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seal of vengeanceFollow

#1 Oct 13 2007 at 10:02 AM Rating: Decent
Hey,

fast question..

I've been watching a lot of vids on youtube etc. and often see paladins use seal of vengeance.. But I dont have that seal (70 BE) so I was wandering if that is only an alliance spell?
#2 Oct 13 2007 at 10:27 AM Rating: Decent
Yeah Vengeance is alliance only and seal of blood is horde only. An amusing point, go see the warcraft forums and look at all the alliance "WTF WHY CAN'T WE HAVE SEAL OF BLOOD" or "So do we have seal of blood yet?" or "wtf blizzard hates alliance" or some other nonsense.
#3 Oct 13 2007 at 4:44 PM Rating: Good
Dilbrt wrote:
Yeah Vengeance is alliance only and seal of blood is horde only. An amusing point, go see the warcraft forums and look at all the alliance "WTF WHY CAN'T WE HAVE SEAL OF BLOOD" or "So do we have seal of blood yet?" or "wtf blizzard hates alliance" or some other nonsense.


Isn't SoV better than Blood though...?
#4 Oct 13 2007 at 5:07 PM Rating: Default
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2,717 posts
Well, SoR does more damage than SoB. So pretty much yeah SoV > SoB.
#5 Oct 14 2007 at 6:01 AM Rating: Decent
SoB > SoV for a Retribution Paladin
SoV > SoB for a Tanking Paladin
#6 Oct 14 2007 at 10:18 AM Rating: Decent
The Honorable CapJack wrote:
SoB > SoV for a Retribution Paladin
SoV > SoB for a Tanking Paladin


QFT

SoB is much more reliable dps than any other seal for ret. Its actually quite good.

Edited, Oct 14th 2007 2:18pm by Dilbrt
#7 Oct 15 2007 at 8:26 PM Rating: Decent
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947 posts
Seal of Blood is good for one thing; shock damage in PvP. If someone goes 1v1 with a Ret Paladin, what you really need is burst damage; same goes for an arena team that (inexplicably...) runs with a Retadin.

Seal of Blood's damage output can be unbelievably high with a big two-hander, and I have even seen people use a fast 2H with Reckoning to achieve some truly scary results. The downside is it doesnt benefit from +spelldmg *at all* and the Judgement is pretty crap; sure it's a heavy nuke but 33% damage return is just ridiculous, I think someone at Blizzard just didnt want anyone to judge this Seal.

What this does mean is that you can concentrate on pure DPS Warrior gear (Str and Agi) and have a Seal that will keep up with you all the way. Oh, and you can use it for tanking by the way, the damage return is mediocre and the holy damage is enormous, threat-wise. Of course, you need a half-competent healer to make that work.

~sins
#8 Oct 16 2007 at 6:19 AM Rating: Good
It's not that great for tanking and here's why:

SoB relies on Str/AP to scale in damage, neither of which you should be concentrating on as a tank. I currently have like 80dps with my mainhand equipped, SoB would be giving nowhere near the damage of SoR currently.

And to stop stacking spelldamage in favor of stacking Str/AP as a solution is rediculous as all are other spells benefit more from Spelldamage.

SoBs damage is more reliable in PvE, since it doesnt go with a PPM system, you don't really need an extremely slow weapon to get the most out of each hit like you do with SoC.

In PvP SoC is still better because burst damage > steady damage. In PvE steady damage > burst damage.
#9 Oct 22 2007 at 7:35 PM Rating: Default
SoB > SoCommand, by about 18%

SoV > SoR for tanking

so Be paladin should go ret, and Alliance should go prot, guess that;s what bliz wants us to do
#10 Oct 23 2007 at 10:12 PM Rating: Decent
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947 posts
Without delving too deeply into the math, it boils down to this.

Without factoring in spelldmg (assuming zero spelldmg, in fact), SoB is always more damaging than SoC. SoC catches up the slower your weapon gets though;

At 2.0 speed, SoB increases your DPS by 35%, SoC by 16.33%
At 3.0 speed, SoB = 35%, SoC = 24.5%
At 4.0 speed, SoB = 35%, SoC = 33%

So as you can see from that trend, with a big slow 2H weapon SoC is *still* the better choice, because Id take a 3% nerf to Seal damage in exchange for that 10% health damage thingy.

SoB's real utility is with 3.0-3.5 speed weapons, it allows you to spank hard without relying on unreliable procs and very, very slow swings.

Unfortunately for SoB, SoC gets a bit of spelldmg and CS is being changed to 6sec (and benefits from both spelldmg and slower weapons) so sadly, Retadins will stick to SoC most likely. It does give Holy Paladins a heavy bat to swing though :).

~sins
#11 Oct 24 2007 at 9:39 AM Rating: Decent
However, SoC is still proc based which means complications. It is also doing less damage than SoB, and it is bursty, which isn't good for PvE. What you need is a constant flow of damage in PvE, and really the 10% health thing is pretty much negligible, and it won't kill you. It will be healed up in the spot healing so it's not really an issue.

For PvP SoC is hands down the better choice, as you want bursty damage.
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