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Arena | 2on2 | Lock & Druid playstyleFollow

#1 Oct 14 2007 at 2:51 AM Rating: Decent
Hi,

I'd appreciate a few tipps how I could play in the Arena with a Resto Druid. I searched a little in the Armory and found many groups on the top of the ladder are built this way. But we managed only to achieve a rating about 1700, now we're even lower again. So how do they play exactely, those imba pros? =)

P.S. I know they have a better equip, but perhaps they also play different ;-)
P.P.S I've got exactely the same talent tree as many pros have it, but the druids more the PvE guy and has 61 Points in Resto

If you want to look us up on the Armory, we're playing on Anub'Arak (EU), team Name: Beerbrothers

Thanks for coming answers! Sorry for my english.
#2 Oct 14 2007 at 8:43 AM Rating: Default
I personally am I fan of Moonkin. However, if we're dealing with Resto, play with a Felhunter, unless you're Felguard spec.

Druid uses Cyclone and Roots... if there's a lock on the field, let the Druid CC the other person, and you also, while the both of you focus-fire on the Warlock. Warlock poses the greatest threat to your team; Tree Form is totally vulnerable to Banish. If you face two Warlocks, your Druid will never want to enter Tree Form. This is why I prefer Moonkin.

It really depends on YOUR spec, which we do not know.
#3 Oct 15 2007 at 11:18 AM Rating: Decent
My build is http://eu.wowarmory.com/character-talents.xml?r=Anub%27arak&n=Rurnok this one... I'm playing with the felhunter out, and my spell rotation is: CoA, Corruption, Siphon life on both targets if they're both dd's, if we're dealing also with healers then I eventually CoT and fear the healer. I fear pretty much during the rest of the match when they are casters but against, for an example warri pala I've got no idea what to do. The warri never dies while the pala is feared so i dot a little and drain life/mana...

So you were talking about tree form, does a druid ever use it in the arena?

Link to our team:
Team
#4 Oct 15 2007 at 11:38 AM Rating: Default
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1,729 posts
I've found in BGs that if there's a Pally and a War, focus fire on the Pally. Get all your DoTs on him and then DC and Fear him, hit him with an SB and then Howl of Terror. Hopefully, you'll have all the DoTs on him before he Bubbles, then feared before he gets a chance to. This usually brings them down. If the War is on your Druid friend, well, not sure what to do there, but if he's on you, the Druid can just keep you healed while you take out the pally, then you can both turn your focus to the War. I've had a lot of luck lately with Drain Tanking Warriors. I guess kiting them with CoEx may be a better option, but I find if I can DoT them, with maybe a DC in there to get UA and Immo on them, then I can Drain Life then to death, or close too, before dieing. Not sure if this will be as viable in Arena's as I havn't tried any yet, but in my BG experience, this worked well.
#5 Oct 15 2007 at 12:51 PM Rating: Decent
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428 posts
I would be surprised to find that 61pts in the resto tree is the best Arena build for a druid. A post on the druid forum (or reading their FAQ, assuming it exists) may be the best option to answer that.

Regarding war/pal opponents specifically...you will never kill the warrior while the pally is alive and has mana. Just not going to happen--you cannot keep the pally cc'd/silenced/CoT'd sufficiently to keep him from getting a heal or two off...which is all a well-geared pally really needs to do. Whirlwind/succy/fear the warrior while you beat on the pally (save cooldowns) and force an early bubble. The bubble will of course wipe all your DoTs and allow Mr. Pally to get back to 100% hp. While the pally is bubbled, starting DoT'ing up the war, but most importantly just KEEP HIM OFF YA. CC, CoE, whatever you can do. As soon as the bubble ends, get on that pally. Get on him with everything you have. Pallies w/o bubbles don't last long against casters.

With the above strategy, one needn't have the felpuppy out. Using any other strat against pal/war will most likely require your little anti-caster dog, which will quickly become useless if/when it comes down to you and the war.

This has worked to perfection for me and my aff lock teammate. Granted, we are both dps'ers and my cooldowns are pretty epic (3min mage), but the basic rule remains: the war is effectively unkillable while the pally is alive. We have had major problems going that route--keeping the pally cc'd while beating on his war. Blessing of Sacrifice FTL.

edit: wording

Edited, Oct 15th 2007 4:54pm by AynLoD
#6 Oct 15 2007 at 1:58 PM Rating: Default
The best spek for a druid for arena is probley a 8/11/40+2 this will alow you to have natures grasp ferel charge and all that good stuff. This spek is better then your druids becuase tree form is bad for arena you must stay mobile trowing cyclones,ferel charging and rooting when ever he can. When he is getting focus fired have him go bear to absorb some of the dammage dont want him in caster form. When you druid gets low on mana him put some hots on you then travle form out of combat to drink. Your druids job is to be a pain in the arss to the other team doing whatever he can to mess them up and keep you alaive.

Have your druid start in stealth also.

Edited, Oct 15th 2007 6:04pm by whatuknow
#7 Oct 15 2007 at 2:06 PM Rating: Good
61 in Resto is a really dumb idea, even if you're full PvE. Picking up Nature's Grasp and Force of Nature (8 points in Balance) won't cost him any real heal power and will greatly enhance his ability to survive/support in PvP.

If you're playing Warlock/Druid you've got a rather nice combo. Against the typical Warrior/Paladin team I would dump damage on the Warrior and chain-Cyclone the Paladin. If the Paladin bubbles, switch to dropping Cyclones on the Warrior (when Banished you're also immune to _heals_), then go back to the Paladin when his bubble expires and it should be all over. Entangling Roots is also great although not terribly effective against Paladins due to Blessing of Freedom, and if your druid friend can figure out how to effectively kite with Cheetah Form you'll be unstoppable.

Against most healer/DPS combinations, CC the healer and burn out the DPS. Between Fear, CoTongues, Felpuppy interrupt and Cyclone you can usually lock healers down _cold_ and their DPS can only last so long without heals. Against double-DPS combos you have sufficient CC to stop them from insta-gibbing you, so you shouldn't have too much trouble there.

Keep in mind that your Druid can (and usually should) start the fight stealthed in Cat Form. It'll give him the advantage of choosing his positioning (i.e. well away from them in most cases - especially helpful in Blade's Edge for him to sneak onto a pillar) and will 99% of the time let him unstealth and get a Cyclone off before anyone can stop him.
#8 Oct 16 2007 at 6:11 AM Rating: Default
Omg, I`ve never said, that 61 points in Resto were good for PvP... I know what specs best for the druid in pvp... I just wanted to know if there is anything else except of getting better equip and dot, heal, fear we could do...
#9 Oct 16 2007 at 10:15 AM Rating: Decent
Root the Warrior, keep a Felpup on the Warrior to dispel Blessing of Freedom, and silence the Paladin when available. Drain Mana isn't a horrendous idea to completely declaw the Paladin. Curse of Tongues is definitely a good idea, as well as using Curse of Exhaustion on the Warrior while you eff up his healer friend.

Once you deplete a Pally of his mana, it's all GG from there.

Be sure to trinket out of Hammer of Justice, since there isn't anything else to trinket out of.
#10 Oct 17 2007 at 4:47 AM Rating: Decent
Yeah, ok, thank you

I`ll start also a thread on the offical wow page, don`t be mad at me if you find the same thread there, just wanna see what they`ve got to say.

Edited, Oct 17th 2007 8:51am by Bersling
#11 Oct 17 2007 at 7:19 AM Rating: Decent
A druid and lock are asking for help...in 2v2 arena...oh god what has this world come to!!
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