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Acceptable starting stats for Kara (each spec)Follow

#1 Oct 14 2007 at 8:57 AM Rating: Decent
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3,451 posts
Hey I hate to Smiley: deadhorse but didn't see any threads on the topic and well as you all know the FAQ needs to be nuked/edited/updated.

What is minimum stats for Karazhan to not hinder your raid?

Restoration, Enhancements, and Elemental builds. What stats should I shoot for?
#2 Oct 14 2007 at 9:28 AM Rating: Good
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2,029 posts
For healers in Kara, I like to have 1200 healing, though it's possible below that. I don't know exactly how high Resto's mp5 while casting is - maybe 100mp5? Maybe just 80? I'm too used to priests who can run upwards of 200mop5 while casting >.> Probably a 0/5/56 build.

A good elemental shammy will probably be running +700dmg and 16%crit unbuffed, and have a little bit of hit gear (so crit with LB will be 29%), with a 41/0/20 build.

For enhancement, I really don't know. Two weapons that are at least slower than 2.4, 1200AP unbuffed, and 20% crit maybe, with some hit rating tacked on as well? And I believe the ideal build is 0/46/15; might be wrong on the exacts, but I know it's 13 in Resto.
#3 Oct 14 2007 at 10:31 AM Rating: Decent
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60 posts
Well that saves me a bit of work :D

My current job for my guild is to get stat requirements for kara for each class/spec combo, so thanks for the info
#4 Oct 14 2007 at 12:23 PM Rating: Good
I found this nice little list of all the classes somewhere, I forget where though, nor can I remember if these are bare minimums only:

------------ Druid ------------
* Balance
7,000 Health
8,500 Mana
550 +Spell Damage
6% Spell Hit
15% Spell Crit

* Feral (Bearform)
12,000 Health
20,000 Armor
415 Defense Skill with the Survival of the Fittest Talent
20% Dodge
1,000 Attack power
20% Crit

* Feral (Catform)
7,500 Health
2,000 Attack Power
23% Crit

* Restoration
7,000 Health
8,500 Mana
1000 +Healing
90 mp5 while casting

------------ Hunter ------------
7,500 Health
4,000 Mana
1,600 Attack Power
5% Hit
18% Crit

------------ Mage ------------
7,000 Health
8,500 Mana
650 +Spell Damage
6% Spell Hit
15% Spell Crit

------------ Paladin ------------
* Protection
9,000 Health
9,500 Armor
490 Defense Skill

* Healing
7,500 Health
8,500 Mana
1000 +Healing
80 mp5 while casting

------------ Priest ------------
* Healing
6,000 Health
9,000 Mana
1,100 +healing
100 mp5 while casting

* Shadow
7,000 health
8,500 mana
550 Spell Damage
6% Spell Hit

------------ Rogue ------------
7,000 Health
1,250 Attack Power
8% Hit
~19%-24% Crit (varies according to spec)
Pair of 71+ DPS weapons

------------ Shaman ------------
* Elemental
7,500 Health
8,500 Mana
600 +Spell Damage
12% Spell Crit
5% Spell Hit

* Enhancement
8,000 Health
7,000 Mana
1,100 Attack Power
18% Crit
10% Hit

* Restoration
7,500 Health
9,500 Mana
1,000 +Healing
90 mp5 while casting

------------ Warlock ------------
8,000 Health
9,000 Mana
~650 +Spell Damage (varies according to spec)
5% Spell Hit
~12% Spell Crit (varies according to spec)

------------ Warrior -----------------
* Protection
11,000 Health
11,000 Armor
490 Defense Skill
30% Avoidance

*Fury
9,000 Health
1500 Attack Power
9% Hit
23% Crit

*Arms
9,000 Health
1400 Attack Power
27% Crit
5% Hit
#5 Oct 14 2007 at 12:47 PM Rating: Decent
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3,451 posts
Wow nice list there thanks. I can vouche for Rogue too that it is accurate.
#6 Oct 14 2007 at 1:00 PM Rating: Decent
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427 posts
Zornov wrote:
Medeardorrf wrote:
I was in a party as my Pally once with two locks whose Felguards had the *same* name, Thoothun. Sounds like a fella with a lisp trying to say, "Susan."


Completely OT, but to Zornov's siggy -- I have two locks in my guild with felguards named Thoothun. Blizz's creativity at work, eh?
#7 Oct 14 2007 at 1:08 PM Rating: Decent
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3,451 posts
LOL indeed it is, Gwynand.
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