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2.3 patch notes: DruidFollow

#1 Oct 13 2007 at 9:43 PM Rating: Decent
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Druids

Barkskin: It is no longer possible to cast this spell while Cycloned.
Cure Poison and Abolish Poison are now usable in Tree of Life Form.
Cure Poison, Abolish Poison and Remove Curse range increased to 40 yards.
Entangling Roots: It is no longer possible for multiple Druids to have Entangling Roots on the same target. In addition, it will now always be removed correctly if multiple Druids overwrite each other's Entangling Roots.
Feral Attack Power: Items that granted bonus attack power in Cat, Bear, Dire Bear, and Moonkin forms have been re-evaluated. In almost all cases, the attack power on the item has been increased. This change corrects an issue where feral weapon damage was not keeping up with other classes in its rate of increase.
Force of Nature: This ability will no longer automatically break stealth on victims in its casting area. Nearby stealthed characters may still be attacked if they are too close to the summoned Treants.
Heart of the Wild: This talent no longer provides 4/8/12/16/20% bonus Strength in Cat Form. Instead it provides 2/4/6/8/10% bonus attack power.
Hibernate: This spell will now always be removed correctly if multiple Druids overwrite each other's Hibernate.
Intensity (Restoration) increased to 10/20/30% mana regeneration.
Primal Fury: This talent will now be learned correctly even if purchased while the Druid is dead.
Rebirth cooldown reduced to 20 minutes, from 30 minutes.
Remove Curse is now usable in Moonkin Form.
Shapeshifting Spells: Some of these spells were causing additional unintended threat. That additional unintended threat has been removed.
Soothe Animal: This spell now properly consumes Nature's Swiftness.
Tranquility now gains additional benefit from spell damage and healing bonuses.


Looks good =)

Big things I noticed:

Intensity change. Will make balance and resto druids all the more better.

Rebirth change. Reduced to 20min. Still waiting for a normal rez though...

HotW change. Now it grants extra AP instead of strength. Do not know how that will work out.

Tranquility change. Bigger heals, more aggroe. Yay!
#2 Oct 14 2007 at 12:35 AM Rating: Decent
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Feral Attack Power: Items that granted bonus attack power in Cat, Bear, Dire Bear, and Moonkin forms have been re-evaluated. In almost all cases, the attack power on the item has been increased. This change corrects an issue where feral weapon damage was not keeping up with other classes in its rate of increase.



Me like :D
#3 Oct 14 2007 at 2:08 AM Rating: Decent
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Basically, what the Heart of the Wild change means is that we can now also focus on Rogue gear instead of the str/agi/sta combo gear (of the Beast/Grove).
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#4 Oct 14 2007 at 4:53 AM Rating: Good
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Lord Mazra wrote:
Basically, what the Heart of the Wild change means is that we can now also focus on Rogue gear instead of the str/agi/sta combo gear (of the Beast/Grove).


Can somebody elaborate on this for a dummy, in real small words?

Won't this reduce the benefit of HoTW over all? I thought +STR was more useful in cat form than +AP? (At least, that's how I've been looking at eq - is this something I should be looking at differently?)

Is the bottom line that it's safer than ever to prioritize AGI over STR?

Edited, Oct 14th 2007 8:54am by teacake
#5 Oct 14 2007 at 9:38 AM Rating: Excellent
teacake wrote:
Lord Mazra wrote:
Basically, what the Heart of the Wild change means is that we can now also focus on Rogue gear instead of the str/agi/sta combo gear (of the Beast/Grove).


Can somebody elaborate on this for a dummy, in real small words?

Won't this reduce the benefit of HoTW over all? I thought +STR was more useful in cat form than +AP? (At least, that's how I've been looking at eq - is this something I should be looking at differently?)

Is the bottom line that it's safer than ever to prioritize AGI over STR?

Edited, Oct 14th 2007 8:54am by teacake


Gear itemized for ferals will lose AP.

Gear itemized for rogues (that we're stuck with after SSC anyway) will gain AP.

Party buffs are almost all AP instead of Strength, and so will gain this boost.

For me (Tier 4, not much rogue stuff) it comes out just about break even, self-buffed. Str will still be better for itemization than AP, but not as ferociously. It also drops the Str/Agi balance point (where you should go from focusing on Strength to getting an equal mix of Str and Agi) down to about 1200 AP from 2000, meaning it's pretty much the only gearing idea after 70.

Rogue gear still has shoddy itemization for us on the whole (crit rating over Agi, excess hit rating), so the main question from this is in regards to future itemization, whether it will be used as an excuse to not design kitty gear.
#6 Oct 14 2007 at 9:41 AM Rating: Good
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The Heart of the Wild (HotW) change is not so simple.

Yes, it means that 1 str on an item now gives somewhat less AP than before.

2.2: 1 str * 1.03 (Survival of the Fittest (SotF)) * 1.2 (HotW) * 2 (str -> AP conversion) = 2.472 AP without Blessing of Kings (BoK), 2.7193 AP with it.
2.3: 1 str * 1.03 * 2 * 1.1 (new HotW) = 2.266 AP without BoK, 2.4926 AP with it.

Note that 1 str on an item still yields considerably more AP after modifiers than 2 AP on an item, as it gets the base stat bonuses *and* still the 10% AP bonus after.

Strength of Earth totem will benefit us somewhat less.

However, the following will benefit us more after the change:
- Warriors' Battle Shout (AP bonus, will gain the modifier)
- Paladins' Blessing of Might (ditto)
- our own Predatory Strikes talent (ditto)
- every point of agi we have on items
----- 2.2: 1 agi * 1.03 = 1.03 AP without BoK, 1.133 AP with it
----- 2.3: 1 agi * 1.03 * 1.1 = 1.133 AP without BoK, 1.2463 AP with it

The exact balance of gains and losses will depend on your particular str and agi totals, but it's likely that, all told, you'll gain net AP with raid buffs, even before considering Feral AP itemization changes.

Enchantment/gem points to take away: str remains better than AP, and agi is better relative to str than it was.
#7 Oct 14 2007 at 12:07 PM Rating: Good
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40 yards on abolish and curse is nice. those extra ten yards get annoying at times.
#8 Oct 14 2007 at 3:58 PM Rating: Good
Well, looking at the Pillar of Ferocity (Hyjal weapon) the staff gained 233 raw AP, so I'd say this is likely a rather nice change. It also boosts the relative value of AGI as a Druid DPS stat, although I'm unsure of if it'll be better than STR point-for-point anytime soon.
#9 Oct 14 2007 at 5:55 PM Rating: Good
Staves gained FAP exactly what we were short. You see previously when you had weapons of equivalent iLevel (such as both merciless gladiator's weapons) the lost dps for the feral one would be 26% greater than the dps gained from the AP. Now it's equal.

Pretty much now a moonkin wielding a FAP weapon will do as much damage as wielding its (often throretical) no-FAP counterpart, with ferals getting about half that.

Faux edit: I just checked Merciless Gladiator's and it apparently matched up before the change. Odd, I need to find my sources again. I know comparing most items across you see a change of about 26% today that's what's getting tweaked in 2.3. I'll see if I can cite that. It's been a bit since I followed it.
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