The build was this:
Feral
1. Ferocity 5/5
2. Brutal Impact 2/2
3. Ferala Instinct 3/3
4. Feral Charge 1/1
5. Feral Swiftness 2/2
Resto
1. Furor 5/5
2. Naturalist 5/5
3. Omen of Clarity 1/1
In that order.
Remembering that this is my first Druid so this is all theory, I just wanted to question some of the places where points were sunk and am hoping to get some responses from people who have practical experience.
- Feral Instinct
Yes, it helps you tank for groups. Yes, it makes prowling easier. Now I played a rogue into his mid 40’s and I found that when it comes to stealth, with effective movement and not making stupid decisions it can be done with ease. Basically I mean that you shouldn’t stealth/prowl right infront of the monster your about to sink your daggers/claws into. Always approach from the back and you’ll be fine. When it comes to confined spaces study your targets movement and move/strike when you have the oppourtunity.
The 15% increased threat is a little harder largely due to the fact that I don’t have tanking experience. Even so, it doesn’t take WoWaclyes to know that increasing threat generation while tanking is a good thing. My only query about this one is that at say level 33 would I be tanking for groups? At higher levels this is a no brainer, if im playing tank I’ll take it.
Instead of Feral Instinct I’d like to suggest Thick Hide because it improves something that playstyle can’t. Thick Hide improves my armour by 10%. That’s hard and fast. You can’t take that away from me. Whereas with proper prowling I don’t need better prowling.
By now your probably thinking either idiot, boring or he may be onto something here. Heres hopeing for the latter.
- Brutal Impact
At first I thought, easy choice, lengthen my stun, where do I sign. Only to have different thoughts seeing as im not really using Bash in bear to interupt spellcasting. If that’s all im using it for whats the difference between a 0.5 second stun and a 3 second stun? Now lengthening the pounce stun I can’t really say because I haven’t even used it, but I recall saying something about theory so I will. In precious kitty form that extra second means I aint taking damage. Fairly simple right. Where I can see an importance of lengthening bash is when I want to pop out and heal. Would I have enough time to do so?
Instead of Brutal Impact why not place 2 points into Feral aggresssion, less damage taken from demoralising roar and more damage from ferocious bite.
- Feral Charge
My only issue is that if im already in combat I have to retreat 8 yards before I can even use it. For PvE you could use it when bash is on cooldown or if the spell being cast has a long cast time giving you time to retreat and charge. Maybe im missing something or its more of a PvP talent.
OK, now im not going to question feral swiftness as the increased dodge is great and the movement buff alleviates tedious travel times. If you can bear (lol bear, I swear I didn’t mean that) long travel times and want to squeeze the most out of your druid sharpened claws would be a good choice.
So by now your either sure im an idiot, not bored as you reached the end or may agree with me. It’s also worth saying that I will not question the talents chosen in the resto tree because funnily enough I like them. OMG