XodoK wrote:
Thank you for your detailed post!
However it is kind of discouraging to hear that mages do not perform well in 2v2 and 3v3 (which I was looking forward to). Any idea if this is a subject to change in the future?
Quite frankly, I somehow doubt it. The issue stems from, in my opinion, two core design elements which are deeply interwoven with what the WoW mage is, the first one being the notion of "glass cannon", capable of producing a world of hurt in a series of quick bursts (but this part needs a lot of work currently) at the cost of survivability, the second one the sheer amount of pvp CC and snares a mage, in particuliar frost specs, bring to arena.
So in 2v2 specifically, when you only have two targets, it's a matter of chosing which one to down first. In general, that would be the healer, but if instead of that you face a class which has the potential to completely wreck a game and suppress your own healing yet only wears one or two wet sheets of paper in terms of armor, the mage invariably goes down first. The paper armour is usually enough to ensure you can bring him down faster than whatever healer the mage has can recover.
In 5v5, though, CC will tend to focus on suppressing enemy healing first, and DPS will focus-fire on the biggest threat in terms of damage potential. Arena mages being CC before they are DPS, they are usually lower on the kill order, can benefit from more teammates to cover their ***** and thus are left with more freedom of action.
So to fix the small bracket weaknesses and increase survivability, in the name of Balance, you'd have to remove CC power and damage potential from the class, which in turn would ruin mage PvE.
There are of course several notable exceptions to this rule, case in point retribution buffs for the pallies and removal of the dead zone for hunters. While I cannot fathom the reasoning behind the pallie PvP buffs (when our Retri peers asked for PvE utility), the hunter change is prolly an emergency measure fixing a class which is a lot more broken for arena than any others, as they are completely undesirable in all three brackets at the moment (whereas you'll find each other class strong at least either in the small formats or 5v5).