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Armor Penetration ValuesFollow

#1 Oct 14 2007 at 3:46 PM Rating: Excellent
Reposting this from the Warrior forum since a fair bit more serious PvE discussion goes on here. =p

According to EJ Testing, SSC/TK/BT/Hyjal raid bosses have either 7700 armor or 6200 armor before any debuffs are applied. Using the slightly higher number to get a more 'conservative' estimate, then, for the value of armor penetration with the caveat that it will be even more effective when used against lower-armor targets.

7700 Base Armor with a full set of innate armor debuffs (Sunder x 5 - 2600, Faerie Fire - 610, Curse of Recklessness - 800) will give you a base armor value of 3690, or 25.90% mitigation. Incidentally, removing CoReck will pump that mitigation back up to 4490 armor, or 29.84% mitigation... which means that apply CoReck will give you a 5.6% DPS boost if you don't have any additional armor penetration, more if you do or the boss has a lower base armor. It's well worth bringing up with your Warlocks if they're not using it, and especially if they're using CoDoom or CoAgony. Get those slackers to buff the raids DPS (and tank's threat, for that matter), not their own.

Moving on.... at 3690 Armor, what is the value of 100 Armor Penetration? Finding that gives us a good "rule of thumb". We can then determine the value of 100 Armor Penetration at lower values to help determine the effective % boosts, as the more Armor Penetration you stack the larger the impact it receives (which is to say, going from 3000 armor to 2900 armor produces a smaller DPS boost than going from 100 armor to 0 armor).

100 Armor Penetration at 3690 Armor = 3690 / 14247.5 = 25.90% Mitigation vs. 3590 / 14147.5 = 25.38% Mitigation. Inverse the numbers and you get 74.10% DMG vs. 74.62% DMG, or a boost of 0.702% DPS.

100 Armor Penetration at 2790 Armor (3690 - 900) = 2790 / 13347.5 = 20.90% Mitigation vs. 2690 / 13247.5 = 20.31% Mitigation. Inverse the numbers and you get 79.10% DMG vs. 79.69% DMG, or a boost of 0.756% DPS.

100 Armor Penetration at 100 Armor = 100 / 10657.5 = 00.94% Mitigation vs. 0 / 10557.5 = 0% Mitigation. Inverse the numbers and you get 99.06% DMG vs. 100% DMG, or a boost of .949% DPS.

Summary: As a good rule of thumb, 100 Armor Penetration is ~= .75-.8% DPS increase, but especially when you start stacking larger amounts (i.e. Executioner) the value increases significantly until you reach the cap.

Summary: Armor Penetration is a superb stat for PvE. Looking at the new "PvP" cape from Badges, without any additional armor penetration the cloak works out to something like;

34 Stamina
20 Resilience
46 AP
.91% Crit Chance
+.79% DMG to all attacks

It's considerably better than the pretty much any melee DPS cloak this side of Teron Gorefiend even with the high Stamina/Resilience values on it.

For those curious, the Executioner enchant without any additional armor penetration;

840 Armor Penetration at 3690 Armor: 3690 / 14247.5 = 25.90% Mitigation vs. 2850 / 13407.5 = 21.26% Mitigation. Inverse the numbers and you get 74.10% DMG vs. 78.74% DMG, or a boost of 6.261% DPS when it's active.

At least as a preliminary scan, Executioner looks on par with or better than Mongoose for Rogues (it's been shown to have the same PPM as Mongoose/Crusader on the PTR), and a hell of a lot better for Warriors.

Armor Penetration ftw.
#2 Oct 14 2007 at 3:57 PM Rating: Excellent
You know if Executioner can double proc?
#3 Oct 14 2007 at 3:59 PM Rating: Good
Presumably yes, although I don't think I have any direct confirmation. It seems to follow the pattern for every other weapon enchant (Mongoose/Cruasder) in that it'd be one proc per weapon, so if both MH and OH proc you'll have two up but if the MH procs twice in row it'll simply refresh the duration, but I don't know for sure.
#4 Oct 14 2007 at 4:51 PM Rating: Good
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I've been a huge fan of armor penetration ever since I got my TNB. If it hadn't been destroyed by the nerf bat, double executioner + armor ignore gear with TNB would be able to zero out armor on any boss.
#5 Oct 14 2007 at 10:59 PM Rating: Decent
Looking at ZA gears, I'm very curious how we going to balance our hit, haste again. >.< Giving you armor penetration but take away the hit rating...
#6 Oct 15 2007 at 9:53 AM Rating: Excellent
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Will armor penetration only be found (in terms of new stuff) on the S3 armor, or can we expect to see it out of Zul'Aman as well?

Edit: Better yet, are there any sites that have Zul'Aman gear posted yet from the PTR?

Edited, Oct 15th 2007 1:11pm by Demea
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#7 Oct 15 2007 at 10:35 AM Rating: Decent
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1,875 posts
Worldofraids.com

has a ton of ptr gear posted, and yes ZA loot has some AI, but not all of it

that 1.5 speed offhand dagger looks tres sexy
#8 Oct 15 2007 at 10:48 AM Rating: Excellent
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Lots of sexy stuff in there. I did, however, notice that there's a lot of +haste on that gear. Why the hell would Blizzard nerf haste, then give us more of it?
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#9 Oct 15 2007 at 12:41 PM Rating: Good
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Most of the loot seems to be about on par with early SSC gear. Looking forward to getting a crack at it.
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