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Good easy to get MageTank gear?Follow

#1 Oct 14 2007 at 5:14 AM Rating: Decent
22 posts
Heading into HKM this weekend - I'm gonna make the imbued netherweave and swap out my spellfire chest, but any other ideas on easy to get, high +stam gear? Thanks!
#2REDACTED, Posted: Oct 14 2007 at 8:24 AM, Rating: Sub-Default, (Expand Post) If you want cheap and easy to get stam gear, your best bet is the "of stamina" greens from AH.
#3 Oct 14 2007 at 8:44 AM Rating: Decent
22 posts
I was just wondering if there was anything a little better than greens from the AH, like other craftables or something. I think I lose too much +dmg if I use my pvp gear, and I wasn't sure if there was better PvE oriented +stam mage stuff. Thanks,
#4 Oct 14 2007 at 2:27 PM Rating: Good
the regular netherweave set has a ton of stamina on it.
#5REDACTED, Posted: Oct 14 2007 at 2:37 PM, Rating: Sub-Default, (Expand Post) Aaaagh! warlock gear!
#6 Oct 15 2007 at 5:12 PM Rating: Good
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1,245 posts
Anobix wrote:
the regular netherweave set has a ton of stamina on it.



A huge understatement. ;P
#7 Oct 16 2007 at 10:16 AM Rating: Good
Quote:
I think I lose too much +dmg if I use my pvp gear, and I wasn't sure if there was better PvE oriented +stam mage stuff.


With the HKM fight, +dmg is somewhat irrelevant. The important stats you need are (estimated) : at least 10.5k unbuffed HP, 7500 mana, and as much +hit as you can find.

The 10.5k HP is so you don't get one-shotted from a fireball which hits around 9k if you haven't gotten the spellsteal off.

The mana is so that you don't run out and lose aggro.

The +hit is so that your spellsteal isn't resisted.

As long as no one attacks him, you shouldn't lose aggro. Your role isn't dps in this fight. So you don't have to worry about the +dmg.

Don't forget to make plenty of mana gems and bring mana pots. Alternate them so that you always have one ready to go.

AH greens with STA and INT will be fine. I mixed in some +hit blues and didn't have a problem. (The outfit is hideous though!)

I use spam scorch as my primary spell since it has good mana efficiency and crits can give you back mana (assuming a fire spec).

Edited, Oct 16th 2007 2:17pm by NCspaz
#9 Nov 11 2007 at 12:03 PM Rating: Good
buyinggoldisevil wrote:
Now I really know I have much to learn about this game.

I would have said mage/tank was an oxymoron!



It is a unique fight in a 70 Raid instance called Gruul's lair, where you will be tanking an ogre mage that self-casts a fire-shield ability and casts fireballs at people. It is pretty much made for a mage to spellsteal the ability and hold aggro while the rest of the adds are DPSed down.
#10 Nov 12 2007 at 11:09 AM Rating: Excellent
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236 posts
Our guild took a while to press into Gruul's Lair, mostly because we were fairly small do to expack issues (Kara) and needed to add people. We had a mage with a really good tanking set built, who then proceeded to stop playing after the first time we tried the fight >< - so I got pressed into service with whatever stuff I could find in a week.

Here's a few key pieces I came up with:
[wowitem=32776]Crown of the Sea Witch[/wowitem] - jewelcrafted - 42 sta, 20 int, 20 spi, 23 +dmg, and 3 sockets (36 more sta or 30 sta and 10 +dmg)
[wowitem=28530]Brooch of Unquenchable Fury[/wowitem] - Moroes - 24 sta, 21 int, 26 +dmg, 15 spell hit
[wowitem=27778]Spaulders of Oblivion[/wowitem] - Murmur - 25 sta, 17 int, 29 +dmg, and two sockets (24 sta or 12 sta and 11 spell hit)
[wowitem=28232]Robe of Oblivion[/wowitem] - Murmur - 30 sta, 20 int, 40 +dmg, and 3 sockets (36 sta or 24 sta, 5 +dmg, and 8 spell hit)
[wowitem=28185]Khadgar's Kilt of Abjuration[/wowitem] - Temporus - 20 sta, 22 int, 15 spi, 36 +dmg, and 3 sockets (36 sta or 24 sta, 8 spell hit, and 5 +dmg)
[wowitem=27795]Sash of Serpentra[/wowitem] - Kalithresh - 31 sta, 21 int, 25 +dmg, 17 spell hit
[wowitem=28633]Staff of Infinite Mysteries[/wowitem] - Curator - 61 sta, 51 int, 185 +dmg, 23 spell hit

You'll also want to get the epic LW +stamina leg patch, and stam enchants/patches wherever you can fit them. Since I happened to be both a scryer and a jewelcrafter, I picked up a [wowitem=29132]Scryers Bloodgem[/wowitem] and [wowitem=24126]Living Ruby Serpent[/wowitem] for trinkets. The [wowitem=31113]Violet Badge[/wowitem] could be useful also.
#11 Nov 12 2007 at 8:08 PM Rating: Good
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That Crown of the Sea Witch could be very nice. Especially as a Jewelcrafter myself(meaning I can put an 18 stam gem in it). That's only 6 less stamina than the best non-epic I can find, with a ton more in the way of other stats. I'd say that's even better than the Battlecast Hood, which is what another mage I know uses. Rate up for the awesome find.


As for trinkets, I use:


[wowitem=32864]Commander's Badge[/wowitem] and the Violet Badge. The Living Ruby Serpent would probably be a better choice, but I only mage tank when our normal mage tank can't make it, so I really haven't felt the need to bother.
#12 Nov 13 2007 at 3:32 AM Rating: Decent
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3,761 posts
Has anyone thought of the PVP gear? I may end up tanking this fight someday, and the gladiator gear is stuff I'm working on anyways...anyone tried this with alot of PVP gear? I'm thinking its weak on intellect, and those spellsteals cost alot.


I'm thinking lots of PVP gear, with some "...of the eagle" greens mixed in for stam/int. I suppose spell hit would be an issue as well.
#13 Nov 13 2007 at 5:45 AM Rating: Decent
you should be fine tanking in 'of stamina' greens. I get around 11.5k buffed and have around a 6-7k mana pool letting me go the distance with the guy using maybe a single gem.
#14 Nov 13 2007 at 5:59 AM Rating: Decent
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794 posts
you can use some, I have the pvp cape as part of my set. it does lack a bit of mana so you cannot totally depend on it
#15 Nov 14 2007 at 1:22 PM Rating: Decent
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236 posts
mikelolol wrote:
Has anyone thought of the PVP gear? I may end up tanking this fight someday, and the gladiator gear is stuff I'm working on anyways...anyone tried this with alot of PVP gear? I'm thinking its weak on intellect, and those spellsteals cost alot.


I'm thinking lots of PVP gear, with some "...of the eagle" greens mixed in for stam/int. I suppose spell hit would be an issue as well.
We've done it a few times with a PvP (arena/veteran's) geared mage as the tank and it worked* well enough.


* - he had an abysmal amount of spell hit though. This meant he had to spellsteal multiple times and ran low on mana fast enough that he was wanding (to save enough mana for the steal) by the time DPS got to the mage. The DPS had to scale back to avoid pulling aggro as he hadn't done enough damage to the mage.

The problem with tanking in stamina/eagle greens is similar - smaller mana pool and no +hit hurts in threat generation, even though you can probably manage to steal the shield and out threat your healer in them. This is magnified if the whole group is just starting on Maulgar and isn't mostly done with Kara. Less gear means less DPS which means a longer fight and more stress on your mana pool and your healer's mana pool (though you do get a bit more time to generate threat).
#16 Nov 14 2007 at 1:55 PM Rating: Good
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122 posts
An easy set to make to up your stam and hit rating is the Arcanoweave set. Each piece has good stam and the 3 piece set gives out hit rating. The first time I tanked krosh (and succeded) I had around 12k HP fully buffed.

My mage has her spellstrike set and I dont need to take it off for that fight; the +hit is very nice to have. The gear I currently use (easy to get) is the following:

Continuum blade (30 stam, 8 hit, KoT revered)
45 stam offhand (green)
Wand off Blackheart the inciter (19 stam I think)
PvP silkweave bracers (30 some stam)
Arcanoweave set
Violet badge (45 stam)
Handwraps of flowing thought (Attumen drop, with 2 +12 stam gems and +hit chant)

The first 5 are easy to get, violet badge requires some time but you can get it easily and the gloves off attumen were given to me because no one wanted em, you can always find good greens/blues to replace that. Invest in a +15 spellhit on those gloves; not too expensive
#17 Dec 06 2007 at 8:19 AM Rating: Decent
As usual, some people tend to overdramatize the requirements regarding stats and such. 10.5k hp unbuffed is one example. Ive tanked Krush without dying prob 7-8 times now, started with around 9.5k hp unbuffed which would give u approx 11.5k with raidbuffs and stam food.

For spell hit, ive done the fight with as low as 70. While u may get a resist, just spam ss until u get it.

Damage, as someone said, is not important. Just make sure that your hunters arent using arcane shot now after 2.3 which takes the shield away leaving u pretty much dead (took a while before i figured that one out ;-))

Of course, it also depends on your healer. I tank him with only one healer, but its a very nicely geared pally, so if the healer isnt really good geared, have a druid to offheal u with hots etc.
#18 Dec 06 2007 at 8:24 AM Rating: Good
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seradinmage wrote:
As usual, some people tend to overdramatize the requirements regarding stats and such. 10.5k hp unbuffed is one example. Ive tanked Krush without dying prob 7-8 times now, started with around 9.5k hp unbuffed which would give u approx 11.5k with raidbuffs and stam food.

For spell hit, ive done the fight with as low as 70. While u may get a resist, just spam ss until u get it.

Damage, as someone said, is not important. Just make sure that your hunters arent using arcane shot now after 2.3 which takes the shield away leaving u pretty much dead (took a while before i figured that one out ;-))

Of course, it also depends on your healer. I tank him with only one healer, but its a very nicely geared pally, so if the healer isnt really good geared, have a druid to offheal u with hots etc.


As someone who has been both the mage tank and the mage tank healer, I can tell you that you really notice the stamina difference as the healer. And it's really not that hard to get the stamina people recommend(I rock almost 14k health fully buffed).

It's kind of exhilirating to solo heal it, too. Smiley: grin
#19 Dec 06 2007 at 10:09 AM Rating: Decent
Haha im sure you do Poldaran. Ofc in an ideal world, 14k stam would be nice and I agree, once i got up to over 10k health it seemed even easier. But I think saying that 10.5k unbuffed is a minimum is de facto a serious exaggeration when we both know that he can be successfully mage tanked with a lot less.

If anything, id say that 7500 in mana seems a bit low considering the mana cost of spellsteal.

#20 Dec 06 2007 at 11:57 AM Rating: Good
I've always just been solo healed whenever I tanked. It was normally a priest as well.
#21 Dec 06 2007 at 8:15 PM Rating: Good
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seradinmage wrote:
If anything, id say that 7500 in mana seems a bit low considering the mana cost of spellsteal.



I'm usually at 6500 and between Ogri'la potions and my mana gems, nothing dangerous there. I'll have more when I replace my current helm with a Crown of the Sea Witch, though.

The trick for me is to scorch most of the time.
#22 Dec 07 2007 at 5:38 AM Rating: Decent
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I tank in mainly greens too (with stam enchants of course) without any problems - I have about 10.5 hp and 10k mana. I use the Staff of Terrokar and blue +stam trinkets. Mana isn't an issue either - spammed rank 1 frostbolts, ice barrier, fire shield and spellsteal are the only spells I use. No-one touches Maulgar until the others are dead. We only wipe if the healer mis-times, or the person doing the countdown at the start of the fight pauses before pulling - by that time my highest rank frostbolt is on its way and can't be recalled!

Tiddly
(Draenor, gnome mage)
#23 Dec 10 2007 at 2:47 PM Rating: Decent
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First time I tanked this I had a level 69 Discipline Priest as my only healer.

As long as you try to get the shield as fast as possible (sometimes you can't because he doesn't put it up until after he smashes you with a fireball), use fire ward when you know you're going to get hit, and keep your mana up with potions and gems you'll be fine.

Also, I run at about 80 spell hit and very rarely get resisted.
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