

lifebloom blooms will suck, but if you dispel every 3-4s then chances are he'll have stacked it at least once more, and the bloom from 2 or 3 stacks is the same as the bloom from 1. at the right time, cycle MC onto the warrior in order to keep heals off of the war and get the druid to react. this is ideal after the druid burns his trinket, which allows you to blind the druid after MC wears off. then you can work the warrior, controlling and damaging him, while your priest switches the MC to the druid and runs him out of range (druid has to be in caster form; feral forms are immune to MC, but travel is still vulnerable to burn).

its not an easy fight. war/druid and druid/lock are probably the two hardest teams to beat in 2v2. the only teams ive seen with a good chance vs war/druid is mage/war or mage/rogue, and then it becomes a matter of whether or not your mage is good enough to disrupt the druid long enough to kill the warrior.
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