Feral Agression is typically regarded as not worth it anyway, as you're likely going to have a warrior in the party. I just did the math and a warrior's base shout is 300, while Druids get 240, so talented you're still low (278 at 2 points). If 348 is in fact the last useful point, we can sink all 5 talent points in there without hitting it.
Brutal impact's a toss-up. Bosses are immune, but trash usually isn't. Different people have different opinions.
While Savage Fury isn't useful in bear, a feral who only does tanking may as well be a warrior. It's not critical but it's... oh nevermind, I just noticed Shred's not boosted. Yeah, pointless talent for raiding. The only ability in that talent a raiding cat uses is Mangle every 12 seconds (and not even then if you've got a mangle-***** set up that's not you).
I personally prefer Furor as it gives rage at the critical start of a battle, when a dodged hit or a parried attack can cause hiccups in threat generation. Then again I don't like Intensity, but I suppose it can serve the same purpose, just once a minute rather than on-demand.
Your talent sheet has Natural Shifter over Primal Tenacity, but you mentioned doing it the other way. I support Tenacity, as it's only useful in select places, but when it's needed it helps, since we can't stancedance for fears. It's 15% (stacks with Predatory Instincts for AoE fears) but it's one less thing that can go wrong (15% of the time).