Heh, sorry, but I'll have to disagree again.
Quote:
Pallies and Druids react to stats and gear very differently. The gear avaiable to pallies and druids is also very different as pally gear is stacked with extremely different stats.
Pally gear: Stam, Int, +Heal, SpellCrit, Mp5.
Druid gear: Stam, Int, +Heal, Spirit, Mp5.
Not quite what I call extremely different. Overall Pallies will sacrifice some regen while Druids do not need to bother about it. Pallies get more +Heal as they get more Int, but Druids get some indirect +Heal via spirit. Not an earth-shattering difference either.
As for the gear itself, I'm sorry to say, but it is quite similar.
Weapons are about the same. Druids can use staffs while Pallies can't. Most Pallies will carry a shield, which gives less +Heal than an off-hand, though we can use an off-hand if we want. As for the other pieces, check out the pre-Kara gear suggested on WoW-Loot for
Pallies and
Druids and you'll quickly notice the stats are very,
very similar. Mostly, Druid gear has Spirit while Pally gear will have SpellCrit or Mp5. All-around the numbers are the same.
So really, there's no reason a Druid would have worse stats with better gear than a Pally. Last Kara run I did, there was a Druid with slightly less than 1500 +Heal and my Pally has slightly less than 1400. Yet, he seemed to struggle more and ended up 3rd on the healing charts behind me and another Pally. Point is, there is no such thing as too much +Heal. Your job as a healer is to keep everyone alive so while 800 may "suffice", you can easily get more and ensure success as long as the rest of your group is equally-geared.
Also, I do not see the point of going into Kara if you know for sure you won't get past the second boss because you lack the gear. I believe most people wait until they think they can handle at least half of it and usually push to master the rest of the encounters with time, practice and teamwork.