NorthAI the Hand wrote:
A skilled Hunter will never have a problem with the Deadzone. They just play with the Deadzone in mind, and know when to use which trick to get away. It is an integral part to Hunter PvP, and it's been there since release. Removing it will just ruin the Hunter PvP scene completely, since it also removes one of our challenges. Naw, learn to overcome the Deadzone. That is the mark of a Hunter who can PvP. Cry out for removing it, and it just proves you can't PvP.
My 3v3 Arena team just went 5 and 5 tonight on our second set of runs together (my third evening of arena altogether). We really had a lot of fun and were in no way expecting to win half our matches given that our gear is not really suited to PvP and we're just learning how to play together.
It's not often I do an about face in back-to-back posts in the same thread, but I'm reconsidering my previous stance. I'm not convinced yet, but given the things we were doing differently tonight, it became apparent
In one of our fights, we faced of against 2 Frost Mages with a Pally healer. Our MS warrior was basically frost nova'd/polymorphed out of action for a fair bit of the fight, the pally kept up the heals, our healer went down, and then they finished me off. In our previous evening of Arena, any team we lost to on one run dominated us if we came up against them again.
Not so in this case. Wyvern Sting on the Pally bought us enough time to badly hurt one of the mages; Scatter Shot prevented another of the mages from downing our healer, and back-to-back Viper Stings after the first mage went down made the second mage just slightly more useful than a melee Hunter :P
I'll credit the Paladin for some sportsmanlike behavior in not prolonging the inevitable after the second mage went down.
My 3v3 team is learning to work together and a lot of the problems that gave us serious difficulty in our first outting are dwindling. TBH, we faced some pretty mediocre teams tonight, but we also matched a bit of skill to some better teams and came away with a win:loss record we were all quite pleased with.
We still have trouble with teams that just bring way more firepower to the table than we do. Warlock + Fire Mage x 2 ended us in record time tonight. As you alluded to, we're learning to anticipate what we might expect to see from certain jobs. Only one or two people visible on the other team at the start? I put countermeasures in place to cover my back and stay within range to cover our healer in case anyone tries a stealth attack on her. Our MS warrior designates targets and we do our best to FF them down.
We won our last four consequitive matches, and we're at least a couple of weeks off from getting our hands on some S2 gear (S3 will probably have started by the time we get it.)
We'll see how it goes over the next few weeks. I wouldn't say that I'm as-yet opposed to removing the deadzone...I'd still love to plant an Arcane Shot crit in the face of a blinking mage.