Forum Settings
       
Reply To Thread

Kara HealingFollow

#1 Oct 13 2007 at 7:25 AM Rating: Decent
40 posts
I been resto for a few lvls now (8 i think) and I am just heading towards the kara chain.. What sort of +healing and mana bar am I going to need to be able to keep my group alive? As it stands I have +755 with just shy of 400 spirit so another 100 for the party whilst in tree form. Is this going to be enough or not?

My Chara

(prob logged out in my feral gear but the amour is around somewhere!)
#2 Oct 14 2007 at 12:12 PM Rating: Decent
*
207 posts
The healers in my guild typically have near 1K +healing before entering kara. If you could also get around 200 MP/5 with buffs, etc, that would probably be near sufficient.

You wont be the only healer, kara runs consist of at least 2 healing spec classes, one being a paladin (for the maiden fight).
#3 Nov 01 2007 at 10:47 AM Rating: Decent
The amount of plus healing and other stats that you have is probably enough to start on the kara quest chain that requires you to go to some of the level 70 instances such as arcatraz and SV. It might be a little difficult but if you have a couple of other strong members in group you should be ok, but once you want to start doing karazhan you will have to get your stats up quite a bit but the instances you have to go to for the kara key should get you boosted up some. Right now im doing kara on a tree druid and i have like 1200 + heal / 500 spirit / over 8k life / and near 10k mana. I am full resto spec'd and have been the top healer in the last couple of raids but we have 3 healers.

It basically just depends on how well your group is geared for once you go into kara, but id say if your going to be tree form in kara you need at least 1k + healing or more and 450 spirit or so and over 8k life to be able to handle it.
#4 Nov 04 2007 at 7:11 AM Rating: Decent
*
101 posts
I'm about 1260 healing bonus, 460 spirit, 7K health, 9K mana, 340 Mana/. I often lead in healing on our kara runs, though I also seem to have more problems when I draw aggro (our other healers are usually pallies so that makes sense). If I die early in some big fights, I can't lead in healing obviously :).
#5 Nov 07 2007 at 5:05 PM Rating: Decent
You know a lot of folks say that 1k +healing(or more) is a requirement, that 9k+mana, 10k health.. well a lot of stats anyway for doing anything in KZ. And that's certainly viable for them.

But honestly? I started main healing karazan for my guild's first runs with only about 700+ heal and 7K mana which is easily doable from quest rewards and regular instance runs and we had no problems.

Karazan can be mentally split into two distinct instances. The upper floors(which are harder and yes 1.2k +healing or more is really helpful as is 10k mana) and the lower floors(which are relatively easy.) Honestly with my current 1.5k +heal(which is nothing compared to some of the druids raiding far deeper into endgame) a druid could... well I have run with one healer all the way up to Curator. Once you start getting into those bigger numbers the lower floors become a joke even while working on some bosses on the upper levels.

>1.2K + heal, ~10k mana, ~200 mp5(good lord I hope this refers to the out of combat regen or something because I don't think that's possible with full KZ level gear) is what you should be looking for when coming OUT of KZ or finishing it.
#6 Nov 07 2007 at 9:36 PM Rating: Good
***
1,859 posts
I will have to disagree here. My Pally is close to 1.4k +Heal and I have about 4-5 pieces of Kara gear. I would expect to be close to 1.8k when I get out. The mace upgrade alone would give me 100 more, etc. Granted, I'm also using arena gear, but still.

For the 10k mana, I can agree. I currently have 9000k something unbuffed. I dunno how high my Int will go but I'd expect something like 10-11k mana once I get more upgrades.

As for Mp5, it's quite different for Druids and Pallies so I won't compare. But I'd say with the Resto talents and all that, one should get at least 150 Mp5 *while casting*. I got 90ish Mp5 on my Pally and I'm also focusing on SpellCrit while Druids only have to think about Mp5 and Spirit which is partly converted to Mp5.

I think it's not a matter of "what gear do I need to down Attumen" but rather "what gear I need to be able to clear through Kara with similarly geared people". ;)
#7 Nov 07 2007 at 11:09 PM Rating: Decent
Quote:
I will have to disagree here. My Pally is close to 1.4k +Heal and I have about 4-5 pieces of Kara gear. I would expect to be close to 1.8k when I get out. The mace upgrade alone would give me 100 more, etc. Granted, I'm also using arena gear, but still.


Let me quote the important bit...

Quote:
My Pally


Pallies and Druids react to stats and gear very differently. The gear avaiable to pallies and druids is also very different as pally gear is stacked with extremely different stats.

There is a pally in my guild in 3 KZ level Epics and the rest is dungeon drops.. he has more mana then I do(about 1k more) and is right around my +heal(all of my gear is epic level from KZ or exalted rep - with a few exceptions it is the best a druid can wear before going into 25 man instances with the concious choice to remain in leathers whenever possible.) I roll with 1.5K + heal, 9.9k Mana and 130 MP5(yes I could get my regen higher but, honestly, it would require sacrificing mana and +heal) and honestly, from a healer standpoint, for the most part the instance is easymode with those numbers.

For someone coming up on 70, for someone just entering into KZ they don't need >1.2k +heal nor will they, most likely in most guilds, be clearing though it all on their own the very first time. If they are to get that.. well for someone coming up on 70 that's putting back their foray into raiding by a month or more so they can farm rep/arena points/honor. No one NEEDS that kind of +heal to start KZ for the first time and if they can get that before KZ then I'm not sure why they'd want to waste their time there anyway. At that point with those numbers they almost outgear the instance.
#8 Nov 08 2007 at 10:06 AM Rating: Good
***
1,859 posts
Heh, sorry, but I'll have to disagree again.

Quote:
Pallies and Druids react to stats and gear very differently. The gear avaiable to pallies and druids is also very different as pally gear is stacked with extremely different stats.

Pally gear: Stam, Int, +Heal, SpellCrit, Mp5.
Druid gear: Stam, Int, +Heal, Spirit, Mp5.

Not quite what I call extremely different. Overall Pallies will sacrifice some regen while Druids do not need to bother about it. Pallies get more +Heal as they get more Int, but Druids get some indirect +Heal via spirit. Not an earth-shattering difference either.

As for the gear itself, I'm sorry to say, but it is quite similar.
Weapons are about the same. Druids can use staffs while Pallies can't. Most Pallies will carry a shield, which gives less +Heal than an off-hand, though we can use an off-hand if we want. As for the other pieces, check out the pre-Kara gear suggested on WoW-Loot for Pallies and Druids and you'll quickly notice the stats are very, very similar. Mostly, Druid gear has Spirit while Pally gear will have SpellCrit or Mp5. All-around the numbers are the same.

So really, there's no reason a Druid would have worse stats with better gear than a Pally. Last Kara run I did, there was a Druid with slightly less than 1500 +Heal and my Pally has slightly less than 1400. Yet, he seemed to struggle more and ended up 3rd on the healing charts behind me and another Pally. Point is, there is no such thing as too much +Heal. Your job as a healer is to keep everyone alive so while 800 may "suffice", you can easily get more and ensure success as long as the rest of your group is equally-geared.

Also, I do not see the point of going into Kara if you know for sure you won't get past the second boss because you lack the gear. I believe most people wait until they think they can handle at least half of it and usually push to master the rest of the encounters with time, practice and teamwork.
#9 Nov 17 2007 at 11:48 AM Rating: Decent
I healed Kara as a Resto Druid. Your + to healing is a little low for Kara but not so much that you should wait to go. Just be sure that you are not going to be main healing and that the group knows that you are there to support heal ... then you will be fine. Health should be around 7k to 8k raid buffed. This will give you survivability. Mana well do the best you can! Spirit is great if you have it around 300-400 or so but only necessary when you are in tree form, if you are not using tree opt for MP5 rather than spirit. At your current gear you should be fine doing the lower dungeon in Kara, though you may get frustrated having less than 1k + healing. Just remember to have fun and don't worry about the rest : )

Happy Healing



Edited, Nov 17th 2007 2:50pm by BwRNightCall
#10 Nov 17 2007 at 8:51 PM Rating: Decent
**
267 posts
Can't really tell how you would do without knowing more of your stats (too lazy to look em up). +755 seems low and 400 spirit seems high, but could very well work OK. Remeber you will get about another +100healing from ToL and 100 spirit from raid buffs/food. If you have a decent health/mana pool you will be FINE, say 7500 health and 9000 mana. You heals will be a little smaller, but with your mana regen you can last very long.

Druids and Pally healing is completely different. Druids match up to pally healing completely different. Pallies want mana/5 and crit for mana regen, then +healing and other stats. Druids spells scale better so they need less +healing on thier gear, what they do need is spirit for better regen, as crit gives them very little.
Pallies - mana efficent single target heals with cast times.
Druids - cheap HoTs(2 instant) that scale very fast w/+heal.

I still sit at about +1500 healing(9000health/11000mana/600spirit) with all epics/gems/enchants and can top efficetive healing meters in SSC/eye. Rocking 3 or 4 Lifebloom stacks on tanks for 750 health a tick with no mana issues. 3000 health a second is very possible even with those numbers as trinkets will last forever as long as you keep the trinketed lifeblooms rolling.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 419 All times are in CST
Anonymous Guests (419)