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2.3 Possible Dead zone changesFollow

#1 Oct 13 2007 at 4:23 AM Rating: Good
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The O boards are awash with posts about the dead zone Change and the general idea is this; The dead zone is being removed, however, that doesn't mean you'll be able to shoot people at point blank. Refer to diagram for more info (not to scale)

[--Melee--][-Deadzone-][------Ranged------------------] Old. Unbalanced
[--Melee--][------------------Ranged------------------] New. Balanced

I skimed the First 4 pages of the O boards and this is the general idea of how things will play out.

On a side note my GM is angry because this takes away the only advantage he had as a mage against us. So I might actually win a duel against him.

Edited, Oct 13th 2007 12:41pm by Pheared
#2 Oct 13 2007 at 4:30 AM Rating: Default
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415 posts
That wasn't an advantage, he was simply exploiting something that we shouldn't have had in the 1st place.
#3 Oct 13 2007 at 4:34 AM Rating: Decent
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198 posts
Yeah, that and me now being able to dispel his Arcane Power means that he is most unpleased
#4 Oct 13 2007 at 5:38 AM Rating: Default
Oh fUcking whiners...
Great, another thing that balanced our class against others in PvP is being removed, and thus we get another round of the god damned whiners going "Hunters are so overpowered!". And who is to blame? You bloody degenerate pissant Huntards that can't learn to adapt to your class limitations! The deadzone was there to give people a chance to deal with us. Any Hunter out there with two braincells to rub together, have learned how to adapt to the Deadzone, which was never a real problem to begin with.

Damn losers in PvP that can't fUckin' play unless the class is overpowered is starting to seriously get to me. Now we lose the Deadzone which was never a problem, which will make every single casterclass and melee without Charge/Intercept yell out "NERF", and this time with justification. Which will end up with us losing something else, which we did need to stay competitive.

STOP BLOODY WHINING ABOUT CLASS BALANCING MECHANICS! You are just ruining it for those of us who actually can PvP with the Deadzone! God damned smacktards....
#5 Oct 13 2007 at 5:43 AM Rating: Decent
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415 posts
I don't see anyone whining in this thread except you using such a tone that I can almost hear you shouting at 120+ decibels o.O

Having said that, dead zone makes no sense and was never needed, the only reason it was there before, according to Blizzard is that they had concerns that hunter could melee and range at same time. Besides this change only really affects us in Arena where we need a huge buff and most likely this wont be enough anyway, because of los issues. Of course finally I wont have to melee that one time I am forced to get into a corner in Khara because I couldn't get in range!! yay??? or the mage overagroes and decides to stay next to me ~ ~....

Edited, Oct 13th 2007 9:53am by Elustriel
#6 Oct 13 2007 at 5:54 AM Rating: Default
Elustriel wrote:
I don't see anyone whining in this thread except you using such a tone that I can almost hear you shouting at 120+ decibels o.O

Having said that, dead zone makes no sense and was never needed, the only reason it was there before, according to Blizzard is that they had concerns that hunter could melee and range at same time.

Makes no sense? Never needed?

It was balancing our class against others in PvP. Any caster that stayed within our ranged distance, was dead. Quite simply dead. They can't win in a pure burst DPS fight against us due to our damage being mostly physical and they don't have jack for armor. How to win against us? Get within our Deadzone, and pray that we don't manage to slow them with Wingclip/Trap and get back out to ranged. Without the Deadzone, we will be imbalanced against any Clothwearer out there unless they stay completely in melee range, which is almost impossible against a Hunter.

Melee classes? A Warrior can Charge/Intercept, which is pretty much a Hunterkiller, and that is allright. All classes have their anticlasses, and Warriors are ours at the moment. Any other class? Now they can't even get within melee range, since we can use all our ranged abilities (Conc Shot for one) all the way up to our melee range, should the Deadzone be removed. We would become insanely overpowered against almost all classes with the Deadzone removed.

Removing the Deadzone is the worst idea I've ever heard, and I've heard quite a few of them since I started playing this at release.

Any cumrag that claims Deadzone should be removed, is not a Hunter. They are wannabe Casters with Mail Armor, Traps and Melee survivability. If you can't play with the Deadzone, you should reroll to another class. It is there for a reason.
#7 Oct 13 2007 at 6:10 AM Rating: Decent
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415 posts
Umm only mages ever could take advantage of our deadzone pretty much, and most Casters distance dance above our max range anyway. Besides hunters lack true burst dps and are the weakest pvp class in Arena at this point of time. Try using steady for pvp? Only time you can is when you are getting ignored and guess how often that happens? Your balancing our class in pvp means, being the weakest?

PLay with deadzone? It is no concern of mine, only way it affects me as a hunter is very few pve instances and not being a dead duck vs a mage.. geee ;p

Edited, Oct 13th 2007 10:12am by Elustriel

Edited, Oct 13th 2007 10:13am by Elustriel
#8 Oct 13 2007 at 6:18 AM Rating: Decent
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27,272 posts
Removing deadzone is stupid.
If only for the fact that you can not shoot arrows in melee!
Its not possible (well its possible, but not a single person fighting you wouldnt take the time to smash your bow/crossbow/gun in a second)

That hunters need a buff in Arena might very well be possible, but removing deadzone is not the answer.
Its one of the key things that makes us hunters and not just casters in mail with pet.
#9 Oct 13 2007 at 6:24 AM Rating: Decent
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415 posts
Aethien wrote:
Removing deadzone is stupid.
If only for the fact that you can not shoot arrows in melee!
Its not possible (well its possible, but not a single person fighting you wouldnt take the time to smash your bow/crossbow/gun in a second)

That hunters need a buff in Arena might very well be possible, but removing deadzone is not the answer.
Its one of the key things that makes us hunters and not just casters in mail with pet.


We still can't shoot arrows in Melee range, this only affects the dead zone where we couldn't melee or use ranged. Which is still outside of melee range so, why can't we presumably use range in that area anyway? by your logic. Basically Blizz forgot about the issue and kept it for years, doesn't mean it was actually intended.

Edited, Oct 13th 2007 10:25am by Elustriel
#10 Oct 13 2007 at 6:49 AM Rating: Decent
Quote:
Umm only mages ever could take advantage of our deadzone pretty much, and most Casters distance dance above our max range anyway. Besides hunters lack true burst dps and are the weakest pvp class in Arena at this point of time. Try using steady for pvp? Only time you can is when you are getting ignored and guess how often that happens? Your balancing our class in pvp means, being the weakest?


The dead zone wasn't a place you had to sit to make it useful, all you had to do was be able to tag it for a few seconds. Getting in there meant having a brief reprieve from the shot cycle a hunter can put up.

Also, you should take a better look at casters and tell me which one has a longer max range than a hunter. Normal max for any caster is 30 yards. Talents can extend it for some out to 36. Hunters start at 35. SP max out at 24. Yeah... they dance well outside of max range, right?
#11 Oct 13 2007 at 6:50 AM Rating: Default
Quote:
Oh ******* whiners...
Great, another thing that balanced our class against others in PvP is being removed, and thus we get another round of the god damned whiners going "Hunters are so overpowered!". And who is to blame? You bloody degenerate pissant Huntards that can't learn to adapt to your class limitations! The deadzone was there to give people a chance to deal with us. Any Hunter out there with two braincells to rub together, have learned how to adapt to the Deadzone, which was never a real problem to begin with.

Damn losers in PvP that can't ******' play unless the class is overpowered is starting to seriously get to me. Now we lose the Deadzone which was never a problem, which will make every single casterclass and melee without Charge/Intercept yell out "NERF", and this time with justification. Which will end up with us losing something else, which we did need to stay competitive.

STOP BLOODY WHINING ABOUT CLASS BALANCING MECHANICS! You are just ruining it for those of us who actually can PvP with the Deadzone! God damned smacktards....


Lol someone needs to eat another twinky and chill out. its just a game.


But if this change was to take place i for one would not like it. becuase hunters are made to kite and are made to have all the skills needed to keep people out of there dead zone. The only time hunters have issues with the dead zone is if they are new to the game. or they suck. anything other than that its just easy to deal with.

In fact i love seeing mele and casters get inside my dead zone at the start of a duel. and when i dont move they think im retarded. but a instant scatter shot to the face changes all that.

If they do remove the dead zone. i would not doubt that they would really cripple some of our mob controling stuff to make up for it, like concussive shot and wing clip and scatter shot. and that would suck.

So they should leave the deadzone alone.
#12 Oct 13 2007 at 6:58 AM Rating: Decent
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304 posts
I agree, leave the dead-zone.

If they are going to do this, we are going to get a HUGE cry for a nerf. Maybe make a talent way down in the tree that reduces it... but it would have to be something that makes you give up going deeper into another tree.

Scatter shot is already a GREAT dead-zone tool, and once I go full PVP I plan to spec for scatter and wyvern sting (drool).

Eliminating the dead-zone alltogether is just stupid. That's like having a warrior who's able to melee @ 20 yard range.
#13 Oct 13 2007 at 9:38 AM Rating: Decent
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365 posts
Keep the deadzone!
I like how I am setup right now and I don't want to get nerfed just because some huntards cant figure out how to kite, trap, or wingclip.

As hunters our class has so much potential, all we need to do is match it with skill.

In the arena even 1v1 hunters are kick ***. We have 6 cc options... Traps, wingclip, wyvren sting, scattershot, intimidate (2 sec is plenty time to get out of melee), and scare beast (anti hunter/druids).

A properly speced hunter in arena can turn a 3v3 battle into a 3v1, and a 5v5 into 5v2-3.
Likewise a properly speced hunter in 1v1, can kite infinitively with snake/frost trap, wingclip, intimidation, scatter shot. And we have ability's like traps and fears and sleeps that allow us to bandage.

We don't need to get rid of the deadzone, if anything it allows us to guess what our enemies are going to do.

Oh and does viper sting break freeze tap?
#14 Oct 13 2007 at 11:18 AM Rating: Decent
Too much argue for a fix in our class.
We should all be happy, at least for the moment.
#15 Oct 13 2007 at 1:31 PM Rating: Decent
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1,970 posts
Sounds interesting indeed. Though I never had too many problems with the dead zone except when cc'd in a battleground and promptly nuked into oblivion. But eh, we will have to see how it goes. I'll remain on the fence on this issue until I see how it pans out.

And if it "does" result in a nerf due to the whiny crying ******* who suddenly feel threatened by no-dead-zone hunters, I will be most upset. If it does not result in a nerf ever, great.

But in my opinion, if loss of the dead zone causes a nerf of another kind, I would rather have the dead zone. Gee, guess I chose which side of the fence I was on....
#16 Oct 13 2007 at 1:34 PM Rating: Good
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1,502 posts
The reason people aren't happy is not so much this particular change, but the inevitable fact that when someone whines about Hunters being overpowered again (and believe me, they will) Blizz will take something else away from us. Perhaps something we care more about than the deadzone.

I'll admit as a (pretty much) PvE oly player, the deadzone used to annoy me as it was just an irritation rather than a justified balance, I always accepted it because it was necessary for PvP.
#17 Oct 13 2007 at 1:45 PM Rating: Decent
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207 posts
Getting rid of the dead-zone should be nice for about a month or so when they nerf us to all hell.

Personally I've never had issues with people in my dead-zone (none noteworthy anyway)
-Casters that get in are either hit with a scatter shot or get harassed by a snake trap.
-Combat classes (warriors, rogues, yadda yadda) are frozen and/or scattered.

This does lead me to wonder about issues in MM (like Caldone I'm a strong advocate of Marksmanship) making it less appealing with the lack of use in scatter shot.

#18 Oct 13 2007 at 2:12 PM Rating: Decent
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2,717 posts
A few things on this post...
1. Provide a link to where a piece of credible information on the dead-zone removal can be found. I've seen the QQ on the mage forums, but I dont see anything in the blue post about dead zone removal.
2. Mages fire spells (some of them) have 35 yard range, up to 41 yards with talents.
#19 Oct 13 2007 at 3:47 PM Rating: Decent
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198 posts
Ladies and Gentleman, Keep in mind Possible changes only.

http://forums.worldofwarcraft.com/thread.html?topicId=2366566665&sid=1&pageNo=15

Quote:
We're planning to shrink the min range on ranged attacks to reduce or eliminate the "dead zone". The only point to the dead zone was to ensure the min range on ranged weapons was enough such that ranged weapon attacks wouldn't be used while also being melee'd (at least by mobs... players have a bit of slush built in).


And another interesting change,

http://forums.worldofwarcraft.com/thread.html?topicId=2366566665&sid=1&pageNo=1

Quote:
2.3 will be up on the PTR for quite some time. Several classes are likely to get more changes before 2.3 goes live, it's just a question of which changes (ie: we're still considering the mortal strike effect for aimed shot for hunters, among other possibilities).


Along with some people Data mining have found this little gem, Disarming shot

http://wowhead.com/?spell=43946

There you have it people, evidence as asked for.

Here;s the link to the Original post, http://forums.worldofwarcraft.com/thread.html?topicId=2366549493&sid=1
#20 Oct 13 2007 at 3:57 PM Rating: Decent
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2,717 posts
Actually I can see how the lowering of the dead zone in PvE may be very helpful. On mobs that charge, you have 3 options right now:
1. Melee
2. Stand 8-25 yards away and get charged
3. Stand 25-35/37/39/41 yards away and shoot.

So, as it stands, you can spread the aggro radius of you and your pet by quite a bit (being closer to your pet you're less likely to aggro mobs from behind), you can stand close enough to shoot and get buffs such as Furious Howl (but still be charged), or you can melee the target down. If you are inside charge range but outside melee range, you can effectively eliminate this problem.

As for PvP, it will really only affect balance druids and mages. They're the only classes with a root that will want to fight outside our melee range. I dont PvP much on my hunter, but I dont think it will make it that much worse for those classes.

Disarming shot would be interesting, but I think it will have more PvE use than PvP use. In PvP you would want to disarm the target to prevent them from doing melee damage, but you would need to shoot from a range beyond melee range. But in PvE it could be a nice debuff on mobs.

And the MS bonus to aimed shot? Hey, finally gives aimed shot some use besides MD pulls and breaking traps.
#21 Oct 13 2007 at 4:12 PM Rating: Decent
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415 posts
skribs wrote:

Disarming shot would be interesting, but I think it will have more PvE use than PvP use. In PvP you would want to disarm the target to prevent them from doing melee damage, but you would need to shoot from a range beyond melee range. But in PvE it could be a nice debuff on mobs.


This ought to be pretty big in pvp if it goes live, imagine your partner getting locked down and hamstringed and you can instantly disarm that war or other for at least 5 seconds, that is huge. Not too mention many other applications.
#22 Oct 13 2007 at 5:02 PM Rating: Good
If removing the deadzone creates another cry for a Hunter nerf, I would imagine it will fall on the same deaf ears as the cry for a Warlock nerf.

I carry my PvP trinket with me, but it's pretty much friggin' useless. Warlock puts his felhound on me and uses Spell Lock then DoTs me up. Game over. Rogue stunlocks with any of the half dozen movement impairing/stunning abilities at his disposal and no sooner do I trinket out of one than another is on me. Warrior charges in with Intercept stun/Mace Stun/Hamstring...game over. Mage blinks into the deadzone, Frost Nova and if I trinket out Frost Bolt -> follow in dead zone -> nuke. Game over. Trap them? They trinket out. The list goes on and on and on regarding how many abilities other jobs have that render me functionally useless in PvP, and I trust you'll forgive me for not having years of experience in the PvP environment such that I can trinket out and/or hope my puny Wing Clip is going to help me get to range before I eat another movement impairing attack and end up right back where I started.

Out of every single class in the game, Hunters are the only ones that become entirely useless when they're toe-to-toe with an opponent. Mages are primarily ranged attackers in PvE simply because it's the smart way to play in most cases. If you get in their face, however, they don't suffer any penalties at all. Yes, we get abilities to slow a target and get to range. Those abilities can be countered. You can't Wing Clip a Warrior and then strafe out of range of his melee if he's hamstrung you. You can't trinket out of a Sap and then strafe to range when the Rogue drops Crippling Poison on you.

I can't count the number of times I've used absolutely everything in my bag of tricks as an SV Hunter only to die a quick death while trying to squirm to range. It's almost gotten to the point where I won't even try.

If Blizzard doesn't get rid of the dead zone, at least give me another foolproof option (barring trinket) to immobilize my target. Or maybe even just make it so the insta-daze on hit from AotC only kicks in 2-3 seconds after you use it.

I'm positive that with more practice, I could learn to overcome a fair number of the things that end me now. It doesn't seem in any way balanced, however, that any class that has 2 immobilizing/movement impairing abilities that they can use pretty much back-to-back can completely shut me down.
#23 Oct 13 2007 at 5:23 PM Rating: Default
AureliusSir wrote:
I'm positive that with more practice, I could learn to overcome a fair number of the things that end me now. It doesn't seem in any way balanced, however, that any class that has 2 immobilizing/movement impairing abilities that they can use pretty much back-to-back can completely shut me down.

Which is where two things come into play:
Skill, and knowledge of other classes. Once you know what any given class should do to beat you, you can counter it by making that action harder or impossible. A Warrior is coming for you. One of the hardest fights a Hunter can have. Put him into combat immediately, so he can't Charge. Voila, you have taken away Rage from him, and his first CC opportunity. But don't think you are safe yet, he can still Intercept. That is when you anticipate his movements. You know he will Intercept, and if you have a decent grasp on range in WoW, and see him use his little Rage ability? Deterrence and AotM immediately. You can Dodge or even parry his Hamstring! While that happens, he triggers the Frost trap you put out, slowing him down, while you ran straight through him with Wingclip/Raptor Strike.

You just bought yourself quite a few seconds of uninterrupted runtime where you can use both Conc Shot and other skills to gain range, all the while doing Damage. And you haven't even used Trinket yet! Now, you are mentally doing the Intercept CD countdown, so you are prepared for it. Your finger hovers over Trinket while keeping a very close eye on Wingclip and Raptor Strike for another driveby, so by the time he has Hamstrung you, he will be CC'd himself while you Trinket out of his CC and run back to range.

And that's just one example. Every single class out there is beatable by a Hunter with equal gear. There is no exception. If you die to another class and claim it is because of the Deadzone, you either can't PvP properly yet, or you have met an opponent that's quite simply too skilled for you to beat.

A skilled Hunter will never have a problem with the Deadzone. They just play with the Deadzone in mind, and know when to use which trick to get away. It is an integral part to Hunter PvP, and it's been there since release. Removing it will just ruin the Hunter PvP scene completely, since it also removes one of our challenges. Naw, learn to overcome the Deadzone. That is the mark of a Hunter who can PvP. Cry out for removing it, and it just proves you can't PvP.
#24 Oct 13 2007 at 6:27 PM Rating: Decent
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415 posts
So what's your arena rating North? ;p Theory craft is great and all, please prove it.
#25 Oct 13 2007 at 7:17 PM Rating: Decent
NorthAI the Hand wrote:
A skilled Hunter will never have a problem with the Deadzone. They just play with the Deadzone in mind, and know when to use which trick to get away. It is an integral part to Hunter PvP, and it's been there since release. Removing it will just ruin the Hunter PvP scene completely, since it also removes one of our challenges. Naw, learn to overcome the Deadzone. That is the mark of a Hunter who can PvP. Cry out for removing it, and it just proves you can't PvP.


My 3v3 Arena team just went 5 and 5 tonight on our second set of runs together (my third evening of arena altogether). We really had a lot of fun and were in no way expecting to win half our matches given that our gear is not really suited to PvP and we're just learning how to play together.

It's not often I do an about face in back-to-back posts in the same thread, but I'm reconsidering my previous stance. I'm not convinced yet, but given the things we were doing differently tonight, it became apparent

In one of our fights, we faced of against 2 Frost Mages with a Pally healer. Our MS warrior was basically frost nova'd/polymorphed out of action for a fair bit of the fight, the pally kept up the heals, our healer went down, and then they finished me off. In our previous evening of Arena, any team we lost to on one run dominated us if we came up against them again.

Not so in this case. Wyvern Sting on the Pally bought us enough time to badly hurt one of the mages; Scatter Shot prevented another of the mages from downing our healer, and back-to-back Viper Stings after the first mage went down made the second mage just slightly more useful than a melee Hunter :P

I'll credit the Paladin for some sportsmanlike behavior in not prolonging the inevitable after the second mage went down.

My 3v3 team is learning to work together and a lot of the problems that gave us serious difficulty in our first outting are dwindling. TBH, we faced some pretty mediocre teams tonight, but we also matched a bit of skill to some better teams and came away with a win:loss record we were all quite pleased with.


We still have trouble with teams that just bring way more firepower to the table than we do. Warlock + Fire Mage x 2 ended us in record time tonight. As you alluded to, we're learning to anticipate what we might expect to see from certain jobs. Only one or two people visible on the other team at the start? I put countermeasures in place to cover my back and stay within range to cover our healer in case anyone tries a stealth attack on her. Our MS warrior designates targets and we do our best to FF them down.

We won our last four consequitive matches, and we're at least a couple of weeks off from getting our hands on some S2 gear (S3 will probably have started by the time we get it.)

We'll see how it goes over the next few weeks. I wouldn't say that I'm as-yet opposed to removing the deadzone...I'd still love to plant an Arcane Shot crit in the face of a blinking mage.
#26 Oct 13 2007 at 10:35 PM Rating: Default
Quote:
So what's your arena rating North? ;p Theory craft is great and all, please prove it.



judging by norths armory profile he is nothing more than a person with mcs (or "multi character syndrome") and his hunter shows signs of being no more experienced than that of an average 70 hunter. so his opinion (contrary to his own belief) is that of an ordinary huntard.. he is just an arrogant player that has far to much time on his hands.

Edited, Oct 14th 2007 2:36am by Slammerofkooter
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