So being who I am, when I want to socket my gear, I want to squeeze out the most dps possible. So I did all the math to figure out the best gemming strategies, and when to switch from one gem to another.
This data should probably go in the math sickie, so I hope azuarc will edit it in, but posting on the 4th page seemed to only guarantee that no one would see it. So here goes.
base line.
1 ap gem = 12 AP
1 agi gem = 6 agi
1 hit gem = 6 hit
1 crit gem = 6 crit
now we know that 14 AP = 1 dps. So 12 AP = 0.857 dps
(note that this is actually lower because you will be missing.)
15.75 hit rating = 1% dps. so 1 gem = 0.381% dps
22 crit rating = 1% dps. 1 gem = 0.273% dps.
(note that with mortal shots this is .355% dps)
1 agi gem = 6 AP + 0.15% crit = 0.428dps + 0.15% dps (0.195% with mortal shots)
The key here is to figure out at what point 0.381% of your dps is higher then 0.857 dps. Fortunately for us this is trivial.
0.00381*X = 0.857
X = 225 dps. so when your tooltip dps is above 225 it is better to socket +hit gems. Hit capped for bosses is 8.6% I believe that is 95 with surefooted and something else normally. (I can't remember off the top of my head help!)
Next step. When are crit gems better.
for no mortal shots X = 314 dps
with mortal shots X = 241 dps
The difference between Agi and AP gems are the comparison of 6 AP vs. 0.15% dps
.0015X = .428dps. X = 285dps with MS X = 219dps
In Summary, the raw numbers, without expose weakness, any agi buffs, or pet carryover taken into account are this.
hit gems are better then AP gems when you have over 225 tootip dps.
Crit gems are better when your tooltip dps is over 314, without mortal shots, or over 241, with mortal shots.
Agi gems are better then AP gems when your dps is over 285 without MS or 219 with MS.
There is more to come. AP carried over to pet, tier 2 gems etc etc. Please correct what I have posted so far and find my mistakes. Cheers.
Edited, Oct 14th 2007 12:37pm by Xsarus